Portal 2

Portal 2

3,091 ratings
Melon's Co-op 03 - "Speedy Science"
   
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Melon's Co-op 03 - "Speedy Science"

In 1 collection by Konclan
Melon's Portal Chambers [Cooperative]
16 items
Description
Its not the same man, its not the same!

- Please report bugs or exploits
- Please leave a comment and rating as feedback is helpful
- Check out my other chambers HERE
- Be sure to post links to videos of my chambers in the comments
- Make sure to follow me as I will be releasing more maps soon

Thank you for your participation in this enrichment activity
10 Comments
robot4qbu Feb 13, 2019 @ 3:31pm 
orospu evladı bu nasıl map
DDR Khat Apr 28, 2017 @ 3:17pm 
Entertaining speed goop. Took some good thought but not as difficult as previous maps.
Konclan  [author] Sep 30, 2016 @ 4:00am 
no problem, thanks for playing
Deputy Dog Sep 30, 2016 @ 12:31am 
We enjoyed this map despite it's linearity as noted below. It still required some thought and 4-dimensional thinking. Thanks for making it!
Konclan  [author] Sep 27, 2016 @ 6:42pm 
I was there!
LB Sep 27, 2016 @ 6:10pm 
LUCA-86-ITA Apr 18, 2016 @ 11:35am 
nice final xD
Elenesski Nov 28, 2015 @ 10:57pm 
That was really awesome. Hard until you got it, and then we powned it!
RandomFee Nov 27, 2015 @ 4:37am 
Hi Afro Melon, hi everybody,
we just played this map and recorded us doing it. i hope, this will help and bring some fun. here is the link: https://www.youtube.com/watch?v=EZsF0Fv1t6Y&feature=share
We also played some of Afro Melons other maps.
Have a nice day
Cuddly Chewbacca Nov 25, 2015 @ 5:00pm 
Well ok, this was fairly dissapointing.
extremly limited possible usage of portals which doesn't leave people with options on how to solve the puzzle. Also there is some points that if you did something wrong at the start, you will have to start over. People might find that frustrating. But whatever, you like to make linear puzzles.
One of the more interesting features of the original version, the speedgel on the cube to make it slide down the slope, was very much hidden away. It was in a dark corner and not at all obvious what actually happened if you did the right thing or not. What I want here is more visual feedback.
In general i think that placing more lights to highlight openings so you can see where you are supposed to go would be a good change. Right now this puzzle feels mostly like a 3d version of "Where's Waldo".