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Hull BreacH
Genre: Action, Adventure
Platforms: PC
Languages: English
Players: Single-player
Nov 30, 2015 @ 5:58am
Dec 13, 2016 @ 8:18am

View Hull BreacH in the store

Store page
Recent Announcements View All (16)
Patch note v0.90
  • Added FX repair
  • Saves are now synchronized on the Steam Cloud.
  • Broken teleporters will now trigger a "small alarm".
  • New button in Graphic Options to delete saved settings (and reset MasterTextureLimit since this option is no longer available and can provoke issues).
  • Using a shower will now use the Soap if you have one in your inventory and give you a morale boost (once per day).
  • Scroll sensitivity added in gameplay options.
  • Removed all achievements but 2. We think achievements are important and wanted them to be challenging and fun enough for the players, that's why we're reworking them.
  • R39 and R42 filled with containers.
  • Broken Objects saved and loaded.
  • Music position saved and loaded.
  • The weight carried is now displayed in the inventory, and not only when you open a container.
  • The "Continue" button will only appear if a saved game is available for loading.
  • Moved breach to avoid collision with mini-maps.
  • Decreased the time before any possible interaction when opening inventory (0.5 second instead of 1 second).
  • Enhanced player detection system after loading, so the AI can start speaking right away.
  • Overlay color changed to full blue to avoid graphical issues.
  • Fexed the height of some door switches that were too high to be easily read.
  • Fixed decal bug when 2 rooms were connected to each other, one of them had no decal. Should not occur again (in fact, decals were inside the door).
  • Fixed occlusion collider misplaced on floor T2.
  • Fixed decal colors. All of them should be the right value of grey. No longer pure black or white.
  • Occlusion debug "How to" in the greenlight forum.
  • Acrycine removal FX will now fade smoother.
  • Cabins names are now displayed on decals.
  • All doors of the same room will have the same decals (including the random number).
  • Increased the range of random numbers assigned to all rooms so that rooms will no longer have the same assigned numbers. We're working on a way to make the number assignement more logical.
  • Fixed door bug near R42.
  • Debug Save/Load.
  • Debug Diseases and Wounds names.
  • Black screens should no longer let a line to be visible at the bottom.
  • Debug teleporter locking camera rotation.
  • Soft alarm volume decreased and volume occlusion debugged.
  • Debug alarm volume for broken objects.
  • The '%' symbol has been kicked out of the boxes in the options.
  • Small Debug occlusion colliders T1 and T2.
  • Small modification of the scrollbar in the Inputs Options Menu.
  • This version is now considered as the demo version, so you won't be able to save and you will die at day 16 whatever you may try (but you can already try to survive that long).


Patch note v0.89
  • Save/Load system.
  • Glove Upgrades. "Fire Fighter" gives you chances not to use water when extinguishing a fire, "Purifier" allows you to remove acrycine faster and "Quicken" will speed up every interaction.
  • Glove upgrader: new machine in R06 - Reparation Room. Right click on it to activate your upgrades.
  • New Rooms: Pressure Control and Temperature Control. Still work in progress though.
  • New gameplay feature: press T when looking at some object to have a voice telling you about that object.
  • New sounds: "Soft Alarm for broken objects","Repair" and "Fail Interaction".
  • Slight graphical rework on Floor T0.
  • Panel Room Stats changed: Time display font now bigger.
  • Small optimization of doors coroutines.
  • Debug: inventory should not appear anymore during Acrycine Removal or during Display of Room Stats.
  • Fixed mesh light bake problem (on doors and other little objects). It was a Unity option badly set.
  • Tooltips in the graphics options menu.
  • Little debug of highlight in graphic options menu.
  • Changed the tone of doors info for a darker tone.


It's supposed to be the final week before alpha release. Hope we see you there ;)

Release date: Already available
Game State : ALPHA

Hull Breach is an immersive First Person Survival Game. Trapped in a wrecked ship, you have to struggle to stay alive: salvage what you need to repair the damaged systems, close the many breaches slowly riping the hull open, and try to withstand your thirst and hunger while keeping your spirits up.

Staying alive will be hard and this game won't go easy on you, you better bring all you got!

You and the rest of the crew were involved in a scientific expedition heading to Viridia, a planet far away from your system. You were supposed to collect some samples and come back, but your ship —The Wanderer IV— crashed in a rift during the landing procedure. Taking off or calling for help are not an option due to the heavy damages sustained. You have to settle there, and survive long enough in the hope that someone will come rescue you.

  • Over 50 different rooms are already in the ship.
  • Half of the rooms are randomly generated. Every game a new ship!
  • Fix breaches and your environment, extinguish fires and search the ship for food and water.
  • Make sure to fix as many problems as you can during the day, since it will worsen every night.
  • Make the best out of the 63 items that are already in the game.
  • Try to not die from a bad wound, a devouring disease or from an alien infection.

We Are Bots is a new studio that will try to bring you interesting and new video game experiences. You'd like to learn more about us? Come visit us at our website! The current build of our game is available, so give it a try!

Website We Are Bots[]

Popular Discussions View All (10)
Dec 20, 2015 @ 10:08am
Player Wish-list v0.89
Dec 16, 2015 @ 5:34am
PINNED: Bug Reports
We Are Bots Studio
Dec 4, 2015 @ 8:27am
PINNED: What's next?
We Are Bots Studio
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K̭̬ḭ̭s̙̪e͏̙i̯ Mar 15, 2016 @ 10:53am 
Hashgrid  [author] Feb 9, 2016 @ 7:14am 
@Javierucu: Thanks for your proposition, but for the moment we cannot hire any music composer. We will keep your contact in case of future needs.
We hope you liked the demo of Hull_BreacH, the alpha release is coming soon!
javierucu Feb 9, 2016 @ 2:15am 
hi, I think this project looks fantastic.Nice cover. This kind of games are exciting. Now i´m finishing the soundtrack in other game and it would be great to work beside such a promising team. I think my music could fit well in your project. You could listen some of it here: What do you think? my email is: Thank you. Good Job.
Hashgrid  [author] Feb 3, 2016 @ 5:40am 
@robert.blane: Thanks for your interest, the expected release for the commercial final release is estimated for September. The alpha release is for the end of February. The demo will always be the full version with a limitation (probably in the number of playable days).
Wanted price for final release is 25$ but it depends on how proud we are of it. For the alpha it will be around 15$.
robertblane Feb 1, 2016 @ 4:20am 
Expected release date for the commercial final release and price estimate? Thanks.
Unimpossiblerêve Jan 5, 2016 @ 5:09am 
I am paranoiac. This game is just perfect for me. I enjoy it. lol
EFFORT Jan 4, 2016 @ 1:01am 
philgreenthumbs Dec 26, 2015 @ 4:05pm 
looks good
风萧萧兮夜雨寒 Dec 26, 2015 @ 1:02am 
а кто кто кто кто Dec 24, 2015 @ 1:53pm