Space Engineers

Space Engineers

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PFS - ASF - Goblin Strike Fighter
 
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
2.199 MB
Jan 7, 2016 @ 11:45am
Jan 8, 2016 @ 9:21pm
2 Change Notes ( view )

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PFS - ASF - Goblin Strike Fighter

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In 1 collection by Lord Commissar
Phoenix Fleet Systems Atmospherics Division
22 items
Description
Vanilla, Survival Friendly

Update 9/1/16 - Increased the armor slightly, added a docking camera, added 2 guns.

StrF - GBN - Goblin Strike Fighter
Mass: 45,634 kg (empty)
Connectors: 1 (Dorsal)
Weapons: 6 Gatling Guns, 4 Sequenced Reloadable Rocket Launchers, 1 Gatling Turret

Crew: 1 Pilot, 1 Tailgunner

Description

While Gargoyle gunships enjoyed easy prey when hunting CEU ground forces, the opposite was true when defending against other CEU aircraft. For years, Phoenix had focused on spacecraft, arguing that it would be the primary focus of any future conflicts. However, few expected CEU, an asteroid based civilization, to have as much aircraft as they did.

While CEU started off in the conflict by attacking with swarms of small craft, corporations like PFS turned to what they knew best - larger, harder hitting ships. These ships managed to stave off many of the CEU raids, but over time they were worn down by the continual hit and run style tactics of their enemy.

Around the same time the Carnifex showed up, the military had been looking for ways to go on the offensive within the atmosphere. By this time, it had secured much of the space above Europa, and the Carnifex meant that many CEU raids would inflict minimal damage. The military asked for fighters that could return the hit and run tactics on CEU, arguing that such craft would prove more effective than any interceptor craft, as CEU pilots would simply run very shortly after they delivered any payload.

PFS' answer to this was the Goblin, a fighter designed specifically for such hit and run purposes. The Goblin was faster and more agile than the Gargoyle, with nearly the same amount of destructive capability. The primary difference between the two was the Gargoyle's versatility of weapon mounts, as well as its ability to carry more ammunition and thus last longer in combat. However, the Goblin had little use for large ammunition capacity, as it would simply rush into CEU forces, hit them with its rockets and gatlings, and then return home, with a tailgunner to ward off any CEU pilots that decided to pursue.

Over time, the Goblin became a popular choice for any commander that wanted a rapid-response air strike on enemy forces, and it found itself being deployed by many light carriers and even Sabiroid frigates.

User Manual

Tab 1 - Controls

  1. Select Gatling Guns
  2. Select Reloadable Rocket Launchers
  3. Reverse Thrust On/Off

Performance Notes
The fighter is tested to handle all biomes of earth. It will struggle with the highest peaks, but it is still capable of flying over them if you maintain a high velocity.

As with all my atmospheric craft, it is suggested that you pull up the nose to get a much faster stop, and bank when turning to cancel out your lateral movement.

Scripts
Whiplash141 - Weapon Sequencer Script

Misc
Interested in learning about the lore behind these ships?
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5 Comments
Lord Commissar  [author] Jan 10, 2016 @ 11:59am 
that's why you have to bank it during turns. Fly like a helicopter, and you can weave through canyons easily
simpliv Jan 10, 2016 @ 10:46am 
It's good, it's pretty solid, and there's probably some visual adjustments I'd make to it; the problem I have with it is that it drifts too much. This is the kind of ship you'd expect to stop immediately in any direction, but since this game is really difficult to microbuild in, I can understand why that's not possible.
Lord Commissar  [author] Jan 9, 2016 @ 4:29pm 
Whiplash has a video tutorial here for guided missiles: https://steamcommunity.com/sharedfiles/filedetails/?id=546494746

We can't really post a system without a ship, as there are several components that require a ship to be present to host them.
dogy1015 Jan 9, 2016 @ 2:02am 
can you or 5urge plz post a laarp system that a ship can be built around? i tried making 1 but its soo hard
ViccyQ Jan 9, 2016 @ 12:44am 
Just at the initial look I like it and the name compliments it well. Will def test this out.