Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

184 ratings
PARODIN - A Village Ransack
 
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Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Map
Map game modes (maps & mods): Team Objective, Last Team Standing, Free-for-all
File Size
Posted
Updated
57.666 MB
Dec 22, 2015 @ 11:04am
May 6, 2018 @ 11:55am
15 Change Notes ( view )

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PARODIN - A Village Ransack

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Description
TO PEOPLE FINDING ISSUES RUNNING THIS MAP: delete the content of this folder:

C:\Program Files (x86)\Steam\SteamApps\common\chivalrymedievalwarfare\UDKGame\CookedSDK\AOCSDKLevels_9345FC5E45879B858B73AF9B4FBBF64C




Parodin now includes a dynamic night / day cycle thanks to Zedhead's great contribution!!... This map depicts the following objectives:

1st Objective:
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- ' Free the prisoners! ' Masons must free their friendlies from Agatha's cage carts.

2nd Objective:
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- ' Raise the gates! ' Masons must climb the wall by any means at their disposal (siege tower, ladders & knockable trees) and raise the 2 portcullis.

3rd Objective:
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- ' Steal their gold coins! ' Masons must grab Agatha's gold bags and run back to load the cart.

4th Objective:
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- ' Escape with the gold! ' Agatha & Mason fleets arrive and fight at the lake. The Order must load the cart on to a vessel & escape with the spoils before the initiative of the whole operation is lost.


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Maps included:
AOCTO-Parodin_p.udk
AOCLTS-ParodinVillage_p.udk
AOCFFA-ParodinVillage_p.udk
Popular Discussions View All (1)
5
Apr 26, 2017 @ 6:02pm
SERVERS (Who hosts this map & How can you play)
c=={:::Corsario:::>
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78 Comments
c=={:::Corsario:::>  [author] May 6, 2018 @ 12:06pm 
Last Update:
- objective-breaking bug with goldbags FIXED !!!
Stefinger (SVK) Mar 4, 2018 @ 12:58pm 
For all owners of a server who downlaod this map third objective is still not working properly bug with a missing gold still appears, only way how to avoid this bug is to pick a gold bag with only one man at the time because if at least two or more men picks up gold bags and at least two of them gets killed at the same time bug appears and objective cant be completed.Its a pity nice map people love it on my sever but are dissapointed when that bug appears.Map has a nice objectives i can only recommand this map quality is on its highest level as always fromv those creators.
DerBogus Jun 13, 2017 @ 6:17am 
is this beautiful map playable again (problem on last objective fixed)?
Dark_Pon╬ifex May 11, 2017 @ 10:58am 
i do
c=={:::Corsario:::>  [author] May 10, 2017 @ 2:06pm 
Yep, I'll inform you. Just in case, check you are using the latest version of the map (the dynamic night - daylight cycle one).
Shemale the ugly May 10, 2017 @ 11:43am 
this map is great, but I experienced the same issue lately. Please let us know when it works again. thanks a lot
Dark_Pon╬ifex May 7, 2017 @ 8:59am 
hi corsario, is your map fixed. I would like to try it again, cause its made very lovely
c=={:::Corsario:::>  [author] Apr 29, 2017 @ 3:15am 
Roger. Ill have another look at it. Thx for the feedback!
Dark_Pon╬ifex Apr 28, 2017 @ 12:24pm 
unfortunately they weren´t, i promise, we checked it a several times :(
c=={:::Corsario:::>  [author] Apr 28, 2017 @ 11:57am 
Yes, I know about this issue. The shield sign stays temporarily on the carrier's corpse, but we did a workaround to enable the bags go back to the pile after the sign disappears. Players can only pick bags from the main pile (not from dead bodies). Aren't they returning to the pile?