Space Engineers

Space Engineers

780 évaluations
Realistic Thrusters (offset forces, NPCs unaffected)
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Type: Mod
Mod category: Script, Other
Taille du fichier
Publié le
Mis à jour le
54.383 KB
14 déc. 2015 à 20h28
12 mai à 20h05
12 notes de changement ( voir )

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Realistic Thrusters (offset forces, NPCs unaffected)

Dans 1 collection faite par Digi
Digi's Space Engineers mods
46 objets
Description
First off, this mod is intended for people that want more realism and challenge to their world, it will change how you need to build ships and it will change how you control them if they're not balanced.

The game applies thruster force at center of mass, this mod changes that force to be applied at the individual thruster's positions instead.

Affects all thrusters (including modded ones).


NEW: Gets turned off for grids that are owned by NPC-only factions.
It does not get turned off for autopilot ships owned by players.
For details see the 23 May 2020 update in change notes tab.

You can force realistic thrusters on specific NPC ships by adding force-realistic-thrust in any ship controller's custom data on that grid.
The ship controller must be owned by the major owner of the grid for the tag to work (prevents players exploting it if they can board an NPC ship).
You can also force realistic thrusts on an entire NPC faction by adding force-realistic-thrust to the faction's private info (other text can be present).




The screenshot I posted indicates that the thruster visible there will cause the ship to rotate left, as opposed to going forward with the vanilla thruster forces.


Please note:
- Dampeners will be highly confused by this mod and there's nothing I can do to help that. Most of the time you'll need to turn them off in order for them to not screw your control even more.
Properly balanced ships will behave normally.

- Autopilot will not be able to fly ship properly if it's not balanced.

- Gyroscopes will help dampen the amount of torque an off-center thruster adds, but it's better to just balance thrusters to center of mass.



mod io?
Yes: https://mod.io/g/spaceengineers/m/realistic-thrusters
Discussions populaires Tout voir (5)
13
6 juin 2020 à 23h01
Apply this mod to gyros too
Grit Breather
12
26 déc. 2022 à 13h10
FLY-BY-WIRE version of Realistic Thrusters Mod
Engi
3
1 févr. 2021 à 6h39
Idea: Auto-Steering
CTH2004
463 commentaires
sethharpenger 23 sept. à 13h03 
any chance that this screws with landinggears and rotors so epically that i can't fly with more than 5 things docked?
Digi  [créateur] 11 aout à 18h11 
Nope, it's complicated to take control of thrusters to react to rotation and requires more math than I can understand (this mod's math is handled by the physics engine, I just tell it to add force at a position).

Also a mod already exists that does that: https://steamcommunity.com/sharedfiles/filedetails/?id=660333966
Kalinade 11 aout à 15h18 
Any plans to add differential thrust to this?
Orangensaf1 6 juil. à 4h12 
I like the idea of the mod, but handflying every ship without dampeners gets annoying fast. Traveling to a trade station on a planet should be a easy glide instead of hitting spacebar every second to stay afloat :-) The mod is fun to play around in a creative world tough.
S c r a g s k i 20 mai à 9h51 
You absolute beast, I didn't realise you'd replied and updated the mod so fast. Worked first time like a charm <3
Digi  [créateur] 12 mai à 10h08 
AcceptsHumans thing might work, I dunno how I glossed over that =) I'll look into if player factions can ever set that, thanks :}

As for the private info thing, anything that a player can input to turn off realistic thrust, they will xD because it's an objective advantage
S c r a g s k i 11 mai à 10h31 
Or a reversed version of the "force-realistic-thrust" custom pirvate info tag? Like "force-vanilla-thrust"?
S c r a g s k i 11 mai à 10h27 
Is there no way to make it exclude factions with "AcceptsHumans=False" seeing as these are on that log output, and would never be human?
S c r a g s k i 11 mai à 8h55 
Legend <3
Digi  [créateur] 11 mai à 8h39 
Sure, I've updated the mod to write that list of factions to its log only for server or singleplayer:
<wherever appdata is>\Storage\575893643.sbm_RealisticThrusters\info.log