Arma 3
177 ratings
MiddleEastWarfare
 
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Data Type: Mod
File Size
Posted
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542.967 MB
Dec 17, 2015 @ 8:20am
May 4, 2016 @ 9:05am
4 Change Notes ( view )

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MiddleEastWarfare

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Description
FOR VEHICLE VERSION GO HERE:
http://steamcommunity.com/sharedfiles/filedetails/?id=578680126

This addon adds several units, vehicles, groups, headgear, equipment, uniforms, weapons, backpacks in order to represent several fictional Middle East and Takistan factions for each side as follow :

BLUFOR:

-NATO Covert Ops : undercover operators in both Takistan and ME civilian's clothes and special weapons and offroads

-Middle East Army : woodland uniforms and FALs and Soviet vehicles

-Takistan Fighters : Takistan freedom fighters with custom takistan clothes and offroads

INDEPENDENT:

-Middle East Army : flora camo and AKS74s and Soviet vehicles

-Takistan Fighters : Takistan freedom fighters with custom takistan clothes and offroads

-Middle East Fighters : Middle East freedom fighters with custom civillian clothes and shirts and offroads

OPFOR:

-Takistan Army : Takistan Army equipped with AKs and Soviet vehicles

-Takistan Insurgents : Insurgents fighters with custom takistan clothes and offroads

-Middle East Insurgents: Insurgents fighters with custom civillian clothes and shirts and offroads

-CSAT Army : mas_ira_opf

CIVILLIANS:

-Takistan Civilian : with custom takistan clothes

-Middle East Civilian : with custom civillian clothes and shirts

I used web sources for them.

NOTE: All those units come also in HIGH DISPERSION version to reproduce longer firefights and low trained forces.


Features:

- Units are equipped with AKS74s, AKM, AKMS, G3, FAL, Sten, MGs, launchers from my NATO SF\Spetsnaz weapons pack.

- Units are equipped with custom helmets, headgear, uniforms, vests, equipment, backpacks.

- High Dispersion version of all factions: units are equipped with high dispersion weapons to improve firefight duration and give the feeling of low trained units

- Units have several uniforms in different camos for each sides.

- Vehicles from my vehicle pack : T72,T55, T34, ZSU, BMP2, BMP1, Mi8, Mi24, BTR60, BRDM2, UAZs(Dshk,AGS,SPG9,M2), Hilux armed pickups (Dshk,AGS,SPG9,M2) and unarmed, Urals, static weapons with firing from vehicles, sling load and advanced flight model features available for all the factions (UN included).

- Units have their own uniforms and gear items in all camo to make them interchangeable.

- There are weapon boxes for each side, that contains all weapons ammo and items, uniforms, gears, and helmet stuff, you can place them in missions to quick configure your loadout.

- Wide variety of groups in the editor.

- Compatible with all other mods and functions: Alive, ACE3, RHS, CUP, Zeus.

- Classlist included in folder.

Installation.

Put the addon in "mod folder" of your preference and load it trough steam app properties, you'll find in editor:

FACTION NAMES TO USE IN ALIVE:

Middle East Army (BLU) : mas_med_blu

Takistan Fighters (BLU): mas_med_blui

NATO Covert Ops (BLU): mas_med_cia

Middle East Army (INDEP) : mas_med_ind

Takistan Fighters (INDEP): mas_med_indi

Middle East Fighters (INDEP): mas_med_indm

Takistan Army (OPF) : mas_med_opf

Takistan Insurgents (OPF): mas_med_opfi

Middle East Insurgents (OPF): mas_med_opfm

CSAT Army (OPF): mas_ira_opf

Takistan Civilian (CIV): mas_med_civ

Middle East Civilian (CIV): mas_med_cim


FACTION NAMES TO USE IN ALIVE HIGH DISPERSION VERSION:

Middle East Army (BLU) : mas_med_blu_hd

Takistan Fighters (BLU): mas_med_blui_hd

Middle East Army (INDEP) : mas_med_ind_hd

Takistan Fighters (INDEP): mas_med_indi_hd

Middle East Fighters (INDEP): mas_med_indm_hd

Middle East Army (OPF) : mas_med_opf_hd

Takistan Insurgents (OPF): mas_med_opfi_hd

Middle East Insurgents (OPF): mas_med_opfm_hd

CSAT Army (OPF): mas_ira_opf_hd


YOU WILL FIND HIGH DISPERSION VERSION OF ALL ABOVE UNITS MARKED AS (HD).

If you don't want the HD version just remove the "mas_med_rebl_hd.pbo" file from addons folder.


Requirements.

- My NATO SF\Spetsnaz weapons pack
- Arma3

Credits and classnames in the included readme
Regards
massi
< >
61 Comments
russian spy Aug 11 @ 8:04am 
ey big man pls no dependencies version pls
Emperor Newt May 13 @ 11:23pm 
Ay, @massi, the Anti-Tank Turret (? - The one that looks like WW2 type) is bugged af. Throws itself back when it shoots and can't aim up or down.
Bunny the Insufferable Jan 7 @ 9:19am 
Why are the Takistani soldiers equipped with AKs?
TesLA Aug 13, 2017 @ 1:41pm 
Great mod, but the loading animation for the RPG is incorrect. Is this a bug?
AYI BOĞAN Jul 1, 2017 @ 4:44am 
TEK TUK TEK TUK
DexenNNnaqabeN Jul 1, 2017 @ 4:44am 
SALICAN 3 -5 BORDO BERELİYİ MİDDİLE EAST BİZDE
AYI BOĞAN Jul 1, 2017 @ 4:43am 
RECEP TAYİP ERDOĞAN
DexenNNnaqabeN Jul 1, 2017 @ 4:42am 
Aynen cCc
AYI BOĞAN Jul 1, 2017 @ 4:42am 
TÜRK SİKER cCc
Fuck S͘team Mar 26, 2017 @ 9:27pm 
if you want suicide bombers:

make a suicide bomber or suicide car and name him/it bomber1

make a trigger named bombtrig1

if the suicide bomber is anti-blufor make the trigger condition blufor present (or for more realism - blufor detected by opfor or whatever side the bomber is on) and set the radius for 25 or 50 or whatever you want. the radius will be how close the bomber will get to the enemy before detonating.

in the activation field put:

bomb="Bo_GBU12_LGB" createVehicle (getPos bomber1)

(for big boom)

or

bomb="R_60mm_HE" createVehicle (getPos bomber1)

(for little boom)

in the init line of the suicide bomber put:

bombtrig1 attachto [bomber1,[0,0,0]];

now when blufor or the chosen side gets within 25 or 50 meters of the bomber they will detonate their bomb.