rFactor 2

rFactor 2

346 ratings
Flat6 Series rF2 build 4.00
 
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477.327 MB
Dec 29, 2015 @ 4:20am
Jan 14 @ 7:21am
5 Change Notes ( view )

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Flat6 Series rF2 build 4.00

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Description
The Flat6 Series are back on rFactor2 has standalone mod ! The Flat6 GT3 cup car is featured with a high detailled quality model, with lot of details and accuracy for a perfect immersion like in the real car. The cockpit is full of details, the most beautiful paint shemes from the series around the world from the years 2010 to 2013 are included. The car comes with 2 types of sounds, several types of rims. The move over rF2 allows more features to be included, such as animated driver, deformable tyres, advanced physics and tyres behavior, and of course a complete refreshment of the reflects, lights and shadings compared to the rF1 version.

http://www.enduracers.com/newsletter_49.html

CHANGELOG - build 4.00
* GRAPHICS : Updated bodywork shader to DX11 technology.
* GRAPHICS : Updated headlights rendering.
* GRAPHICS : Added rain rendering technology for bodywork.
* GRAPHICS : Added rain rendering technology for windshield and windows.
* GRAPHICS : Added animated wiper.
* GRAPHICS : Added blurred rims (for all types).
* PHYSICS : Integration of CPM tires (Slick & Rain, around 90°C usage temperature for Slicks) adapted from S397 reference tires.
* PHYSICS : Inertia adjusted (based on inertia used by S397).
* PHYSICS : Suspension geometry adjsuted (to fix the FFB blank in the center of the steering wheel).
* PHYSICS : Aero minor adjustements.
* PHYSICS : Brakes power/settings adjusted (now you can adjust brake pressure like S397 cars).
* PHYSICS : Steering ratio adjusted (done like S397 cars).
* PHYSICS : Antirolbars value adjusted (to be aligned to the rFactor2 S397 physics directives).
* PHYSICS : FFB power adjusted (FFB Upgrades removed, use FFB Multiplier in game to adjust if needed).
* PHYSICS : Fuel Tank position adjusted (to match to *ForceDistrib S397 mechanisms).
* PHYSICS : Tire wear curves adjusted.
* PHYSICS : Default setup adjusted.
* PHYSICS : AI performance adjusted.
* PHYSICS : Cockpit position adjusted (compliant with flat screen & VR).
* PHYSICS : Seat front maximum position value adjusted for triple screens users.
* PHYSICS : Upgrade autoblip removed (the real car don't have autoblip).
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132 Comments
matt.josefczyk Oct 16 @ 6:01pm 
Love the mod as well! Does anyone know where to get a complete Supercup skin pack? I saw someone did one for the 2013 series for Rfactor, but we need one for Rfactor 2 :]
BeefyPeeg Oct 7 @ 11:22am 
Excellent mod. I really love these cars!
One issue I noticed recently though, I receive an error loading mesh file to memory when opening the tuning menu within rF2. What is causing this?
back_86 Sep 29 @ 6:29pm 
should let autoblip back
dreamer_al_59 Aug 1 @ 2:57am 
Is this the same mod as in Endurance series v2?
EnduRacers Modding Team  [author] Aug 1 @ 2:56am 
Hello, you need to perform manual blipping if you want to avoid that. This will not be changed, it's how the car behave in real.
Nock Jul 31 @ 8:12am 
When you step on the brakes and shift down the car breaks out, this is way to much, maybe you can fix this? Its almost undrivable, but the rest of the car is just perfect!!!
dreamer_al_59 Jul 15 @ 9:58pm 
Is this the same mod as in Endurance series v2?
rlaycock Jun 6 @ 10:33pm 
As I only play off line and cant get the hang of manual bleeping can this be re introduced
I loved this MOD but I cant use it anymore due to the locking up of the rear wheels when shifting down
and as I am only a casual gamer!!!
EnduRacers Modding Team  [author] Jun 4 @ 2:00am 
Hello, There is no autoblip on the car, as there is none on the real car. Blipping as to be done manually.
Koly™ Jun 3 @ 4:59pm 
how to have autoblip ?