War for the Overworld

War for the Overworld

84 ratings
The Fortress of Baldiak v2.2
Game Modes: Scenario
Number of Players: 1 Player
File Size
6.805 MB
Dec 14, 2015 @ 9:28am
May 9, 2018 @ 9:51am
8 Change Notes ( view )

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The Fortress of Baldiak v2.2

"Several obstacles stand in your way here, underlord. Because Baldiak may be long dead, but his lands have never been breached or so the rumor goes. Located on top of razorsharp mountains you have very limited expand capabilities. Plan your siege carefully."

V2.2 Berserking empire units should no longer do your job for you. Improved outro scene slightly.

Check out some of my other maps:
Run'aiks Realm
Icey Peak
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Shocky  [author] Jun 9 @ 5:49am 
Too many entities might be it yeah (depending on specs), but waiting 3 hours or something like that before attacking would probably impact performance heavly. Enemies multiplies slowly. Performance impacts stability, which makes the game confused about tile stats. My theory anyway.
DAOWAce Jun 9 @ 5:44am 
The horrid performance eventually went away as I started clearing out the fortress of enemies. Thought it was pathfinding of my creatures.. may have been pathfinding of -everything-, or just too many entities in general; no idea, but I had to do a doubletake when it eventually just cleared up.

Did find another issue though, there's no way to get to this area: https://steamcommunity.com/sharedfiles/filedetails/?id=1765151637

Not sure if high level workers can teleport through a gap.. mine died because they're idiots.

If you wanna poke around with the save file to see how bad things got: https://www.dropbox.com/s/5rgv9kkz84u16kd/baldiak%20performance%20and%20unclaim%20bug.rar?dl=1

Just set a rally point of all minions anywhere you want on the map, the framerate will faceplant into the bowels of the earth. Also lets you check out the unclaimable tile issue to debug yourself to see if it's an issue with your map or the game itself.
Shocky  [author] Jun 9 @ 1:28am 
That's on the engine side of things, so not much I can do from my end other then rebuild the map with less stuff. The bug might be related to the outpost that is there.
DAOWAce Jun 8 @ 10:09pm 
Seems only 2 others mentioned it, but for some reason, the performance with this map is absolutely atrocious with the more land you uncover (and I'm a prophecy spell lover).

When you try to rally units, the game will drop into the teens in framerate, if not single digits. I can only assume it's due to the huge amount of pathfinding that has to go on with the layout of the map, but not much can really be done to wall off paths as there's multiple land pathways that need to be open, and a huge chunk of open space for flying units to navigate.

But, this game's problem of revealing things leading to a massive crawl in performance is its #1 unresolved problem.. and unfortunately this map amplifies it to the extreme.

I'm only pushing through due to the preservation of wanting to finish it, but boy is it really hard.

Oh, and one bug report: https://steamcommunity.com/sharedfiles/filedetails/?id=1764964230
A Shiny Noob Feb 28 @ 8:48pm 
spent 4 and a half hours on this map and loved all of it. Damn good job!
Shocky  [author] Jul 9, 2018 @ 10:10am 
Don't think arena should bug out more on this map more then others, but I have seen shadows and imps that blinks around struggeling around the dungeon core. Due to the edges I guess.
NullaPax Jul 8, 2018 @ 11:59pm 
Running OK for me but my minions keep gathering (getting stuck) in my Arena. Not sure if that is a game glitch or not.
(The arena is 6x6 if that's making a difference?)

Thanks for all your work :Heart_Gem: :tropicanstar:
Shocky  [author] Jun 9, 2018 @ 2:11pm 
Loaded up the map, run just fine with me.
Shocky  [author] Jun 9, 2018 @ 2:06pm 
With newest map and patch? As in showing in menu v2.2
Fireeye Jun 9, 2018 @ 8:21am 
Loading the map currently crashes the game for me, with the error message:

"Argument is out of range, Parameter name: Index".