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Pankapu: the Dreamkeeper
Platforms: PC, Mac, Linux
Languages: English, French
Players: Single-player
Oct 30, 2015 @ 3:38pm
Sep 21, 2016 @ 9:05am

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Omnia Express n°4
And this, it is how the music is done in Pankapu
1st step – The order

It’s the first step. Jérôme, our very own artistic director, asks me for a music, for a level, a story event, or a character.

2nd step – The theme writing

The idea will be to create a melody that'll match, in this case with the character of Mio.

So I create the theme in the most pure possible way with my keyboard so I can be as neutral as possible.

Recording Mio's theme

For the required theme, I choose a 3-part melody. The first one oscillates between major harmonies (joy) and minor (sadness) ; the second part is much more focused on comfort and hope, and finally the 3rd part takes again the first theme by slightly changing the harmonies to give a different colors.

For the required theme, I choose a 3-part melody. The first one oscillates between major harmonies (joy) and minor (sadness) ; the second part is much more focused on comfort and hope, and finally the 3rd part takes again the first theme by slightly changing the harmonies to give a different colors.

3rd step - The arrangement and the orchestration

We are now entering the most complex phase to me. As a matter of fact, once the melody is obtained, I now need to arrange it and orchestrate it according to the needs of the theme.

Let’s talk in technical terms: I work with Logic Pro, a Mac software, with two MIDI software (a Yamaha CLP, to play and and a Komplete Kontrol for the effects and the potentiometers). The MIDI keyboards are control surfaces; they don’t produce any sound but allow you to send information to my sequencer (Logic Pro). This one transforms the information into sound according to plug-in (samples or not) that I open.

Let’s get back to business. I own a huge quantity of instruments (about 15 000 sounds… I especially use the Komplete series, Albion from Spitfire, and the orchestral suites from East West), which makes an important amount of available samples. In order to choose, I opt for some sound families or certain software in accordance to demand.

In general, I talk with Jérôme through many emails before arriving to the final idea. Here’s how it happened here:

WIP n°1

I first of all proposed to him an instrumental atmosphere developed in one of my pieces.

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He was okay with it regarding the form, but not in substance, “way too depressing”.

WIP n°2

I got back to work and I sent him this version of the theme :

I then mixed acoustic instruments and pads.

I kept the idea of plenitude with round and plain basses. For the crystalline side I used light electronic bells.

WIP n°3

Jérôme asks me to pull off the basses because that makes the music depressing. Without bass, I think something is missing, but I still send it back.

To Jérôme, the ringings right at the start would need to bring a light note, then, coupled with chorus, the result will be perfect! You would need to put some more lightness in the melody, for it’s globally too bulky.

WIP n° 4

I modify again and enrich it with light percussion. I opt for children chorus singing “Heaven Is The Light” (How beautiful technology is…). I’m starting to hit the bull’s eye.

You may have noticed a dissonance in the children chorus harmonies. That effect was wanted but I’ve decided to change that, upon Jérôme’s advice. I add a line of kettledrums, of Drum Bass and Easter Island Hit to fill up the low frequencies. I add chimes and voices on some passages to bring some divine elements and here comes the pre-mastering version !!!

4th step – The mastering

It’s about upgrading the standards of the song but also about polishing it to the standards of the rest of the soundtrack. In order to do this, I don’t use external software, for now I prefer to use Logic and create my mastering by using the same methodology. I then apply different effects to the song (equalization, compressors, expanders, stereo, spreader, limitors). This inflates the sound and balances the levels.

That’s it, you know everything. I propose as a bonus to listen to the same theme but differently orchestrated. This time is a symphonic version (I’m a huge fan of orchestral versions…).

Orchestrated version

The work is different here for every instrument and every musical phrase are reworked to humanize everything… It’s a lot of time and work… But this is another story…

We hope you liked this Update, don’t hesitate to tell us what you think of it. See you soon in the Land of Dreams!
All the Too Kind Studio Team

Pankapu: The Dreamkeeper is a 2D episodic action/platformer.

The first chapter is planned for the first quarter of 2016.

The main purpose of PANKAPU is to go back to the roots of old school Action/Platform games. The ones we grew with, simple and fun. In addition, we want to add a strong story mixing humor and imagination.

Djaha’Rell is a child whose nights are regularly troubled by nightmares. In order to overcome his fears, his father tells him the story of Pankapu, the Dreamkeeper . The player is then invited to live the adventures of the tiny warrior through the eyes of Djaha'Rell .

The game is a projection of Djaha’Rell’s mind, and it all takes place inside this imaginary world. In this way, most of the characters and situations come from his troubled past, and the player, if he/she is a little bit curious, will find the parallel between these two stories.

Pankapu: the Dreamkeeper is mixing platformer, action and role play. The goal of the gameplay is to be dynamic with a clear understanding of the pattern in order to immerse you directly into the action.

During his quest Pankapu will bear different Aegis, each one acting like a specialization and switchable in real time, fully changing the skills and weapons of our hero.

Every Aegis has a skill tree that can be upgraded to give new powers. These abilities will be unlock as you (re)explore the levels. This system is called Nebula.

Let's make this Dream come true!

We are nothing without the community, so thank you again for your interest and support. All the team from Too Kind Studio is looking forward to collaborating with you, let's make something big together!

Popular Discussions View All (1)
Nov 30, 2015 @ 10:43am
Awesome game!
< >
Ianto Jun 13, 2016 @ 5:22pm 
J'ai pu tester le jeu au Stunfest (et piquer plein de badges) et j'ai hâte de pouvoir l'ajouter à ma bibliothèque et d'en découvrir un peu plus sur Omnia ! :tlove:
javierucu Feb 11, 2016 @ 1:34am 
Hi, I am a newbie soundtrack composer. I made a demo reel. Do you think my music is good enough for your game? Thank you, sincerelly.
Papi Pétou Dec 2, 2015 @ 6:34am 
ok thank you:steamhappy:
Too Kind Studio  [author] Nov 18, 2015 @ 5:24am 
Hi everyone thank you for your message and thanks @arshenei21 for passing the info^^ I just done an update about it. So yes the new dead line for Pankapu on Kickstarter is for the 11 of December at 11.59 CET. Let's spread the word about this dream^^
We love you all!
arshesnei21 Nov 17, 2015 @ 12:40pm 
Kickstarter has extended the deadline (see update) Let's spread the word about this awesome game and fight back the Nightmares!
MONTEIRO Nov 15, 2015 @ 6:47pm 
JungyBear Nov 15, 2015 @ 2:32pm 
Your art style is awesome!
Frogmite Nov 14, 2015 @ 11:25pm 
Hey guys i did a review for this game these guys are awesome please check it out and download the demo yourself
Sudah Kuduga, Miidin!!! Nov 12, 2015 @ 11:20pm 
Hope will good
Too Kind Studio  [author] Nov 9, 2015 @ 8:59am 
Thank you all for your support, we have been greenlit. You are amazing!

We have just uploaded a new Alpha of Pankapu on our Kickstarter Page

We have been working hard on this demo for several weeks. It is an enhancement of the Alpha we shown during the Paris Games Week event with the feedback we received from the players.

We are now proud to share it with you. It includes in exclusivity two Aegis, Bravery and Ardor, playable and switchable in real time.

It is a Work in Progress, but we think it's a good start if you want to make your own idea about the game and its first areas.

As a last word, this game can't be made without your help. You already done a lot but there still a long way to go if we want to reach the stars. So please share, share, share the word^^. If you like the game, maybe your friends or family would like it too.

Thank you so much for your support.

We love you all!