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Fraps 3.5 adds the much requested feature to allow AVI movie files larger than 4 gigabytes. Fraps will now write hybrid OpenDML/AVI files and allow large movies on NTFS drives. There's still an option to split at 4 gigabytes for legacy AVI 1.0 support.
Please be aware that the minimum system requirements have changed in Fraps 3.5.0. We now require a CPU with SSE2 instructions (Pentium 4 & above). Windows XP or higher is also now required. If you have an older system (Win2K or non-SSE2 CPU) you can still download the previous Fraps 3.4.7 release from the download page.
Fraps 3.5.99 - 26th February, 2013
- Fixed counter not appearing in Aero desktop (DWM) and DX10 games after latest Windows Update
Fraps 3.5.9 - 30th August, 2012
- Fixed crash when initiating loop recording - Fixed periodic stutter for some users during loop recording
Fraps 3.5.8 - 22nd August, 2012
- Fixed intermittent crash recording from OpenGL games - Fixed crash when unable to access sound device - Fixed minor memory leak with Win7/Vista sound recording - Fixed crash encountered by some users when ending a recording
Fraps 3.5.7 - 14th August, 2012
- Fixed audio sync in long recordings for Windows XP users - Fixed problem taking screenshots from DWM even with counter on screen - Fixed 64-bit DirectX 11 games always being recorded in lossless RGB - Fixed corruption in video when audio source set to 11.25kHz - Other minor bug fixes
Fraps 3.5.6 - 21st July, 2012
- Fixed microphone drifting out of sync in long recordings under Windows 7 & Vista - Fixed clipping with audio sources greater than 8 channels - Fixed audio from mono USB devices only appearing in left channel - Reduced latency of capture from external inputs
Fraps 3.5.5 - 12th June, 2012
- Fixed black borders captured around GameMaker based games - Fixed crash in D3D10/11 video recording with 64-bit applications - Fixed scrambled colors saved with some 10-bit color modes
Fraps 3.5.4 - 30th May, 2012
- Improved capture speed for D3D8 games - Fixed Max Payne 1 not recording when AA enabled - Fixed error when initializing DirectX on Windows 7
Fraps 3.5.3 - 27th May, 2012
- Fixed micro-stutter in recorded video after temporary framerate drop - Fixed missing video frames in some games after rendering paused - Fixed bug causing error message on startup for some users
Fraps 3.5.2 - 20th May 2012
- Fixed missing audio at end of long recordings - Fixed error preventing movie playback in Windows Media Player - Fixed screen freezing when starting video capture in Minecraft & other OpenGL games - Fixed crash during video mode switch in DosBox
Fraps 3.5.1 - 18th May 2012
- Added support for exFAT drives writing larger than 4 Gigabytes - Fixed crash when large custom resolutions used in game
Fraps 3.5.0 - 26th April 2012
- Support for large AVI movie files (above 4 Gigabytes) on NTFS drives - Added option to split AVIs at 4 Gigabytes for legacy AVI 1.0 support - Fixed loop recording using large amounts of disk space for short clips - Fixed benchmark logs not being saved if game was quit before benchmark ended - Fixed View folder not opening window on some machines
- NEW MINIMUM SYSTEM REQUIREMENTS: CPU with SSE2 required (Pentium 4 & above) - Windows 2000 is no longer supported (Windows XP & above)
Selecting "Start Fraps minimized" will hide the Fraps dialog screen when you launch the program. Fraps can still be accessed through the icon in the system tray.
Selecting "Fraps window always on top" will ensure the program window remains visible even when switching to another application. This option has no effect if Fraps has been minimized to the system tray.
If you'd like Fraps to be loaded when you turn on your machine enable the "Run Fraps when Windows starts" option.
Fraps also supports separate LCD screens on keyboards such as the Logitech® G15™. If you have a supported keyboard you will see the option to "Display status on keyboard LCD". Enabling this option will allow you to see FPS graphs and other identifiers on the keyboard while playing your games. If you have a G15 but do not see this option then you may need to install the latest G15 drivers available from Logitech's website. Does Fraps have a performance impact on the game? There is a small overhead associated with drawing the framerate on screen. This may vary depending on your system configuration, but should remain relatively minimal. The best way to measure it on your own system is to find a game that allows you to benchmark it and compare the results obtained with and without Fraps loaded.
When you are benchmarking the overlay is automatically disabled to provide the most accurate results.
If you are recording a movie with Fraps there can be a noticable impact on the game. This is due to all the extra work involved in saving the screen data to disk.
FPS (Frames Per Second)
What do the options do?
The Overlay Display Hotkey lets you assign a button that will toggle the frame rate counter between the four corners and off. To change the Hotkey, click in the box and type a new key to be assigned this function. Clicking Disable will stop the Hotkey from having any effect.
The Benchmarking Hotkey lets you assign a button that can be used to determine the average frame rate between any two points in a game. To change the Hotkey, click in the box and type a new key to be assigned this function. Clicking Disable will stop the Hotkey from having any effect.
The overlay corner indicates the region of the screen that the framerate counter will be displayed in. Choose a corner that doesn't obstruct important information in the game's display. If you select Disabled the frame rate counter will not be displayed on screen.
