rFactor 2

rFactor 2

79 ratings
T70 Spyder
File Size
181.445 MB
Jan 3, 2016 @ 1:18am
May 2, 2017 @ 9:37am
7 Change Notes ( view )

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T70 Spyder


Version 1.0.5 has just been released adding DX11 compatibility, for more specific details see the change notes section.


An update to the ISI Howston G6 to give it the Lola T70 body that its physics were made for. Many thanks to ISI for providing the original car.

The mod is made from a combination of scratch built geometry and textures combined with various geometry and textures from several ISI donor cars. Some were heavily modified in the process, some not…

The physics of the mod are heavily based on those of the G6 donor car however some minor physics changes have been introduced via the upgades section of the vehicle tuning screen. Don't forget to check them out!

The latest version adds the final two car models from the original Howston G6, the Mk3 and Mk3b hence, I am calling this version 1.0.x as that completes my original goals for the mod. This won't however be the last release. Bug fixes will be forthcoming as needed and some further improvements are planned.

Unlike the G6, the mk3 and mk3b cars are added as a separate car within the mod to the previously released mk1/mk2. It has a separate upgrade file and uses a different skin template.

Besides the above the mk3/mk3b car has the following differences to the mk1/mk2:
- An optional new nose type, introduced by Lola sometime in 1967. In sim this is known as the mk3b nose but its also found on some mk3's. The differing nose options provide no difference in performance.
- Additional front and rear wing options that provide more downforce.
- More powerful engines.
- Improved brakes with in-car adjustable bias.
- Wider tyres
- Narrower track (mk3b only)
- Lighter weight (mk3b only)

Planned Improvements
- Update tyres to CPM. Obviously dependant on ISI either updating the Howstons or making sufficient documentation available so I can attempt it myself.
- Additional Engine and Tyre options (Maybe).

Known Issues (so far)
- Car reflections on the spinner floor are lodding in and out as the car is rotated.
- Tyres very occasionally 'pop' through the bodywork when going over bumps.
- Despite the menu and icons indicating otherwise, when first selected the player car will always be in the base vehicle with zero upgrades regardless of the individual car selected from the Vehicle menu. Use the upgrades in the tuning menu to select from the available upgrades.
- Some upgrade options do not display correctly in spinner (but work fine on track).
- CLASS PACKAGES upgrade groups are used by AI but are not applied to the player car when selected in the tuning screen. Make sure you select each available upgrade individually to have it correctly applied on track.

- Rights to reuse any original content contained within are denied unless explicit permission is given by CrossPly but please feel free to ask.
- Conversions require explicit permission from CrossPly (email: crossplymods@gmail.com).

Fixes, bug reports, reference data or suggested improvements gratefully (but not always) accepted.


Download Skin Templates[drive.google.com]
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Quazimodo Jun 3, 2018 @ 8:57am 
This car is awsome. I handles great it looks great and that sound is a blast. Very addictive:steammocking:
Crossply  [author] Jan 7, 2018 @ 12:03am 
@KittX While a release is still some time away I've posted some WIP screenshots of the new shaders over at the S397 forum thread [forum.studio-397.com]
KittX Jan 4, 2018 @ 3:41pm 
Please update the materials to receive new shiny raindrops on car body and windscreen. Cheers :)
oliver.johann May 10, 2017 @ 5:08am 
Thanks! Excellent Mod.
Spectator6 May 5, 2017 @ 7:56pm 
Thanks for updating so quickly to DX11!
zarg May 2, 2017 @ 10:23am 
yeah Thanks Croosply!! big reactivity !!!:steamhappy:
Insaneozzy Jan 7, 2017 @ 12:21am 
Thanks for sharing Crossply your mod is mad, sick fun :steamhappy:
Doni Yourth Dec 29, 2016 @ 12:04pm 
Splendid mod! The look, sound and flavour of the CanAm. Just wish I could manage a little more pace. As Mad Maxx stated, it's short on grip. I'll keep working on it! :)
KittX Nov 15, 2016 @ 3:20pm 
When you look back there are 4 images of track and a big "halo" above the car. Same to ISI Eve F1 and few other cars. Something related to build update, or some conflict?
Dunn Hill Oct 23, 2016 @ 11:14am 
My suggestion is to try a little bit harder. Historic cars are not a sissy stuff like a modern GT car...
I had soo much fun with the Lolas and Silverstone 75! Phantastic mod!!