This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC, Mac, Linux
Languages: English
Players: Multi-player
Oct 26, 2015 @ 7:11pm
Jan 26, 2016 @ 7:42pm

View Rivalry in the store

Store page
Recent Announcements View All (3)
Rivalry is now available for sale on Steam Early Access!
Rivalry will soon be on Steam Early Access!
Release date: Early 2016
As the result of a successful Kickstarter for the marketing on his game at PAX , 14 year old Kew McParlane is presenting 'Rivalry', playable wireframe of his turn based two player sword fighting game of deep strategy and hilarious fun.

Quotes from alpha testers
“It’s basically sword chess”
“This game is made to be YouTubed.”
“This game had our office in stitches, great fun! ”
"It's the 'Octodad' of swordfighting games"
"It's like QWOP with knives"

In Rivalry two players take turns at moving their rag-doll character’s limbs and weapons until one is victorious. While the beginning stages of each game captures the strategic essence of swordplay, as damage and limbs are taken, the endgame turns rather Pythonesque.

Imagine a game that's a turn based strategy game, mixed with a side scrolling fighter and then add some rag-dolls and you've got Rivalry.

Can I play it now?

Yes. There is an HTML5/WebGL Playable Wireframe - {LINK REMOVED}

It Looks Unfinished?
At this point it's a playable wireframe but the core game mechanic is there and the game is playable and fun. It just needs a visual style applied.

He is following the advice given by most Indy game developers of "Crowdfund your marketing", "Market your game early" and "The best crowdfunding is sales".

He wants to get on Steam (Early Access) to fund further development to pay for an artist to style the game and for servers to host a tournament mode and weapon combo high score tables.

if you attended PAX Australia in 2015 (Oct 31 to Nov 1), Kew and his dad were there demonstrating Rivary to all comers at Stand 48 in the PAX Rising section. Check out {LINK REMOVED} for photos and videos of this event. His dad and he were simply blown away by the response of the crowd at PAX.

Why Steam?
He is hoping to get it into Steam to fund artists for the visual style and servers for an online tournament mode. Despite its unfinished look it's deceptively complex and fun to play. Based on how much time people seem to spend crowding around it when we show it, highly addictive too.

At this point it's a single box arena but he plans to add different/larger areas. Fights on steps etc.

He is also trying to get interesting weapons in there that each have unique strategic advantages/disadvantages. I've had lots of fun chatting to him about these.

Current weapon list
Broad Sword (Double Edged Blade, heavy, some impact damage with pommel)
Rapier (Long but only tip sharp)
Dagger (Fast, Sharp but very short)
Katana (One side very sharp, the other side impact damage only).
Shield (Protection, some impact damage)
Axe (Deadly, but unwieldy).
Hammer (Unwieldy but high impact damage)
Scythe (Can hook players and drag them in - only inside sharp).

Rivalry is being published by My64K, a startup indie game company consisting of Kew and his father.

Kew KickStarted his way to PAX by running a successful campaign to fund his travel and accommodation, but the game itself the result of his dedication to indie gaming and a lot of extra homework! At PAX Australia on the 30th of October he launched the official Steam Greenlight campaign and demoed the latest playable wireframe at {LINK REMOVED}

Further announcements will be made at

A big thank you to everyone who supported the Steam Greenlight Concept Campaign. Not a single 'No' vote!!! Now let's get Rivalry into Steam!
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_FantasyName_ Jan 24, 2016 @ 11:26am 
My64K  [author] Jan 22, 2016 @ 2:41pm 
We are live in Steam Early Access!

Thanks everybody for your support!
Eaurius Jan 21, 2016 @ 8:05pm 
I vote yes, this game is exceptionally simple and elegant. Love the names for katana combo-Deadpool:steamhappy:
Kehkou Jan 21, 2016 @ 6:29am 
Hi ! Its looks like troibash mixing with chivalry in 2D! Greatful !!
PooFeet Dec 16, 2015 @ 3:48am 
congrats on the greenlight!
HSDan[5] Dec 12, 2015 @ 6:26am 
looks nice kid :P
Brolunite Dec 1, 2015 @ 10:30am 
When Happy Wheels meets Toribash
My64K  [author] Nov 16, 2015 @ 10:18pm 
@_FantasyName_ Nobody knows for sure. Some threshold of Yes votes. Tell your friends. The more Yes votes the better :)
_FantasyName_ Nov 16, 2015 @ 3:57pm 
what are the requirements to get this game to steam
TheHairyGamer Nov 15, 2015 @ 7:05pm 
I saw and played this at PAX and couldnt get enough. I took my friends there the next day too and they loved it just as much.