Cities: Skylines

Cities: Skylines

5,901 ratings
Traffic Manager: President Edition
File Size
3.830 MB
Dec 25, 2015 @ 3:48am
Aug 12 @ 7:21am
211 Change Notes ( view )

Subscribe to download
Traffic Manager: President Edition

Traffic Manager: President Edition
helps you manage your city's traffic. This mod allows you to
  • toggle traffic lights at junctions,
  • add yield and stop signs to junctions,
  • define timed traffic lights that can adapt their behavior depending on live traffic measurements,
  • modify speed limits,
  • define vehicle restrictions (e.g. disallow vehicles on certain roads),
  • define junction restrictions (e.g. disallow pedestrians to cross the street),
  • define parking restrictions (e.g. prohibit cars from parking road-side),
  • change lane arrows and connect individual lanes with each other,
  • clear traffic and
  • toggle despawn on/off
It additionally includes
  • its own Advanced Vehicle AI that modifies the way your cims choose their lanes,
  • modified lane splitting/merging rules on highways (read the manual!),
  • a Parking AI which disallows "pocket cars" and improves the simulation regarding parking space usage, and
  • Dynamic Lane Selection (DLS), a lane selection algorithm that allows cims to switch to alternative lanes while en-route

This mod is based on the original Traffic Manager Mod by cbethax and Traffic Manager Plus by seiggy. If you have subscribed to another Traffic Manager mod, please first deactivate it in your Content Manager (in-game) before trying this one out.

Current version: 1.10.12 Changelog, Source code[]
  • Updated for game version 1.10.1-f3
  • Added the option to allow/disallow vehicles to enter a blocked junction at transition and pedestrian crossing nodes (#195)
  • Updated Russian translation (thanks to vitalii2011 for translating)
  • Bent nodes do not allow for u-turns by default (#170)
  • Bugfix: Emergency vehicles pass closed barriers at level crossings
  • Bugfix: Bus lines render u-turn where they should not (#207)
  • Bugfix: Parking AI: Cims leaving the city despawn their car at public transport stations (#214)
  • Bugfix: Crossing restrictions do not work at intersection between road and highway (#212)

User Manual

Supported languages (% translated)
  • Chinese, simplified (90 %) (thanks to @Lost丶青柠)
  • Chinese, traditional (80 %) (thanks to @clarinetism76)
  • Dutch (80 %)
  • English (100 %)
  • French (100 %) (thanks to @simon.royer007, @LondSW & mjm92150)
  • German (100 %)
  • Italian (80 %) (thanks to @Admix)
  • Korean (90 %) (thanks to @ Toothless FLY [ROK]
  • Japanese (40 %) (thanks to @Akira Ishizaki; Japanese Localization EX Mod is required)
  • Polish (90 %) (thanks to @Krzychu1245)
  • Portuguese (80 %) (thanks to @igordeeoliveira)
  • Russian (80 %) (thanks to @FireGames)
  • Spanish (80 %) (thanks to @FoXiL)

The language is automatically determined based on your settings in "Options" -> "Gameplay".
Please contact me if you want to help translate this mod, add missing translations or correct translation mistakes. E-Mail: (#=@)

Incompatible with:

In case problems arise / you need help
If you see an error message or something is going wrong, please e-mail me your "output_log.txt" (Windows), "Player.log" (Linux, Mac) and "TMPE.log" files immediately after you encountered the bug. You can find the log files in your ...\SteamLibrary\steamapps\common\Cities_Skylines\Cities_Data\ (Windows) or ~/.config/unity3d/Colossal Order/Cities: Skylines/Player.log (Linux) or Users/<username>/Library/Logs/Unity/Player.log (Mac OS) folder. Please describe the problem, attach the files and send everything to:, with #=@. Please tell me what you did when the error occurred so that I can reproduce the situation. Some screenshots or a savegame could be helpful, too. Visit this page to find out where your savegames and screenshots are located:

If you like this mod:
Donate via PayPal[]
Popular Discussions View All (305)
Jul 21 @ 8:35am
People don`t use public transport [SOLVED]
Aug 12 @ 2:20am
Problems after the latest update.
Aug 12 @ 4:24am
Problems with starting the mod
< >
dmozero2 16 hours ago 
I started getting "Array index is out of range" error 8/12. Had to hard shut down. Looked like it could be this mod but not sure. B/c of char limit, I didn't put the whole error below, but I can provide if necessary.

Path find error: Array index is out of range.
at TrafficManager.Custom.PathFinding.CustomPathFind2.ProcessItemCosts (BufferItem item, .NetSegment& prevSegment, .NetLane& prevLane, Single prevMaxSpeed, Single prevLaneSpeed, Boolean enableAdvancedAI, Single laneChangingCost, UInt16 nextNodeId, .NetNode& nextNode, Boolean isMiddle, UInt16 nextSegmentId, .NetSegment& nextSegment, Single segmentSelectionCost, Single laneSelectionCost, Nullable`1 transition, System.Int32& laneIndexFromInner, Byte connectOffset, Boolean enableVehicle, Boolean enablePedestrian) [0x00000] in <filename unknown>:0
at TrafficManager.Custom.PathFinding.CustomPathFind2.ProcessItemRouted ...

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
bitsaul 17 hours ago 
Garbage and hearses still not deploying for me. When enabled, my train lines spawn too many trains and the whole system grinds to a halt. Often a dozen trains spawn on top of each other and all lock up. When I try to make new public transit lines or stops there is a huge delay between making the stop and it actually registering, after which the buses just ignore the new routes and continue on their old routes. The FPS drop is massive, so I can't use the mod even if it worked perfectly otherwise. I'm working on a version divorcing the extra AI's from all the useful features of the mod such as lane arrows, restrictions etc. Labor of love that it is, the mod needs a reset.
scruffybeardy 23 hours ago 
anyone still not getting full vehicle of garbage and crematorium service? i still get around 2-4 vehicle per service building...for now i just build many recycling facility and crematorium just to hold the line
Overlord Aug 13 @ 1:29am 
I noticed that I'm having problems with the ban cargo/passenger trains on train tracks. I'm using vanilla train tracks and one of the tracks goes through the harbor area and I dont want to have passenger trains here so I banned one segment of that track for them (in both ways) but they dont care and they are still going through this area. It did not happen in the past. Also citizens ignore my banned crosswalks on junctions. I have a junction where on the right is the higway entry ramp and I want citizens to be using only the left sidewalk and crosswalk on the left which is a bit further, but they cross the point where the ramp starts at 90° degrees from normal elevated road although I banned crosswalk in the junction menu of this mod. Can anyone test this for me and tell me if you have same issues? Thank you.
GordonDry Aug 12 @ 1:08pm 
I had used Geli districts, but removing it does not really change the situation.
I must admit I had hearses and garbage trucks spawning, but only a few.

Now, after removing Geli districts, I also have only a few - when I follow a garbage truck, it has a route plotted to a point where it's nearly full, when it reaches that point, it despawns.
NOiZE Aug 12 @ 11:38am 
I think the hearses and stuff not spawning is because of incompatibility with:
Geli-Districts v2.05
Ananse Aug 12 @ 11:24am 
does anyone else have the problem of population dying out when this mod is activated?
Mizarin Aug 12 @ 11:00am 
New update seems to have fixed issues I had.
PRESEUNP Aug 12 @ 10:54am 
how do i select all teh raods at once?
bitsaul Aug 12 @ 8:50am 
Aright let's give it another go! Thanks for the update