Arma 3
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Sugar Lake
 
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
158.664 MB
Nov 8, 2015 @ 1:14pm
May 4, 2018 @ 6:07pm
13 Change Notes ( view )

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Sugar Lake

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Description
by Major Desync (AKA Woesinger)

Background:
Sugar Lake is a township in the Vieilhomme Delta. A hub for oil exploration and extraction, Sugar Lake has extensive port facilities servicing a number of oil rigs and refineries in the surrounding wetlands. These include the Sugar Lake Oil Field, owned and operated by Vrana Petrochemicals, a division of the multinational conglomerate Vrana Industries.

Given the strategic importance of these assets, Sugar Lake is home to two recently requisitioned military installations - Joint Air Facility (JAF) Sugar Lake (formerly Sugar Lake “International” Airport) and Camp Burnside (formerly Sugar Lake Marina). The military detachments in these bases are supported in local security and counterinsurgency actions by a number of private military contractors (PMCs). The most prominent of these is Ion Services, which operates out of an extensive facility in the port.

The security provided by these forces has encouraged the government to locate several of its displaced persons (DP) camps in Sugar Lake, housing citizens internally displaced by the virulent insurgency that wrack the country. Some of these refugees have voluntarily fled conflict zones, others have been resettled as a result of Ward of the Government Orders. Corporate Social Responsibility Pacts with a number of private enterprises, including Vrana Industries, provide these refugees with welcome opportunities to supplement their subsistence allowances with Productivity Credits by working in the local oil and port facilities. Insurgent and other criminal groups have tried to exploit the DP camps as recruiting grounds, but thanks to the vigilance of the government, the military and their PMC security partners, their efforts have been unsuccessful thus far.

The Vieilhomme Delta is a maze of bayous, channels and watercourses of varying size, and low-lying islands covered with tall marsh grass and patches of dense forest. The wetlands are infested with a number of anti-government militias. According to government sources, several of these insurgent groups are proxies for foreign states and non-state actors bent on the destabilisation of the country. Moreover, many insurgents are affiliated with international organised crime syndicates, who have made Vieilhomme Delta a highway for narcotic and arms, and human trafficking.

Features
Terrain dimensions: 8.2 km x 8.2 km
Terrain area: 67.1 sq. km (same area as Zargabad)
Heightmap resolution: 4 m/pixel
Elevation range: -15 m to +16 m
Approx 280,000 objects drawn from A1, A2, and A3; either AiATP or CUP Terrains is a required addon.
Vast majority of buildings enterable.
Low-lying river delta marsh terrain, with high marsh-grass and patches of dense woodland; many navigable bayous, bays, and channels.
1 large low-density urban area surrounded by levees, and several small outlying delta settlements.
1 large industrial port facility, with a number of different compounds, including a PMC base, several shipping container yards, and oil storage plants.
1 air-base, with extensive hinterland and associated radome installation, military camp, and fuel storage facility, all surrounded by levees.
1 military camp with extensive dock, field hospital and airmobile facilities.
A range of industrial facilities including several oil refineries and isolated outlying extraction rigs and installations.

Sugar Lake’s size, topography, ground cover, and locations make it perfect for amphibious operations involving boats, subs, and divers, and/or airmobile elements, as well as counterinsurgency search-and-destroy missions, and/or insurgency raids against military or industrial infrastructure and/or personnel. The various oil and port installations are suitable for close combat and MOUT. This is not an ideal map for extensive armoured maneuvers, aside from convoys. However, Sugar Lake does offer a chance for amphibious vehicles to shine.

This addon is released under the Arma Public Licence Share Alike (APL-SA) licence

REQUIRED Addons: CUP Terrains OR All in Arma Terrain Pack (note AIATP is no longer being updated, so CUP Terrains is recommended)

BIS Forum Link: https://forums.bistudio.com/topic/185888-sugar-lake-67-sq-km-river-delta-terrain/

Video showcase by MS Leveldesigns: https://youtu.be/yh9K-EBPIRM

Video Zeus flythrough by Hisashi Nagato: https://www.youtube.com/watch?v=e32i4BkkyI8

Known Issues:
1: The row of buildings at grid 056978 has a weird lighting glitch, where they do not appear to reflect the ambient artificial light after dark. However, it will reflect vehicle lights, and lights placed via Zeus.
2: A3 water is invisible through A2 windows, which gives players x-ray underwater specs when looking through them.
3: Since v1.2, running Sugar Lake with All in Arma Terrain Pack, produces an annoying, but harmless error message requiring the CUP_Ca_Plants_E2 addon when launching Arma 3. Select OK to close the message and resumes the game launch. As of this release, Sugar Lake is still fully compatible with the All in Arma Terrain Pack.
4: Some of the A2 trees do not play nice with the new A3 lighting.


Credits & Thanks:
Silola for the outstanding X-Cam mod, with which most of the objects in this terrain were placed, and without which this terrain would have been delivered in multiples of the time and fractions of the quality.
CAPTNCAPS (teamproskill) and FSF for their ever helpful Terrain tutorials.
Bushlurker, M!lkman, Jakerod, Uro, Aus, and the many others who offer help and advice in the Arma 3 Terrain forums.
Mikero, whose tools underwrite most of the the Arma modding community.
Gav for alpha testing.
BIS for producing the Arma series.

Popular Discussions View All (1)
0
Feb 19 @ 2:02am
Sugar Lake Patches
Ph¡l
< >
56 Comments
Gryper Mar 5 @ 1:57am 
This is a great map. My favorite of all. I had to stop my game just to come here to say so.
GIB CHECHENS Feb 18 @ 6:43pm 
Totally gorgeous map, love just driving around it in the old UAZ and jumping over canals and ditches. Total blast. Could be an easy proxy for a Special Economic Zone in W. Africa/SE Asia or Latin/S. America, or maybe just a particularly modern area. Are you still working on it?
Ph¡l Feb 18 @ 9:52am 
Really amazing map !
Ive made a patch to change the muddy water to Tanoa water if someone needs it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1659889467
SnakeDoc | 85th Feb 8 @ 11:01pm 
Does this require cup_core and cup_terrains? with just core Im getting "Addon Suger Lake requires CUP_Desert2_Data
woesinger  [author] Nov 26, 2018 @ 2:43pm 
@Belisario - thank you, I think. ;D
Belisario Nov 16, 2018 @ 8:50pm 
we just came from a mision on this map, everybody hated the swamp, the water, the tight spots where the boat seems to fit but it doesnt so you have to push it, the limited view due to the vegetation, being shot from the grass, etc: mission acomplished, this map is really well designed, specially the bayou, its a bloddy mess to move around there, the main enemy is the terrain, cheers for that and keep the good work
Plague Doctor Oct 22, 2018 @ 4:56pm 
Please try to fix the remaining known bugs - especially te lighting one - this map is too good not to be perfect!
Cuddles The Cheese Jul 25, 2018 @ 9:12pm 
This is a great map! I wanted to ask if this map is still indexed by the ALIVE modules? Thanks!
[ARES] Glenn Lambert Jun 15, 2018 @ 12:56pm 
Best map ever!
woesinger  [author] May 8, 2018 @ 6:27pm 
Great to hear that, Charlie! I always wondered about the frames people were getting.