Arma 3
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Sugar Lake
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
166.371 MB
Nov 8, 2015 @ 1:14pm
May 4, 2018 @ 6:07pm
13 Change Notes ( view )

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Sugar Lake

Description
by Major Desync (AKA Woesinger)

Background:
Sugar Lake is a township in the Vieilhomme Delta. A hub for oil exploration and extraction, Sugar Lake has extensive port facilities servicing a number of oil rigs and refineries in the surrounding wetlands. These include the Sugar Lake Oil Field, owned and operated by Vrana Petrochemicals, a division of the multinational conglomerate Vrana Industries.

Given the strategic importance of these assets, Sugar Lake is home to two recently requisitioned military installations - Joint Air Facility (JAF) Sugar Lake (formerly Sugar Lake “International” Airport) and Camp Burnside (formerly Sugar Lake Marina). The military detachments in these bases are supported in local security and counterinsurgency actions by a number of private military contractors (PMCs). The most prominent of these is Ion Services, which operates out of an extensive facility in the port.

The security provided by these forces has encouraged the government to locate several of its displaced persons (DP) camps in Sugar Lake, housing citizens internally displaced by the virulent insurgency that wrack the country. Some of these refugees have voluntarily fled conflict zones, others have been resettled as a result of Ward of the Government Orders. Corporate Social Responsibility Pacts with a number of private enterprises, including Vrana Industries, provide these refugees with welcome opportunities to supplement their subsistence allowances with Productivity Credits by working in the local oil and port facilities. Insurgent and other criminal groups have tried to exploit the DP camps as recruiting grounds, but thanks to the vigilance of the government, the military and their PMC security partners, their efforts have been unsuccessful thus far.

The Vieilhomme Delta is a maze of bayous, channels and watercourses of varying size, and low-lying islands covered with tall marsh grass and patches of dense forest. The wetlands are infested with a number of anti-government militias. According to government sources, several of these insurgent groups are proxies for foreign states and non-state actors bent on the destabilisation of the country. Moreover, many insurgents are affiliated with international organised crime syndicates, who have made Vieilhomme Delta a highway for narcotic and arms, and human trafficking.

Features
Terrain dimensions: 8.2 km x 8.2 km
Terrain area: 67.1 sq. km (same area as Zargabad)
Heightmap resolution: 4 m/pixel
Elevation range: -15 m to +16 m
Approx 280,000 objects drawn from A1, A2, and A3; either AiATP or CUP Terrains is a required addon.
Vast majority of buildings enterable.
Low-lying river delta marsh terrain, with high marsh-grass and patches of dense woodland; many navigable bayous, bays, and channels.
1 large low-density urban area surrounded by levees, and several small outlying delta settlements.
1 large industrial port facility, with a number of different compounds, including a PMC base, several shipping container yards, and oil storage plants.
1 air-base, with extensive hinterland and associated radome installation, military camp, and fuel storage facility, all surrounded by levees.
1 military camp with extensive dock, field hospital and airmobile facilities.
A range of industrial facilities including several oil refineries and isolated outlying extraction rigs and installations.

Sugar Lake’s size, topography, ground cover, and locations make it perfect for amphibious operations involving boats, subs, and divers, and/or airmobile elements, as well as counterinsurgency search-and-destroy missions, and/or insurgency raids against military or industrial infrastructure and/or personnel. The various oil and port installations are suitable for close combat and MOUT. This is not an ideal map for extensive armoured maneuvers, aside from convoys. However, Sugar Lake does offer a chance for amphibious vehicles to shine.

This addon is released under the Arma Public Licence Share Alike (APL-SA) licence

REQUIRED Addons: CUP Terrains OR All in Arma Terrain Pack (note AIATP is no longer being updated, so CUP Terrains is recommended)

BIS Forum Link: https://forums.bistudio.com/topic/185888-sugar-lake-67-sq-km-river-delta-terrain/

Video showcase by MS Leveldesigns: https://youtu.be/yh9K-EBPIRM

Video Zeus flythrough by Hisashi Nagato: https://www.youtube.com/watch?v=e32i4BkkyI8

Known Issues:
1: The row of buildings at grid 056978 has a weird lighting glitch, where they do not appear to reflect the ambient artificial light after dark. However, it will reflect vehicle lights, and lights placed via Zeus.
2: A3 water is invisible through A2 windows, which gives players x-ray underwater specs when looking through them.
3: Since v1.2, running Sugar Lake with All in Arma Terrain Pack, produces an annoying, but harmless error message requiring the CUP_Ca_Plants_E2 addon when launching Arma 3. Select OK to close the message and resumes the game launch. As of this release, Sugar Lake is still fully compatible with the All in Arma Terrain Pack.
4: Some of the A2 trees do not play nice with the new A3 lighting.


Credits & Thanks:
Silola for the outstanding X-Cam mod, with which most of the objects in this terrain were placed, and without which this terrain would have been delivered in multiples of the time and fractions of the quality.
CAPTNCAPS (teamproskill) and FSF for their ever helpful Terrain tutorials.
Bushlurker, M!lkman, Jakerod, Uro, Aus, and the many others who offer help and advice in the Arma 3 Terrain forums.
Mikero, whose tools underwrite most of the the Arma modding community.
Gav for alpha testing.
BIS for producing the Arma series.

Popular Discussions View All (1)
1
May 2, 2019 @ 4:14pm
Sugar Lake Patches
Phil
65 Comments
Boss-Starstreams Jul 12 @ 8:58pm 
I don't even have words. This map blows away everything and your maps play so smooth for how much content you add. I love the unique imagination. Beautiful! How does this map only have 4 stars and all these other junk maps have five. Give me a break. Take your heads out of your A and give this guy 5 stars.
aaronbok Dec 17, 2023 @ 4:22am 
Just used map for our weekend coop mission. Great Fun. Posted a short Video. Thanks again for a great map!:steamhappy:
birbguy v4.02 Oct 14, 2022 @ 8:05am 
Hey, I am one of the co-founders of Project America. Please get ahold of me I would like to see about helping you remastering your terrain with our Objects Core pack.
agent barack Apr 11, 2022 @ 6:04pm 
dropping in the year 2022 to say this map is underrated and excellent
Agent Saucy Jul 18, 2021 @ 1:36am 
Nice terrain, but some of the asset placement is quite frankly subpar.
Adeptus (No headsets) Apr 25, 2021 @ 11:32am 
Wheres the sugar
HKurban Mar 16, 2020 @ 12:21am 
Love this! One of the few maps that could really pass for somewhere in the US, specifically coastal Louisiana or Mississippi. On top of that it's a very unique terrain with its own challenges, and nothing on the map really feels forced or too out of place. Well done!
LEE O C Dec 30, 2019 @ 9:30am 
wow looks boss
DockeZ May 26, 2019 @ 1:39am 
Really gorgeous terrain!
Gryper Mar 5, 2019 @ 1:57am 
This is a great map. My favorite of all. I had to stop my game just to come here to say so.