Cities: Skylines

Cities: Skylines

3,078 ratings
Ploppable RICO
File Size
0.094 MB
Dec 28, 2015 @ 1:12am
Oct 26, 2018 @ 3:13am
41 Change Notes ( view )

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Ploppable RICO

Updated for Industries DLC by Bloody Penguin.

This mod will allow you to plop buildings that function as:
  • Residential
  • Industrial
  • Commerical
  • Office

The Ploppable RICO mod will convert any compatible ploppable asset to a RICO building.
For example, parks can be converted to farms, and unique buildings to offices. RICO buildings will function identically to their growable counterparts. Mixed use buildings and unlimited footprint sizes are also possible with Sub-Buildings Enabler and Sub-Buildings Tabs.

Assets can be made to be compatible with the mod, but the mod won't be required.
Asset authors will just need to include a .xml file that contains the RICO settings. The assets will revert back to their original ploppable function if the mod is disabled, and non RICO mod subscribers can still use the asset for its original purpose.

For asset makers who want to make their assets RICO compatible, you can follow the
Asset Creation Guide. Check out the Advanced Guide if you want to experiment with mixed use assets.

The Settings Panel Guide can be found here.

To convert growable assets to RICO assets, follow the Growables with Ploppable RICO Guide.

To get started, you can sub to the RICO Workshop Settings mod. It adds RICO settings to 74 popular assets that don't have existing RICO settings. It also adds RICO settings to a few generic vanilla unique building assets.

The RICO mod is fully compatilble with the PropaneDragon's Rush Hour mod and WG's Realistic Population mod.

A huge thanks to Boformer, Tailgunner, and BloodyPenguin for all of the design input and code they've contributed. Also a huge thanks to cope for his detours library. And a final thanks to SamSamTS for his UI objects used in the settings panel.

This mod does not save data to the scene file. It can be safely activated and deactivated on your cities with no risk.
Source Code[]

You can see the mod in action in Keralis's and Strictoaster's popular YouTube series.
Popular Discussions View All (50)
Oct 8 @ 1:17am
Report Issues Here
May 25 @ 12:47pm
problem in association with wg realistic pop mod
Mar 16 @ 10:29am
< >
MoldyBread 2 hours ago 
i got it working.. somehow. great mod!
sunny_lol 16 hours ago 
I have the same problem with the error message every 10 seconds. The whole thing started just over a week ago. At first I thought it must be one of the subscribed objects. But after days of troubleshooting I finally could isolate this mod. And that was VERY much work. Have you updated this mod in any way or is game own update the problem.

PLS Fixed this mod.
Without this mod I can not play my savegames.
Knighthawk701SQ Oct 12 @ 4:45pm 
Mods works for me, but I need to disable it to use the Asset Editor. I once in a while run into a crash but not sure if it's Rico (I have 32 gigs of memory so that is not an issue) but it works for me on new and old maps.
mongolteiko Oct 12 @ 3:22pm 
Thought I was the only one with a problem.
NByz Oct 11 @ 9:19pm 
Took a very long time to track it down to this mod, but I'm also getting the nullexception problem. Every 10 seconds, two nullexception popups when this mod is enabled. Even on a fresh map with nothing on it. Just started a few days ago.
Hail Lord Gabe Oct 11 @ 6:38pm 
broke my save, please update!
iTraumatik Oct 11 @ 10:51am 
If your having problems with this BloodyPenguins profile has this posted on it "SORRY FOR NOT ANSWERING COMMENTS. PLEASE PM ME IF THERE'S SOMETHING CRITICAL HAPPENED TO MY MODS.", ask him nicely and might get fixed
nminh113 Oct 11 @ 10:15am 
i still got crash when using this mod
AyameSM Oct 10 @ 1:02am 
Is anyone using this mod with success?
Naraechoa Oct 10 @ 12:13am 
this mod has crush my city.