Age of Empires II: HD Edition

Age of Empires II: HD Edition

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Berber Tents
 
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New Workshop General: Graphics, Terrain
File Size
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0.094 MB
Nov 16, 2015 @ 10:24am
Nov 19, 2015 @ 9:20am
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Berber Tents

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Description
This mod replaces the appearance of the middle-eastern buildingset's house(feudal & castle age), to that of a Berber tent.

Made a slight edit, now only occasionally spawns in a tent in place of a normal house after castle age.

Multiplayer compatible.

Uses assets from the African Kingdoms DLC.

As requested by Ruyter.
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13 Comments
Celtic Keeper Apr 13 @ 3:11pm 
Any Progress on making this IA compatible? I need to always have this epic mod for all my nomadic middle eastern civ's. Thank you.
警告!這不是約會網站 Dec 27, 2017 @ 8:39am 
Could it be compatible with IA mode?
a Rabid Whale Dec 24, 2017 @ 11:54am 
Celtic Keeper's Suggestion sounds perfect
Celtic Keeper Sep 24, 2017 @ 2:24am 
This is an amaging mod, its absoulutely sublime.
Would you please be so kind as to skript the tents to be replaced by houses in a progressive fassion?
Dark age tents 100%, fudal age tents 100%, Castle age tents 25% houses 75% and in the Imperial age houses 90% tents 10%.

When you have a vast, sprawling city in the imperial age, thent seem a bit out of place.

I Thank you for a wonderful mod
kungfu18 Dec 22, 2015 @ 10:42pm 
I think the berber tents should be used as dark age buildings the middle eastern factions
ᚹᛁᚾᛞᛁᚱ  [author] Nov 26, 2015 @ 9:57am 
Upon seeing AK screenshots of Indians with a unique buildingset others asked the same question.

https://www.reddit.com/r/aoe2/comments/3qrinc/now_that_it_seems_indian_civ_get_a_own/

Based on Cysion's answer it doesn't seem likely that we will see more civs buildingsets seperated in the data files.
Taxle the Duck Nov 26, 2015 @ 7:57am 
I see, thanks for clearifying that! Do you think they might offer seperate buildingsets in other patches as well?
ᚹᛁᚾᛞᛁᚱ  [author] Nov 25, 2015 @ 4:34pm 
It makes changes to a unique middle-eastern set that only the Indians draw it's visuals from. Indians were given this seperate buildingset in patch 4.4, this is why a Indians specific mod works without breaking multiplayer. The Berbers draws it's visuals from the shared middle-eastern set, which is why the houses for all these civs change.
Taxle the Duck Nov 25, 2015 @ 4:02pm 
But isnt the indian mod also multiplayer compatible without changing the whole middle-eastern building set?
Zevlag Nov 18, 2015 @ 6:25am 
Good mod, I think the tent should only replace the house in feudal age, but not in castle age.