rFactor 2

rFactor 2

168 ratings
Apex GT3 0.960
 
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973.705 MB
Dec 6, 2015 @ 4:10am
Oct 23, 2017 @ 9:23am
9 Change Notes ( view )

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Apex GT3 0.960

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Description
0.960 change log :
- reworked physics for the z4 and the sls
- b.o.p redone for this two old car
- added the benty gt3 to the mod with various skins .
- pace and b.o.p done by p1gaming , default gearbox can be unlocked in the showroom
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135 Comments
Master_Tealc 20 hours ago 
Whats up, i love your Mod so far. Only thing i can think of, could you add the new Rain Wipers ? Only thing thats missing.
opteron May 11 @ 12:42pm 
Enduracers are already using CPM v2 tires they got from S397
opteron Apr 30 @ 4:26am 
@yoss I think there will be no problem with autorisation. It's in their interest third party mods are good quality and use latest tech. Endurance Series mod cars are already using CPMv2
yoss  [author] Mar 29 @ 9:51am 
yep we know , we need to ask the autorisation ot use them , we are direct concurent of their gt3 pack .
we ask , we see
opteron Mar 29 @ 9:16am 
@yoss
You probably know, but there's newest tires example database to use, published in Developers guide:
https://docs.studio-397.com/developers-guide/cars/car-physics/tyre-database

all have latest tech (CPM v2).
yoss  [author] Mar 1 @ 10:16am 
aero power is not know , engine power you can find him
opteron Mar 1 @ 9:43am 
Thanks for the answer! I'm only a bit surprised power is not know (unless you mean exact torque map for each car then I guess it's impossible to get).
yoss  [author] Feb 28 @ 12:45pm 
we made the physics of our mod with real datas , the only thing we don't know is the aero power, drag and lift , so we play with those two value for have the same pace with all the cars.
we all use some parts of the real b.o.p S.R.O made each year .
opteron Feb 27 @ 3:46am 
Thanks, I wonder how did you(or p1gaming) achieve balance of performance? I guess it had to be done in similar way as in other free mod GT3 World Series - they state:
"Physics are based on real data mixed with non real data to achieve good balance for online racing"

I don't know much about modding, but I''ve read fudging input data to match car's real world performance/handling is ubiquitous/common. Even ISI/S397 mods have some non real input data to be close to realistic physics.
yoss  [author] Feb 26 @ 1:08pm 
as we always say , like in real the combo car and driver can made a huge different , depending on track and feeling .sls is a bit hard to drive , that s may be explain the "broken feeling "
the b.o.p is good now