Sid Meier's Civilization V

Sid Meier's Civilization V

79 ratings
[BNW] Kulin Aboriginal Civilization - Colonialist Legacies
File Size
12.325 MB
Nov 9, 2015 @ 12:23am
Dec 7, 2015 @ 11:41pm
3 Change Notes ( view )

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[BNW] Kulin Aboriginal Civilization - Colonialist Legacies

In 2 collections by TPangolin
[BNW] Colonialist Legacies: Histories of the New World Modpack
31 items
TPangolin's Recommended Civs for 2016!
52 items
The Australian Aboriginal groups of the Kulin alliance have lived and flourished in the region for at least 40,000 years. In this mod, you'll play as William Barak, a leader and a fighter for social justice for the indigenous people of the Melbourne region and an artist whose works are highly prized in the present day!

Coming soon: Kimberley Aboriginals, Malaysia and more!

Features voice acting by Charlatan Alley and Custom Leader Music!

Leader: William Barak

Freedom of the Bushland: When a City is founded, gain an Influence boost with nearby City-States. Each Open Borders Treaty provides Influence to all City-States that the other Civilization is at least Friendly with

Diorite Axeman: Unlike the Warrior that it replaces, when the Diorite Axeman is adjacent to land owned by another civilization or City-State you are at Peace with, it may perform a one-time trade mission (Sell Exotic Goods) to earn gold and XP. The farther the land is from your own capital, the greater the bonus. 20% Cheaper to build if the City is directly working a source of Stone or Marble

Walert-Gurn Maker: Unlike the Artist's Guild it replaces, the Walert-Gurn Maker can be built up to five times. Contains one Artist Specialist Slot, and provides +2 Great Artist Points. Units born within a City with a Walert-Gurn Maker recieve the "Possum Cloaks" Promotion, which gives units +1 Movement and +1 Sight when starting within the borders of a Civilization you are at Peace with. Available at Currency

Requires BNW

Direct Installation Instructions:

1. Download 7zip (it's freeware, and takes next to no time to install)
2. Download the Civ5Mod file from here -> Steam Workshop Downloader[].
3. Place the Civ5Mod in MyDocuments> MyGames> Sid Meiers Civilization 5> MODS
4. Right click the Civ5Mod file and select 7zip -> Extract to "[BNW] Colonialist Legacies - (insert civilization here)
5. Start the game up and hit Mods
6. Enable the mod
7. Play the game

Mod Compatibility:
- YnAEMP v23
- Piety/Sovereignty
- C&C
- Events and Decisions
- Map Labels
- Cultural Diversity
- ExCe
- R.E.D
- Civ IV Traits

Colonialist Legacies CivFanatics Thread[]


Original Concept by Hiram
Adapted by Colonialist Legacies
Concepts by TPangolin
Lua by Neirai and ViceVirtuoso
Decisions by Mewr11
Icons by TPangolin, RawSasquatch, Hiram
Map by TPangolin
Leaderscreen by TPangolin
Pedias by NameUndisclosed and TranquilSilence
Compilation by Senshidenshi
Music by William Barton
Unit Graphics by TPangolin
Research by Reedstilt and Hiram
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Mini Cookie May 19, 2018 @ 7:33am 
I just want to say, these mods you guys are creating are amazing!
Please add me if you would like to talk about colabbing or something.
citizen_erased Mar 25, 2017 @ 5:02am 
Weird graphics bugs with them as ai. Some art and icons must be messed up, or then it confllicts with some of your other mods or some of the other 100 im using
jorisgoedbloed Sep 4, 2016 @ 9:05am 
Same issue here as Hiram described with the grey leadership screen. Otherwise, nice mod!
borussia1979 May 31, 2016 @ 2:15am 
Hiram  [author] Jan 22, 2016 @ 7:03am 
Still having the grey leader screen issues here! I'm using the latest version. I get the grey screen upon any change in diplomatic status (when the dynamic leaderscreen is supposed to change).
TPangolin  [author] Dec 5, 2015 @ 8:09am 
Make sure that all versions of The Kulin and Canada are updated! I believe we fixed those bugs. We're going to fix Australia soon too ;)
ƒцмąôş.Cheewacka Dec 4, 2015 @ 1:50pm 
I also experimented a strange thing... Any civilization can purchase with gold a unit called Garrison cannon (everyone IA and player can do it). I dunno if this is because one of your mods,but maybe someone can help me with this also!

And the Digger unit from Colonialist Legacies Australia civilization is purchable with faith with any civilization at least as Player (didn't see any IA with it yet)
ƒцмąôş.Cheewacka Dec 4, 2015 @ 1:46pm 
I'm playing with this mod as IA with no problem at first but, suddenly, its diplomacy background became a gray screen (UI appears as normally overlaying it), even restarting game and computer...
Any idea about ho this could happened or how to fix it?

Anyways I've played with this and other Colonialist legacies mods and i find them all just great and so interesting to play! Good job!
Hiram  [author] Nov 21, 2015 @ 7:22pm 
"you forgot to make the special units of the Kangroo riders that have RPGs and Rocket launchers to go with the Mad Max wars. After all this is a factual great empire and world leaders"

mrkfucson rears his ugly head again, denying the existence of various cultures with little consideration given to grammar and spelling.
Neirai the Forgiven  [author] Nov 21, 2015 @ 3:05pm 
That was fun. Sorry for indulging myself.
But joking aside, one of major motivations is to shed some light on how cultures like the Kulin or Dene or Blackfoot aren't "just aboriginals" or "just indians" but instead are just as deserving of being a Civilization as, say, England or the Celts, India or Japan.