Selecting "Only update overlay once a second" will only change the frame rate counter once a second.
Selecting "Save frame rate to file each second" will output the frame rate once a second to the file FRAPSSEC.TXT in your Fraps directory. This option is deprecated and has been removed in Fraps 2.7.0. Use the detailed FPS statistics option to get individual CSV files for each benchmark run.
The "Stop benchmark automatically" option allows you to specify a fixed duration for the benchmark. Once the number of seconds has elapsed the benchmark will automatically stop and the results will be written to disk.
Finally, detailed benchmark statistics can also be saved to disk. These are written in standard CSV files that can be imported directly into a spreadsheet. All files are automatically named/timestamped and saved in the benchmarks subdirectory. Currently there are 3 files written for each benchmark when this option is enabled:
FPS - Contains the frame rate value for each second of the benchmark frametimes - Contains the time (in milliseconds) of every frame that was rendered in the benchmark minmaxavg - Contains the total frame count, benchmark duration, minimum, maximum, and average frame rate values.
How can I average the framerate between two points? While in the game press the key you assigned to the Benchmarking Hotkey. This will mark the start of where averaging is to take place. A green box is displayed to let you know that logging has begun, and then the counter is removed for maximum accuracy. When you want to end the benchmark, press the Hotkey again. The average framerate will now be displayed in a red box. Full details are also saved in the file FRAPSLOG.TXT in your Fraps folder, and into the benchmark directory if you have detailed statistics enabled.
What is the maximum framerate Fraps will show? Fraps will show a maximum framerate of 9999 fps on screen. If you need to know precise framerates above this you must use benchmarking and find out the value from FRAPSLOG.TXT, or from the detailed statistics (if you have this option enabled).
Why doesn?t Fraps show above 30fps, 60fps, 75 fps (or any other framerate) in my game? This can be due to several reasons.
Many games have internal limits that prevent them rendering faster than a certain framerate. In some cases this can mean they are locked at a maximum framerate of only 30fps.
Another possibility is that you have Vsync enabled. Vsync is used to synchronise the output of your graphics card with the display of your monitor. When your graphics card has finished rendering the next frame it waits for the monitor to finish displaying the current one before switching to the new one. This means that the maximum framerate you can obtain will be equal to the refresh rate of your monitor (which is usually 60hz, 75hz, 85hz, or 100hz).
If you disable Vsync then your graphics card will continuously render without waiting for the last frame to be displayed in its entirety. With fast graphics cards this means that your monitor may switch to a new frame halfway down the screen. This effect is known as tearing as there appears to be a visible line separating two different halves. Due to this, you should generally leave Vsync enabled except when benchmarking.
Screen Capture Questions
What do the options do?
You can select the folder where Fraps will store all screenshots in. By default this folder is the same as the directory you installed Fraps into, but you can customise it to save anywhere on your disk. Click the Change button to select a new folder, or the View button to show the current contents of the folder.
The Screen Capture Hotkey lets you assign a button that will take a screenshot of the game screen. To change the Hotkey, click in the box and type a new key to be assigned this function. Clicking Disable will stop the Hotkey from having any effect.
Screenshots can be saved in Windows Bitmap (BMP), JPEG (JPG), Portable Network Graphics (PNG), or Targa (TGA) format.
Selecting "Include frame rate overlay on screenshots" will include the Fraps frame rate counter on your screenshots. If the frame rate overlay is disabled, no counter will be saved on your screenshots.
What is the maximum resolution supported by the screen capture? Screenshots can be taken in games running at resolutions up to 2880x1600 or 3840x1200.
Video Capture Questions
What do the options do? You can select the folder where Fraps will store all movies in. By default this folder is the same as the directory you installed Fraps into, but you can customise it to save anywhere on your disk. Click the Change button to select a new folder, or the View button to show the current contents of the folder.
The Video Capture Hotkey lets you assign a button that will record movies of the game. To change the Hotkey, click in the box and type a new key to be assigned this function. Clicking Disable will stop the Hotkey from having any effect.
Choosing Half-size will store the movie at half the resolution of the game screen. Full-size will store the movie at the same resolution as the game screen.
You can choose the frame rate of the output movie from 25fps, 30fps, 50fps, 60fps, or a custom value up to 100fps. Higher values result in smoother playback but will increase the file size. Some video editing programs will treat movies recorded at 25fps as PAL, and those captured at 29.97/30fps as NTSC.
Welcome to the FrapsTM website! Fraps is a universal Windows application that can be used with games using DirectX or OpenGL graphic technology. In its current form Fraps performs many tasks and can best be described as:
Benchmarking Software - Show how many Frames Per Second (FPS) you are getting in a corner of your screen. Perform custom benchmarks and measure the frame rate between any two points. Save the statistics out to disk and use them for your own reviews and applications.
Screen Capture Software - Take a screenshot with the press of a key! There's no need to paste into a paint program every time you want a new shot. Your screen captures are automatically named and timestamped.
Realtime Video Capture Software - Have you ever wanted to record video while playing your favourite game? Come join the Machinima revolution! Throw away the VCR, forget about using a DV cam, game recording has never been this easy! Fraps can capture audio and video up to 7680x4800 with custom frame rates from 1 to 120 frames per second!