Nuclear Dawn

Nuclear Dawn

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File Size
52.542 MB
Nov 5, 2015 @ 12:14pm
Nov 11, 2015 @ 10:27am
4 Change Notes ( view )

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Ninja Skirmish - Stealths only!

An updated version of sk_metro with a twist.

Most of the work has been in changing the lighting/fog, and fixing the flow of Metro to suit run-and-gun gameplay, and improving the traversability of certain areas. Bots only work offline.
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ᵡᴳḽᴰ::Vertex Nov 11, 2015 @ 11:36am 
I'll whip up some sourcemod code when I get a chance to control the class of players and bots.

Also, this is not compatible with xG servers unless control is surrendered to the bot_quota cvar.
Cyan  [author] Nov 11, 2015 @ 11:24am 
Ah sorry, I forgot that I intended bots to be only for offline single-player. It's the only way I could get the bots to cloak. Maybe I'll be able to figure out another solution in the future, but for now people can at least test the gamemode offline, or a server admin can prevent bots from spawning if they want to run the map on their servers.
ᵡᴳḽᴰ::Vertex Nov 11, 2015 @ 11:17am 
sv_cheats 1 cannot be used. It let's game clients use hacks (like flying around the map), disables acheivements, level progression, opens an exploit to crash clients on server etc.
Cyan  [author] Nov 11, 2015 @ 10:47am 
Thanks for the feedback! I've updated the bots so that only the server admin can 'unlock' the bots (see change notes for details).

I recommend using 'ent_fire bot_generate_ct# enable' to spawn bots, replacing # with a number [1-6], each bot_generator outputting two bots each (so maximum twelve per team). Please note that they can be disabled, but cannot be re-enabled for some reason.

It is possible to add bots using bot_add_ct or bot_add_emp, but most of them won't spawn (due to the Stealth kit restriction) and just appear on the scoreboard.
ᵡᴳḽᴰ::Vertex Nov 8, 2015 @ 1:15am 
Bots are a bit problematic having a setup like that. It's not compatible with server plugins. If you could simply control their class and keep on the regular cvar that would be compatible.