rFactor 2

rFactor 2

258 ratings
Apex Modding FIA GT3 2012 1.05
File Size
1,097.779 MB
Dec 6, 2015 @ 4:10am
Nov 16, 2018 @ 4:19am
12 Change Notes ( view )

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Apex Modding FIA GT3 2012 1.05

We at Apex Modding Team thank you for downloading our 2012 FIA GT3 mod for rFactor2.
It took years of work to create, improve and fix content, as well as stay current with game and technology updates.
If you enjoy our work and wish to support us for past content or for future incentive, you can donate any amount through this link.
If you downloaded our mod outside of Steam, please do not forget to install “AM_FIAGT3_2012.rfcmp” as it is the file that contains the sounds.
Below is a summarized changelog between our last public beta and our v1.0 release. Enjoy the reading and we hope you will enjoy racing a full grid of cars - Bentley, BMW, Chevrolet, Mercedes, and an Italian and another German manufacturer – both offline and online!

Apex Modding FIA GT3 2012 version 1.05
- Fresh new front tyres on 458 ,Mp4 and Z06
- Fresh new s9 tyres on Bentley and Camaro
- Corrected Fuel comsumption on Mp4
- Modified Z06 suspension
- Alpha offset corrected on 458 and camaro windshield
- Updated 799 tbc file
- Endurance drivers strategy forcely change : Updated Pits menu on every car

We want to say TY to JimmyT ,RockShark, Kiwi Sim Racing and P1gaming communauty for the big help for this update
Apex Modding FIA GT3 2012 version 1.02
- Added missing 458 rain tyres and z4 s9
- Closed gap on cockpit view in z4 and sls
- Debugging camaro roll over and aleatory ctd with some cars on s8/s9 tyres
- Reworked light cockpit halo on sls , z4 , Mp4 12c ,799, camaro
Apex Modding FIA GT3 2012 version 1.0
- New cpm 2.0 tyres based on Studio 397 tyre database, rebuilt and tweaked with Redapg online tools.
IMPORTANT: You need to be careful on the first lap out of the pits as these tyres, like in real life, need to reach a proper temperature window. If you push too hard too soon, the long-term pace and tyre life will be jeopardized. This mod is an endurance mod, like in real life, strategy is important. S7 tires are the softest compound, S9 are the hardest compound.
- S7 tyres can handle 30 laps at a circuit like Spa-Francorchamps. The S7 is the tyre to use in Sprint races (Lasting one hour or less).
- S8 lets you run a double-fuel stint and can last roughly two hours.
- S9 can last up to three hours so it is a great option for proper endurance races
- Reworked default setups which now offer a great blend between drivability and stability.
- Added latest rFactor2 tech such as:
- ABS, Traction Control (default setting is Medium), rain drop shaders and behavior to body and windscreen (wipers are now necessary), tweaked chassis flex, fuel movement
- Undocumented and not fully supported by the game, we added night lights in the cockpits of 997, 12C, SLS, and Z4 as per real life references. There are limitations to what was realistically achievable so we had to settle for an implementation that worked and was not buggy
- Illuminated MOTEC

Reworked car filters and categories, and added more filters:
- AMGT3: All cars (each manufacturer has their own filter too)
- AM_ADAC-GT: Cars that participated in the ADAC GT Masters
- AM_BES: Cars from the Blancpain series
- AM_FIAGT3: Cars from the FIA GT3 series
- AM_VLN: Cars that participated in the Nordschleife VLN race
- Some series have cars with only a couple of liveries. We were not able to paint all of the cars but believe the overall representation is very good. The mod is now organized in a way where new skins are more easily added and found, and more skins can be added in a future update if the community wishes to contribute
- Reworked Z06 chassis flex to address bottoming issues in tracks like Nordschleife or Spa-Francorchamps
- Removed heat haze from the SLS
- 799 cockpit camera correctly centered
- Removed fuel mixture settings
- MP4-12C and Z06 now use the correct sidewall textures
- Reworked class filter display

Not Included
- Chassis scratches due to game limitations. Detachable parts remain.
- Car LED position lights as the real cars we recreated did not feature such
- 3D, 2D art, sounds, physics: Apex Modding Team (https://www.apex-modding.com/)
- Additional physics: Chris redapg (his online tools), Michael Borda, Marek Lesniak
- Additional 2D and 3D: shadow works, olisoft, sfersystem, Tolik, Totorman, Stano, Cartman 78, Gui lite
- Additional sounds: Destroem
- Additional art, windshield wipers and rain effect: SlowMotion, Nibiru (XFactor Racing)
- Studio 397 for the updated tyre database from where we could study new entries
- Testing: Apex Modding, adakar, archi, and special thanks to wishmaster and P1-Gaming for extensive beta testing of updates and Balance of Performance

paypal donation link : https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=WLRAU7GVH3TGA
Readme and explain for manual installation : https://www.dropbox.com/s/tdsq39p00lwb4r4/Apex_GT3_2012.pdf?dl=0
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yoss  [author] Feb 29 @ 3:35am 
Ty for the interess of this mod , We don't plan to update him for the moment
Andres Feb 27 @ 5:20pm 
Great mod! i do have a question. With some cars whenever you drive over a kerb you can hear a weird vibration-like sound. is this normal? with some cars there is no such sound or maybe i am missing something?. Thanks again for the mod :)
2ndLastJedi Sep 4, 2019 @ 12:45am 
Sorry i think i thought of someone else's mod , maybe Aldi from you guys :p
yoss  [author] Sep 3, 2019 @ 2:35pm 
i don t think we do that , named audi i mean.May be nammed differently , we don't have decide nothing about her for now
2ndLastJedi Sep 2, 2019 @ 7:25pm 
Did you release the Audi R8 yet ?
DaViSFiT Jun 9, 2019 @ 6:56am 
FFB nice, graphics nice since your first release. but the physics are somehow strange. I like the mod but my friends dont like the physics :-/
yoss  [author] May 7, 2019 @ 3:26am 
seek AMGT3 filter at the vehicules choise
Riolo May 7, 2019 @ 12:33am 
well i installed it but do not have it in rfactor though
clomayFR Feb 16, 2019 @ 7:14am 
very good mod thanks , the bug of the old version is gone
Blashko Jan 5, 2019 @ 10:57am 
Great mod. Thank you.