login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Help us translate Steam








But once you've got it to spawn once, you have the needed data in that savefile to put it into ANY game by copy/pasting the right portion in the right place
The best way (the same way I would go about it) is to make a debug playthough - save at a port, edit that save to trigger a fail state as soon as you'd leave harbor - in your case set the crew to 0, then get that fail state to trigger and save again. Next compare the port save to your fail state save with a program like WinMerge - the difference between the two will highlight exactly what you'd need to change.
I fully intend to manual save if I am successful at recovering this game...I didn't realise how invested I'd become until it was (almost?) too late.
So I figured out how to edit crew numbers - but obv. that doesn't fix/remove the story event. I spent hours combing through the different guides on editing saves but haven't found anything specific to help.
My "atevent" is null with ID 0 - so that's confusing.
This is the most active thread on any of this stuff so figured the most likely to get some ideas/advice. Cheers in advance! :)
...didn't get me out of the event, but it's a start!