Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

60 ratings
Grow Plants and Plant Resources
File Size
0.008 MB
Nov 4, 2015 @ 12:03pm
Nov 11, 2015 @ 8:04am
2 Change Notes ( view )

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Grow Plants and Plant Resources

Allows players to generate Resources directly.

Works with both, the Classic Version of the game and Rising Tide.


IMPORTANT: The Devs have STILL not fixed the bug that messes up unit action buttons. To prevent this, you have to acvitate all the mods you want to use, then hit 'Next' and let the game configure the Game Files. Then Hit Esc and let it configure the Game Files a second time. It will then work properly for the Rest of the Session.


This is a mostly experimental Mod that I was working on prior to Rising Tide and then... sort of forgot about. It's not "finished" yet and does not include all resources - but the stuff that is included works. In its current form this mod adds 4 technologies to the game that allow the player to create new Resources on the map, as well as a few buildings that synergize with different kinds of resources to allow for new and unique strategies.

Currently Fruits, Fiber, Fungus, Tubers, Chitin, Resilin, Coral and Basalt can be unlocked.

The Technology 'Fertilization' - a leaf-tech of Chemistry - allows you to build a new Worker - the Grower (which costs 2 Petroleum each) - that is used to spawn all Resources, as well as the Improvements for Fruits, Fiber and Fungus - but you will need to research more advanced Technologies to unlock the other Improvements.

Generating new Resources takes relatively long and each Resource has their own Terrain Requirements (documented in the tooltip). Most of the Buildings that can be unlocked are National Wonders that can only be built once, so it's probably a good idea to lay out a general Strategy very early and settle your cities accordingly to get the maximum benefit.

Also, the Worker Unit requires Petroleum - don't forget that use can use Strategic Balance in the Setup Options if you want to make sure to have some around. In Rising Tide you can also start the game as the Slavic Federation or use your spies to gather more on the Black Market if you want to extend your grower count up to the maximum of 5.
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Venusaisha Apr 5, 2018 @ 5:19am 
intrusive igneous rocks can grow. these are ones created by magma cooling below the surface. The slower magma cools the more time there is for crystals in the rock to grow and expand. this only occurs during the cooling process. once a rock cools it has a fixed size that is only affected by processes such as weathering or plate tectonics. Proper chemicals , heat like magma or tech , coolings tech like fire extinguisher sorts , light LAser GEOdynamics. Science!
-1 Stability Hit Jun 13, 2017 @ 10:10pm 
nicolas.hajjar 14 Jan @ 10:13pm
this mod is very fun, but why can you grow basalt? growing rocks?

f****** magnets
Ryika  [author] Feb 27, 2017 @ 9:27am 
Short answer: No, it's not compatible.

Long answer: Combining both mods shouldn't cause any errors, but because Codex changes the strength and position of techs and buildings, and because Resources are a lot stronger in Codex, I wouldn't recommend using both at the same time, because balance will go all over the place.

If you don't care about balance, then you should be good to go. At least I can't see a reason for why they shouldn't work together - haven't tested it myself though.
theshadowscythe Feb 27, 2017 @ 8:32am 
Any ideas if this will be compatible with the CODEX mod?

Asking for once I finally finish my current series.
davidchaoswolf Feb 26, 2017 @ 8:40pm 
Ryika could you try to bring back or remake the (Non-human Sponsor: Civilized Aliens By-Alterd-Rushnano)
Ryika  [author] Jan 14, 2017 @ 11:07am 
Well, it's the future! They do some science stuff, then rocks start growing. ;)
nicolas.hajjar Jan 14, 2017 @ 3:13am 
this mod is very fun, but why can you grow basalt? growing rocks?
OrdoMalleus Dec 23, 2016 @ 1:43pm 
Can i grows afinity resources with this mod??
kuhnag75 Sep 22, 2016 @ 3:39am 
Thank you so much for this mods ! And the others too !!! :steamhappy:
Echo Seven Aug 18, 2016 @ 12:36am 
Thank you! Especially for the tips in your mods about pressing escape, this has prevented so much frustration!