rFactor 2

rFactor 2

192 ratings
Apex GT3 2012 1.0
 
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1,034.507 MB
Dec 6, 2015 @ 4:10am
Oct 3 @ 11:55am
10 Change Notes ( view )

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Apex GT3 2012 1.0

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Description
We at Apex Modding Team thank you for downloading our 2012 FIA GT3 mod for rFactor2.
It took years of work to create, improve and fix content, as well as stay current with game and technology updates.
If you enjoy our work and wish to support us for past content or for future incentive, you can donate any amount through this link.
If you downloaded our mod outside of Steam, please do not forget to install “AM_FIAGT3_2012.rfcmp” as it is the file that contains the sounds.
Below is a summarized changelog between our last public beta and our v1.0 release. Enjoy the reading and we hope you will enjoy racing a full grid of cars - Bentley, BMW, Chevrolet, Mercedes, and an Italian and another German manufacturer – both offline and online!

Apex Modding FIA GT3 2012 version 1.0
- New cpm 2.0 tyres based on Studio 397 tyre database, rebuilt and tweaked with Redapg online tools.
IMPORTANT: You need to be careful on the first lap out of the pits as these tyres, like in real life, need to reach a proper temperature window. If you push too hard too soon, the long-term pace and tyre life will be jeopardized. This mod is an endurance mod, like in real life, strategy is important. S7 tires are the softest compound, S9 are the hardest compound.
- S7 tyres can handle 30 laps at a circuit like Spa-Francorchamps. The S7 is the tyre to use in Sprint races (Lasting one hour or less).
- S8 lets you run a double-fuel stint and can last roughly two hours.
- S9 can last up to three hours so it is a great option for proper endurance races
- Reworked default setups which now offer a great blend between drivability and stability.
- Added latest rFactor2 tech such as:
- ABS, Traction Control (default setting is Medium), rain drop shaders and behavior to body and windscreen (wipers are now necessary), tweaked chassis flex, fuel movement
- Undocumented and not fully supported by the game, we added night lights in the cockpits of 997, 12C, SLS, and Z4 as per real life references. There are limitations to what was realistically achievable so we had to settle for an implementation that worked and was not buggy
- Illuminated MOTEC
 Reworked car filters and categories, and added more filters:
- AMGT3: All cars (each manufacturer has their own filter too)
- AM_ADAC-GT: Cars that participated in the ADAC GT Masters
- AM_BES: Cars from the Blancpain series
- AM_FIAGT3: Cars from the FIA GT3 series
- AM_PWC: Cars from the PIRELLI WORLD CHALLENGE
- AM_VLN: Cars that participated in the Nordschleife VLN race
- Some series have cars with only a couple of liveries. We were not able to paint all of the cars but believe the overall representation is very good. The mod is now organized in a way where new skins are more easily added and found, and more skins can be added in a future update if the community wishes to contribute
Debugging
- Reworked Z06 chassis flex to address bottoming issues in tracks like Nordschleife or Spa-Francorchamps
- Removed heat haze from the SLS
- 799 cockpit camera correctly centered
- Removed fuel mixture settings
- MP4-12C and Z06 now use the correct sidewall textures
- Reworked class filter display

Not Included
- Chassis scratches due to game limitations. Detachable parts remain.
- Car LED position lights as the real cars we recreated did not feature such
Credits:
- 3D, 2D art, sounds, physics: Apex Modding Team (https://www.apex-modding.com/)
- Additional physics: Chris redapg (his online tools), Michael Borda, Marek Lesniak
- Additional 2D and 3D: shadow works, olisoft, sfersystem, Tolik, Totorman, Stano, Cartman 78, Gui lite
- Additional sounds: Destroem
- Additional art, windshield wipers and rain effect: SlowMotion, Nibiru (XFactor Racing)
- Studio 397 for the updated tyre database from where we could study new entries
- Testing: Apex Modding, adakar, archi, and special thanks to wishmaster and P1-Gaming for extensive beta testing of updates and Balance of Performance
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140 Comments
clodus_FR Oct 14 @ 12:54am 
very good job !! thank you
yoss  [author] Jun 20 @ 10:30am 
opteron : https://www.youtube.com/watch?v=0y5gXcAxlGk&feature=share
Implicit : we have some guys with us who test with this t150
implicit A Jun 14 @ 4:18am 
very nice pack. Thank you very much great to easy have fun. good sounds, good FFB,nice model, feel easy on physics though. love the Ferrari and Porche. for a T150 0,64FFB mult and 18-FFB 20 minimum torque is quite good.
opteron Jun 11 @ 10:17am 
@yoss
That's great. I like you are still updating existing mods to latest tech. Maybe CPMv2 tires you will get from S397(Michael Borda?) will be even more realistic, and the cars will slide less.
I will even send my donation which is not common for me:)
yoss  [author] May 21 @ 1:53pm 
We publish something recently here about our futur : https://www.facebook.com/ApexModding/posts/1571536602945665
Master_Tealc May 20 @ 9:53am 
Whats up, i love your Mod so far. Only thing i can think of, could you add the new Rain Wipers ? Only thing thats missing.
opteron May 11 @ 12:42pm 
Enduracers are already using CPM v2 tires they got from S397
opteron Apr 30 @ 4:26am 
@yoss I think there will be no problem with autorisation. It's in their interest third party mods are good quality and use latest tech. Endurance Series mod cars are already using CPMv2
yoss  [author] Mar 29 @ 9:51am 
yep we know , we need to ask the autorisation ot use them , we are direct concurent of their gt3 pack .
we ask , we see
opteron Mar 29 @ 9:16am 
@yoss
You probably know, but there's newest tires example database to use, published in Developers guide:
https://docs.studio-397.com/developers-guide/cars/car-physics/tyre-database

all have latest tech (CPM v2).