This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Dead Hand
 
 
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Genre: Strategy, RPG
Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
Dec 1, 2015 @ 9:46am
Dec 31, 2015 @ 1:29pm
Recent Announcements View All (4)
Further delays
Delayed
Description
Release date: 2017
Dead Hand, the tactical roguelike game by One Man Army Games

Dead Hand is a turn based tactical roguelike game set in a fully destructible procedural environment. Take control of an autonomous weapons platform and fight your way through a multiple level underground cave complex in order to fulfill your directives. Along the way you'll explore abandoned caverns now populated by rogue robotic combat vehicles, scavenge parts to improve your weapons platform, engage in fearsome boss battles, and die multiple times in the process.

Visit the official page at http://www.onemanarmygames.com/dead-hand

Features
  • Tense and engaging tactical combat and exploration.
  • Modular combat vehicles, scavenge parts from neutralized enemies and upgrade your weapons platform.
  • Gear based progression. No XP and no levels, your weapons platform is literally the sum of its parts.
  • Old school turn based Action Points management.
  • Freeform movement, no hexagonal or square tiles.
  • Fully destructible cavernous environment, dig foxholes to protect yourself from enemy fire or punch through your foes' cover with explosives!
  • Procedural level generation with handcrafted set-pieces for maximum replayability.
  • And of course, permadeath.

About One Man Army Games

One Man Army Games Ltd. is a company created by its sole developer: veteran games industry programmer and part time nomad Jorge Helguera (also the one writing this and feeling weird about the third person) with the aim of getting free from the shackles of corporate development and making the games he'd like to play, or become poor trying :P

If you are interested in playing a tactical roguelike that takes inspiration from games such as DoomRL, Front Mission (the SRPG ones) and Jagged Alliance 2; give Dead Hand a vote, cheers!
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53 Comments
javierucu Feb 9, 2016 @ 2:14am 
hi, I think this project looks fantastic.Nice cover. This kind of games are exciting. Now i´m finishing the soundtrack in other game and it would be great to work beside such a promising team. I think my music could fit well in your project. You could listen some of it here: https://www.youtube.com/watch?v=pA7fQzZ9gUU What do you think? my email is: cga.sound@gmail.com Thank you. Good Job.
█▀█ █▄█ ▀█▀ Feb 5, 2016 @ 6:43pm 
This game looks pretty good already, even without any animations. i hope this game will continue getting better.
Ap4ch3 G4m3r [Apache] Jan 2, 2016 @ 9:51am 
Very nice.
Seven_7 Dec 31, 2015 @ 11:17am 
Nice
Feels Dec 16, 2015 @ 6:25am 
It looks interesting. Some people just need something to complain about. Congrats on making it to Greenlight.
[HnS] Taniwha Dec 15, 2015 @ 3:27pm 
@Poodleinacan Lazy shovelware? Do you have any idea how much effort goes into making a game? especially one where you have programmed your own game engine from scratch?

You sir are an idiot..
Poodleinacan Dec 11, 2015 @ 5:47pm 
@One Man Army Games
Your response just shows how much you don't care about your product.
lnxpnk Dec 9, 2015 @ 9:06am 
Please consider porting to GNU/Linux.
chongzi Dec 5, 2015 @ 12:55am 
6666666666666666
One Man Army Games  [author] Dec 4, 2015 @ 12:05pm 
@Poodleinacan: Look, I understand that you want to see mostly finished games on Greenlight. The "Tips for Marketing on Steam Greenlight" page here says: "Post your project in the ‘game’ or ‘software’ section once you have a functional product to show. It doesn’t have to be finished, but you should be able to show gameplay or functionality" and I think my game qualifies. As to whether it was a good idea to submit it at this point? Well, we'll know in some weeks according to how it does, won't we?