Counter-Strike: Global Offensive

Counter-Strike: Global Offensive

1,140 ratings
Surf Greatriver 2015
Tags: Arms Race, Map
File Size
14.981 MB
Oct 30, 2015 @ 6:06am
Jul 9, 2017 @ 5:54pm
2 Change Notes ( view )

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Surf Greatriver 2015


2015 was a great year for Source, which is why I decided at that time to redesign one of the most popular surf maps of all times: surf_greatriver (by Black). There are a few reasons why I felt this remake was necessary:

1. The original map lacked many aestethic appeal. I decided to give it my abstract, freeminded design with a modern coat to it.
2. Nearly All ports have been more or less unsuccesful. Some that are succesful are still riddled with water problems and lighting errors.
3. I have always wanted to remake a map, preferably a surf map in order to boost and support the surf community on Global Offensive. With that said, the last update to this map signed the end of my personal free input and time for the surf community.


Greatriver 2015 tries to simulate a (sc)ion-like, futuristic feeling in an otherwise wordly setting, taking into account the name it bears by the inclusion of rivers and the wide open sea as skybox. I wanted to respect nearly everything of the original greatriver in terms of technicals and movement, so I didn't went crazy in renewing the ramps completely or adding new gimmicks or things that would derive from the original gameplay.

A few changes however should be listed right here:

No more 3D skybox elements. The hill is, and will always remain ugly. In my opinion it plays an insignificant role in visuals and gameplay (at least in this version), so I removed it. The MyPlex logo was also removed and all forms of clan-advertisements were eradicated.
Due to a majority of dislikes towards both the grenade room and the lasers in jail, I decided to remove them. They play no part in the concept of surf and are purely there for imbalancing the skill in surfing.
Undershotty has been removed. Unfortunatly this might be a controversial change, and is probably the only big change compared to the original xDre4m version.
Cubemaps, water reflections, soundscapes and additional sounds have been added. Radar and optimised navigation file are available and a loading image + description are included.
Respawnable weapons included as of v1_1. Only weapons with an effect are respawnable. Trolling by picking up and throwing away weapons is impossible, as there are weapon_managers in the map for every (respawnable) weapon available.
Fixed ramp errors on models by tweaking the collision models. No sudden stops are possible anymore.
Fixed teleport bug that would randomly teleport you from bottom to either top or top of garage. It should only teleport to top as it does now.
Fixed jaildoor bugging out when both buttons were used simultaneously. No conflicts possible, and the animation now plays accordingly.
Added particle effect under the waterfall. Will ONLY work on servers that have a precacher plugin (just like zombie escape servers have).
Final graphical improvements have been added (including tweaked lighting from the sun as well as lights in garage and jail, HDR tonemap controller and bugged brushfaces).


This maps' latest improvements and suggestions from other players has been included. I have been cooperating with a professional surf player whilst designing the new version, but that shouldn't keep anyone from going forward and voicing their opinions. Any future changes are, as of the latest update, unlikely to happen. Should you (client or clan) wish to see some significant changes, then I'm open for discussion.

Should a clan wish to have his/her own version of surf_greatriver_2015, then please contact me. No derivates are allowed to be made. Ports are also not allowed, I will be porting the map myself to CS:S, in which case it will have its own page.

Hope you enjoy the map, and see you in the comments section below!
Popular Discussions View All (8)
Jan 2, 2016 @ 4:54am
Русские как вам?
ム Weyz
Nov 1, 2015 @ 10:56am
Surf professionals and feedback (Explanation behind the changes!)
JorisCeoen (GamingReviews)
Nov 2, 2015 @ 10:41am
Bugs, easter eggs and
Space Burger CD
< >
ragequit Feb 12 @ 5:21am 
how can i install this map ?
Baumi :*STATEMENTS Dec 30, 2018 @ 4:13pm 
First of all I can say that I really enjoy your map, but i have some question. Expacially this wating room outside the map is confusing me, because i see no point in having it in or is there a way to get into in vanilla? Furthermore there are some Weapons like the ones at top of prison that seem unreachable. New Fetures :>?
kIIwi.cmd Sep 23, 2018 @ 5:19am 
VLADIMIR POUTINE Jun 7, 2018 @ 6:44am 
very nice to learn surf and surf
braided ass hair Mar 17, 2018 @ 6:00pm 
Love this map... one thing i would like to know is how to make bhop increase speed for when im playing offline, so like a console command.
Lancerツ Mar 15, 2018 @ 5:21pm 
very bad
Caboreira Jan 22, 2018 @ 2:54am 
Can i dowoland old version?
Caboreira Jan 22, 2018 @ 2:52am 
Now it's works thanks
Caboreira Jan 22, 2018 @ 2:46am 
Ok thanks, for answer. I really like this map in counter strike source
JorisCeoen (GamingReviews)  [author] Jan 22, 2018 @ 2:08am 
@CabreraYT if weapons don't spawn AT ALL (= no weapons on the locations they should spawn normally), then it means you are probably joining the map under the Arms Race game mode, or deathmatch or something like that.

To fix this, make sure to launch a random map (de_dust2 is fine) under the classic game mode, and then when you're in the map, type this into the console: 'changelevel' and then the name of my map. It should now carry over the classic settings into this map and make the weapons spawn again.

If that doesn't fix it then something is wrong, but the weapons should spawn under normal circumstances.