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Looking into the summoner issue, it looks like progression of the summons is strictly linear. Boosting the summons in the endgame would mean that they would enjoy an even stronger boost in the early game.
I had an idea but it would require the creation of new skills, which is not possible in the current build of the editor. I would like to give the Summoner copies of the passive booster skills, available at higher level. This would help him stay relevant at higher levels.
as far as I understand, switching it on and off should work. However, learned skills, skill levels and attributes will not change retrospectively. This means if you paid 2 skill points to increase a skill level, you will not get the points back when you change to a mod where the skill is cheaper.
I don´t know what happens with the number of random encounters. I suppose they are saved as soon as you enter an area the first time. So if you change to a mod with lower encounter numbers, it will not apply to already visited areas.