rFactor 2

rFactor 2

322 ratings
Flat6 Series rF2 build 4.00
 
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477.327 MB
Dec 29, 2015 @ 4:20am
Jan 14 @ 7:21am
5 Change Notes ( view )

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Flat6 Series rF2 build 4.00

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Description
The Flat6 Series are back on rFactor2 has standalone mod ! The Flat6 GT3 cup car is featured with a high detailled quality model, with lot of details and accuracy for a perfect immersion like in the real car. The cockpit is full of details, the most beautiful paint shemes from the series around the world from the years 2010 to 2013 are included. The car comes with 2 types of sounds, several types of rims. The move over rF2 allows more features to be included, such as animated driver, deformable tyres, advanced physics and tyres behavior, and of course a complete refreshment of the reflects, lights and shadings compared to the rF1 version.

http://www.enduracers.com/newsletter_49.html

CHANGELOG - build 4.00
* GRAPHICS : Updated bodywork shader to DX11 technology.
* GRAPHICS : Updated headlights rendering.
* GRAPHICS : Added rain rendering technology for bodywork.
* GRAPHICS : Added rain rendering technology for windshield and windows.
* GRAPHICS : Added animated wiper.
* GRAPHICS : Added blurred rims (for all types).
* PHYSICS : Integration of CPM tires (Slick & Rain, around 90°C usage temperature for Slicks) adapted from S397 reference tires.
* PHYSICS : Inertia adjusted (based on inertia used by S397).
* PHYSICS : Suspension geometry adjsuted (to fix the FFB blank in the center of the steering wheel).
* PHYSICS : Aero minor adjustements.
* PHYSICS : Brakes power/settings adjusted (now you can adjust brake pressure like S397 cars).
* PHYSICS : Steering ratio adjusted (done like S397 cars).
* PHYSICS : Antirolbars value adjusted (to be aligned to the rFactor2 S397 physics directives).
* PHYSICS : FFB power adjusted (FFB Upgrades removed, use FFB Multiplier in game to adjust if needed).
* PHYSICS : Fuel Tank position adjusted (to match to *ForceDistrib S397 mechanisms).
* PHYSICS : Tire wear curves adjusted.
* PHYSICS : Default setup adjusted.
* PHYSICS : AI performance adjusted.
* PHYSICS : Cockpit position adjusted (compliant with flat screen & VR).
* PHYSICS : Seat front maximum position value adjusted for triple screens users.
* PHYSICS : Upgrade autoblip removed (the real car don't have autoblip).
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116 Comments
opteron Apr 3 @ 5:20am 
Great! I like that this car is so detailed and you seem to put a lot of work in physics. But at default setup the car is snap oversteers during hard braking. It's hard to believe it's so unstable in real life. I had to really move brake bias to forward and or be gentle when braking.
EnduRacers Modding Team  [author] Mar 31 @ 2:42pm 
Yes thanks, it will be included in the next update.
opteron Mar 29 @ 9:14am 
@EnduRacers
You probably know, but there's newest tires example database to use, published in Developers guide:
https://docs.studio-397.com/developers-guide/cars/car-physics/tyre-database

all have latest tech (CPM v2).
CANZY Mar 7 @ 2:18am 
Brilliant update...Thanks so much
KARS10VE Feb 28 @ 1:00am 
Seriously great mod. I actually quite like that the car doesn't have autoblip. It gives a challenge. It keeps me focused through a whole race. Like the physics and 3d models.
EnduRacers Modding Team  [author] Feb 27 @ 8:55am 
Hello, this is the version 2 of CPM tires, they are not yet available for modders.We will update the mod to this new version once it's released to us.
opteron Feb 26 @ 11:12am 
I see in change log from 14 January:
"Integration of CPM tires (Slick & Rain, around 90°C usage temperature for Slicks) adapted from S397 reference tires"

I wonder does anyone know if this CPM already contains point based acceleration QSA fix described here:
https://www.studio-397.com/2017/12/6512/
?
KARS10VE Feb 20 @ 7:22am 
How do you make the rims black? Some cars have normal rims and some have black ones. How do you change this? Do you need to save a seperate psd file?
Riverside Feb 18 @ 10:11pm 
I will have to agree with @dreamer_al_59, something about the braking is not quite right and definitevely, definitevely, off all other rf2 and other sims with 911s; hard to think this is the only version close to real cars and the others are wrong.

You are forced to really strange settings in braking, just to have manageable behavior and still, like he says, not much fun to drive because of that, shame because every thing else is tops.

It also hurts to have the showroom glitch.

I will happily wait, and drive others, until a better version is released.

Thanks, keep trying, this is a mod I would happily embrace as a paid DLC when time comes and car is ready.
Koly™ Feb 17 @ 1:23pm 
ah ok, thanks, i prefer the previous version, where autoblip was on, good job anyway.