Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

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70s-90s Cargo/Half/Passenger Van
 
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Decade: 70s, 80s, 90s
Game Engine: Kee
File Size
Posted
Updated
1.462 MB
Nov 26, 2015 @ 4:23pm
Dec 3, 2015 @ 11:43am
2 Change Notes ( view )

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70s-90s Cargo/Half/Passenger Van

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Description
A simple cargo van with half and passenger variants in the style of American vans from the 70s to early 90s.


Let me know if there are any issues I need to resolve!
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28 Comments
racedriver117 Jul 22, 2018 @ 6:44pm 
Can you port this over to the UE4 version of this game?
heckinFrick Jan 28, 2017 @ 1:57am 
Please, make a "Free Candy" version of it ( ͡° ͜ʖ ͡°)
thecarlover  [author] Mar 30, 2016 @ 7:26am 
I'm not sure exactly, but it can take ome big ones.
TbirdLX302 Mar 30, 2016 @ 6:44am 
Wonder how big can the engine be.....8 liter?
Don Julio Dec 14, 2015 @ 9:59pm 
I tried this mod and it's good, I love it. Please make more car body mods.
thecarlover  [author] Dec 2, 2015 @ 10:12pm 
I went with the short wheelbase 1975 Econoline as a base for this, so it's a realistic wheelbase for small vans, but I understand what you mean. I tried to give it morph options to be made similar to a Vandura, but an even shorter nose is not an option. I don't commit to any requests, but a 60s van with a flat nose could potentially be a future project, but there's no rush since there already is a 60s van available (though a European one).
That Damn Sabre Dec 2, 2015 @ 9:47pm 
I know this is kinda a request sort of thing (which I apologize if I'm requestin' when you don't take requests)... I was wondering if you could also do a more compact version as well, like the old '60s and '70s vans. It's just a little too long for that style of van... Would be pretty killer too if it had the morph ability to make it a flat-nose like the old flat-nose '60s Econolines...

iunno. I just feel a little uncomfortable with the wheelbase, and feel like there might need to be a shorter wheelbase version so people can really go wild those '70s custom shagmobiles. Past that, pretty good work so far. Looking forward to what else you've got in store. :P
thecarlover  [author] Dec 1, 2015 @ 6:42pm 
You're welcome!
[REDACTED] Dec 1, 2015 @ 5:52pm 
thansk for the model and support
thecarlover  [author] Dec 1, 2015 @ 4:49pm 
I unfortunately don't have a fix for the front wheels going too far, it's something to do with the game programming and mirrors that overlap the arches (it's on some vanilla bodies, too). The only "fix" is to not offset them too far. But I'm glad the rear arch issue was resolved!