This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
To Ash
Genre: Adventure, RPG
Platforms: PC, Mac
Languages: English
Players: Single-player
Dec 24, 2015 @ 4:10pm
Mar 29, 2016 @ 7:35am

View To Ash in the store

Store page
Recent Announcements View All (4)
Greenlight time!
Game and demo are available for Windows and Mac!
Release date: Available now
An RPG by Kyle Ballentine.
Do you accept death? Or do you fear it?
An old-school RPG made to question your acceptance of mortality.

A unique RPG where instead of becoming stronger, you get weaker as you go along. Demitri is a hero who already completed his journey. He is already powerful, so combat is complex and strategic from the start! But no one can live forever, and everyone’s story must come to an end.
The theme revolves around death and acceptance. Written by a therapist, the story is made help you think about what you cannot control. Age, death, loss... these are all things we must accept in our lives.
For those just looking to experience the story, there will be 2 distinct modes.
• Full rpg experience with combat (6-10 hours), or...
• "Adventure Mode" (3-5 hours), which removes the element of combat and strategy, but leaves the story, puzzles, and exploration to enjoy!

Demitri is a powerful hero who saved the world in the past. He willfully kept himself in a frozen state until he was needed again. Demitri is very focused on his mission, so may come off as blunt, but he is still a brave soul.
Gallium is Demitri's trusty, sentient shield. There is tension at times because Gallium is an immortal being, and Demitri throughout the game must come to accept his old age and eventual death.

I think this idea of getting weaker solves a few problems with RPG's. First of all, there's no grinding! Every fight takes a bit out of you. The stat drops are gradual, but add up eventually, so you'll need to find or buy new equipment to make up for it. It's when you lose skills, however, that you'll really feel the loss I think. Secondly, battles are complex and strategic from the start. There are no long tutorials. This game is meant for RPG veterans who want something different. There is another "Adventure Mode" however for those who want less challenge.

• No grinding levels, because the hero becomes weaker
• Complex, strategic battles from the start and no long tutorials
• Turn-based battles with the “Stance” mechanic, allowing you to strengthen the character in various ways and
respond to enemy attacks.
• Strong themes of acceptance and mortality with an impactful ending, even the towns are modelled after the 5
stages of grief
• 2 versions, one for RPG veterans and one for those who just want to experience the story
• 6-10 hours to complete the game in the full version
• 2 endings depending on your choices
• Original art by Neon Skies Studio

Developer Voice:
I hope that you enjoy the game. Although this is my first game, I believe it’s a solid RPG in the spirit of classic JRPGs. I always enjoyed older games for their use of challenge, puzzles, and complex maps. I think that many modern RPGs lack the interesting dungeons and exploration outside of battles, so I set out to make the dungeons full of puzzle mechanics and fun exploration. Although the battles are fairly standard for a turn-based game, I think you will enjoy the unique “stance” system and strategies needed to overcome the fact that you are becoming weaker and weaker. The story is meant to make you think about mortality, but also loss in a more general sense. All of the towns/cities you come across are dealing with these issues too. The story is focused on this but the gameplay I believe really drives the point home. How will you react to the loss of ability? Can you keep moving on? Can you accept what you cannot control?

Developer Profile:

Kyle Ballentine
I am a therapist in Santa Ana, California. I currently live with my wife, two cats, and one dog.
This is my first game, To Ash. I’m a life-long gamer, (growing up with two brothers, we played a ton of different games) and an RPG lover. I worked on this by myself, but had input from testers, family, and had some original art made by Jala Prendes.
So you know where some of my design influences come from, some of my favorite games are; Castlevania, Mario RPG, Panzer Dragoon Saga, Smash Bros., ‘Tales of’ games, Zelda, and Albert Odyssey.

FB page:
Podcast by The Level with developer interview:

Popular Discussions View All (3)
Jan 22, 2016 @ 7:49pm
Wouldn't fit in the comments...
Jan 5, 2016 @ 11:41pm
(( UPDATE! Developer Response )) Discussion of the State and Future of "To Ash"
Nov 4, 2016 @ 6:01am
S.T.A.R.S Leon S. K.
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kballenti  [author] Mar 25, 2016 @ 8:54pm 
Thank you all for supporting the game, I'm so excited!

Just trying to get the MAC version going, but may take a bit.
Aleeke88 Mar 12, 2016 @ 11:20am 
Bought on Groupees!!! ;-)))
Celtic7Guardian Mar 12, 2016 @ 10:10am 
Congrats on being greenlit! I'm really excited to play this one. <3
Antoine Mar 12, 2016 @ 6:58am 
take your time to release this game, a more solid game for moar fun ^^
Podsi Mar 12, 2016 @ 6:41am 
Antoine Mar 11, 2016 @ 1:40pm 
congratulations, you are greenlit!
Slayer Mar 10, 2016 @ 12:59pm 
Interesting and original concept. Good soundtrack. I think the game has great potential. Hope it gets a good story. Voted 'Yes'. Good luck!
devotee Mar 7, 2016 @ 5:16pm 
Bought the game on Groupees and voted YES! :ss13ok: Good luck!! :clover:
OMEGAMI Mar 6, 2016 @ 8:29am 
Blayne Mar 6, 2016 @ 1:51am 
This game looks great :3089pretty: