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The Electric Shocktopus
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Dec 10, 2015 @ 10:15am
Nov 30, 2016 @ 11:18am

View The Electric Shocktopus in the store

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Recent Announcements View All (6)
Shocktopus is coming to Steam!
Bond Breaker (new game!) and Hacking a Computer
An Atomic Puzzler

Some big news from over here at TestTubeGames - I just posted my latest game Bond Breaker 2.0 online. Which means you can play it now for freeeee!


You are a proton moving around an atomic world, subject to all the physical and chemical phenomenon around. And also there are spikes.

If you've played the game before - this is a major update, which contains more than 3x the levels, and a lot more mechanics. (Heat quanta! Oxygen atoms! Water! OH, my!)

It's online, and also available on mobile devices. Check it out.[]


In Shocktopus-news -- I just posted the latest Feel Bad Friday video, and this one's a doozy. The creator of it (A Random Player) not only built a computer in the game... but in order to beat the level, you need to figure out a way to hack the computer.

Confused? Great, me too. So give the video a watch to see what I mean:

Release date: November 2016

Our hero, the titular Shocktopus, is out for revenge against the Magnetic Yeti. Its a dangerous world, but our little Cephalopod has a trick up one of his eight sleeves: he can change his electric charge at will. Zoom across electric fields, twist through magnets, and use conductors to bend the world to your will.

Never has the Right Hand Rule involved so many tentacles!​

The game is based on the actual physics of Electromagnetism -- which means you'll be an expert in the topic by the end. Or, well, you'll have beaten a game. And isn't that enough?

This game has a Level Editor, and as the developer of the game, I see it as my duty to prove I can beat any level players throw my way. So roughly each week, I load up a level and record myself trying to beat it. You can watch my suffering (and joy) in the Feel Bad Friday video series!

  • Accurate Physics from a pedant you can trust[]
  • Electric charges that attract and repel you
  • Magnetic fields that cause you to spin according to Lorentz Forces
  • Conductors that warp electric fields, calculated using the Relaxation Method
  • Electric currents that lead to magnetic fields, via the Biot-Savart Law
  • 44 Levels of fun! Plus one level of pure torture.
  • A Level Editor so you can make all your own levels, or do your own physics experiments.
  • A whole bunch of spikes and missiles.
  • The game comes with a virtual Voltmeter and electric field meter.
  • One more opportunity not to learn the Right Hand Rule!

Head here[] to learn more about the game, or here to get inspired by some rad user-made levels.

Made by TestTubeGames[], or more specifically me, Andy Hall. I run an indie game studio that's devoted to making fun, interactive science experiences. Special Relativity, Particle Physics, Gravity, you name it, I'm interested! This is the first of my games that I've posted to Greenlight, and with your help I'm hoping it can end up on Steam.
Music was created by Brian Allen Holmes[], and SFX were made by Kevin Notar.
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Andy  [author] Nov 7, 2016 @ 8:42am 
Thank you to everyone who commented here! (and voted!) We made it through Greenlight, and Shocktopus will be coming to a Steam near you. The feedback you've given has been very helpful, so please do keep it coming. (He says 9 months after the last comment...) But, yeah, back and working to get this posted and released.
DrAnn Feb 21, 2016 @ 7:45am 
I saw this game was a finalist at the Paris science game competition iGamer. I started watching the video and thought, wow! Such detail and such cool science! This feels like one of Test Tube Game's games! And what do you know, Andy had cranked out another amazing science game. Amazing work, such a detailed, intricate platformer... and with so much potential for growth because of the level editor included.
Note Jan 7, 2016 @ 5:13pm 
This is really cool.. :3 Could also help with teaching the kiddies stuff about magnets.. :P
bycomb Dec 23, 2015 @ 10:02am 
Andy  [author] Dec 14, 2015 @ 12:33pm 
@BipBot Thank you in particular for the detailed feedback, very helpful.

@nealcruco Great to see you here! For everyone else, I encourage you to check out some of nealcruco's levels in the game, such as the classic 8D2A

@Lato I know! Squids are ink-redible!

I'm taking a look into what an art redesign might mean, based on what I've heard from people here. My goal is to get eyeballs into the game to learn some science (and cry with frustration at the difficulty of some of the levels), and to do that, I want to make sure that people aren't turned off by the visuals.
Cervantes Dec 12, 2015 @ 8:13pm 
Bip Bot Dec 12, 2015 @ 4:03pm 
...However, the design of your game is incredibly strong, with a unique premise that is also attractive when it comes to level editing, which offsets the less than stellar art direction. I can see really strong potential with a game like this. I do have one problem with the game from the trailer shown, and that is that it seems as if the levels lack variety. You have the basic charge shifting mechanic, missles, spikes, etc., but it doesn't seem like there are enough objects to tinker around with to make a game like this enjoyable to the max.

I'll wait on this one, but I'm still paying attention to it.
Bip Bot Dec 12, 2015 @ 4:03pm 
My biggest gripe with the game is the game's art style. The game definitely needs an art style revamp, not just with the execution, but with the overall artistic design. The execution feels as if the art was made in Flash, which makes it look tacky and cheap. The characters and bosses lack life, animation, and energy, and are very expressionless. You want people to feel invested playing the game and editing levels, something that the current art style cannot achieve...
smilingatheist.grykizord Dec 12, 2015 @ 11:25am 
I like physics games and puzzle games and the style is hilarious! I love it!
nealcruco Dec 12, 2015 @ 8:27am 
And here I am! For everyone that isn't part of the TestTubeGames community, know that this game has been in development for quite a while. I and a couple other users have been beta testing the game for Andy for about a year, ever since he rewrote it to use Unity rather than Flash. It's an awesome game, and I'd willingly pay for the full version, if only to show support!