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Project Billy
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Nov 14, 2015 @ 5:22am
Jan 18, 2016 @ 7:47am
Recent Announcements View All (1)
Just to make things straight
****Please Note That The Trailer Is Very Outdated And Will Be Soon Replaced By the New One****

Hi There! So you are Probably wondering what this AMAZING Low Poly Game is about, well let me start by saying it is an Amazing, Artistic, Low Poly, Zombie, Survival, Open World Game!
Also Project Billy is now in Pre-Alpha Stage and Will be Released in Very Late 2016 or Early 2017 :D

What can You do in it!?

EVERYTHING!! Well, not everything, but a lot of things, as this is an open world Sandbox! The things you WILL be able to do Include:

Shooting Zombies!

Shooting Walls! (Yay! xD)

Shooting Cars!

Shooting Innocent Civilians!


Nuclear Bomb someone when you get into the Secret Military Base!

Build your own Base in the Desert/Forest/Water/Winter Snowy Thingy or City!

Have your own Apartment (if you decide to build your base in the city)!

Survive the Never Ending Low Poly Zombie Apocalypse! (In your Apartment/Base)!

Drive Vehicles (Cars, Motorbikes, Planes, Helicopters, Boats...)

Move through Different Low Poly Countries and Landscapes (Desert/Forest/Water/Winter Snowy Thingy or City)!

Earn and Gain Materials and Cash from Killing Zombies, which you will be able to build your own base from or Buy Weapons!

Survive The Night (Its when Zombies really get P*ssed of for no Reason xD)

Things you MAYBE will be able to do include:

Multiplayer! (Play With Friends)


Employ Guards to Guard your Base!

Base Defense Systems

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Aaron Jan 24, 2016 @ 10:01am 
Looks like its going to be great :)
pepsinaattori Jan 23, 2016 @ 1:37am 
10/10 would buy
HYBRID  [author] Jan 16, 2016 @ 11:03pm 
@RoboDOS Thanks for commenting! All the things you said are either in the to do list or already done, we will update the trailer at the end of January, the game now has a city, there are various zombies and you have your own apartment! the low-poly now also looks better :) We are also working on the AI and mechanics and the game looks really different right now, with a pause and start menu, time system and improved zombies, but don't take it from me, just please see our trailer at the end of January! :D
RoboDOS Jan 16, 2016 @ 9:08pm 
Whilst I like the simplistic gameplay and art concept, the change from low poly to Minecraft-esque monsters and smooth, high-poly character is slightly jarring visually. Choose to stick with one of the styles- low poly, high poly smooth, or Voxel.

I also realize you're in the pre-alpha stage, but the AI needs to be a little more interesting than "pathfind towards the player." They need to be intelligent, like the Pac-Man ghosts, and try to trap you and such.

I would also reccomend re-designing the monsters and character to be a little more original, something that only you could come up with. Make them distinguishable as your creations from your game. I do this a lot, but I would reccomend looking at Undertale. Let your imagination run wild and just see what you come up with, and remember, almost nothing is too crazy to use in a video game.

Can't wait to see where you take it from here! :)