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DeFRaG/race factories
 
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24 ноя. 2015 в 4:36
17 янв. 2016 в 9:01
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mg_race_vql - Vanilla QL physics with Gauntlet+MG+GL+RL+PG on spawn with infinite ammo, damage off

mg_race_pql - Turbo/PQL physics with Gauntlet+MG+GL+RL+PG on spawn with infinite ammo, damage off

mg_race_noweap_vql - Vanilla QL physics with Gauntlet+MG only on spawn, limited ammo, damage off

mg_race_noweap_pql - Turbo/PQL physics with Gauntlet+MG only on spawn, limited ammo, damage off

mg_race_comp_vql - Vanilla QL physics with competition settings: Gauntlet+MG only on spawn, limited ammo, damage on

mg_race_comp_pql - Turbo/PQL physics with competition settings: Gauntlet+MG only on spawn, limited ammo, damage on

mg_race_grapple_vql - Vanilla QL physics with Grappling hook + Gauntlet+MG+GL+RL+PG on spawn with infinite ammo, damage off

mg_race_grapple_pql - Turbo/PQL physics with Grappling hook + Gauntlet+MG+GL+RL+PG on spawn with infinite ammo, damage off
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Комментариев: 14
demons 12 апр в 5:29 
What maps are supported by this factory? I found only Campgrounds working.
Пердед Самосайлов 27 июн. 2017 в 10:28 
а теперь го карты из дефрага :3
^6pOOP^4tARTS^5!!!! 20 дек. 2016 в 10:43 
got it!
x⊕rnn  [автор] 15 мая. 2016 в 14:05 
You're not doing it right, then.
DelusionaryKiller 15 мая. 2016 в 12:25 
always tells me "invalid factory specified"
ᵍᶻᵛ 1 мар. 2016 в 22:20 
Anyone know where I can get a DEFRAG-style cgaz hud for QL?
x⊕rnn  [автор] 23 фев. 2016 в 12:34 
No.
baL 23 фев. 2016 в 11:11 
is it possible to somehow enable team races? so you can shoot/block others?
x⊕rnn  [автор] 30 ноя. 2015 в 12:40 
"If you delete them it uses race defaults" ok, apparently not... I manually added them anyway for consistency's sake even though deleting them works just as well like you said.
....... 30 ноя. 2015 в 11:24 
ty