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A Room Beyond
Genre: Adventure, Horror
Platforms: PC
Languages: English, German
Players: Single-player
Oct 24, 2015 @ 7:10am
Jun 13, 2017 @ 1:48am

View A Room Beyond in the store

Store page
Recent Announcements View All (4)
Patch 1.8 brings ARB to Mac OSX
  • Now also available for Mac OS X
  • Extended savegame slots
  • New savegame dialog
  • Optional tutorial slides
  • Settings page makeover
  • Bootscreen logo + progressbar
  • Audio-visual inventory action indicator
  • Various Bugfixes
  • ...

All changes:
Project Update #13[]

Download for Windows
Download for Mac
Download for Android (via Google Play)[]

Episode 1 available for Android
Release date: 4th Quarter, 2016
A Room Beyond is a dark fantasy point and click adventure game inspired by literature, art, games and movies in the genre of victorian horror fiction.

Plot Summary

When you awake, you find yourself trapped in a gloomy cave. Dim candle light reveals strange symbols and cult objects all over this place. You can’t remember what happened, but this place gives you shivers. There is a tiny ray of light in the distance which might lead to a room beyond this darkness.

Outside the cave you find yourself in a forest which is surrounded by deep gorges and thick layers of fog. A crowd of people lives here in fear of an ominous apparition that creeps through the fog for manhunt.

Help the villagers to solve the mystery of the murderous fog wanderer and uncover the fate that brings you to this place.


Flavor. The plot is based on solving a criminal case and contains elements of spirituality, occultism and philosophy of life. You may like this game if you like story-driven fantasy, mystery and horror art, movies and games. In some ways the game is similar to reading a book or watching an interactive movie. You should take your time to familiarize with the plot elements and characters, in order to unfold the full game experience.

Technology. Using Unity Game Engine it was possible to combine 3D scene models with hand-drawn graphics and compose both into an overall picture. Manual and procedural processing steps create a mosaic-like pixel effect. The resulting abstraction increases the scope of visual interpretation and stimulates players’ imagination. Combination of both, smooth animations brought by modern technology and the look and feel of retro pixel game design leads to a new contemporary graphic style.

Framing. This game is an one man indie project, started in 2015. Episodic releases will cover story fragments and chapters which finally reveal into a complete story line. Episode 1 releases in November/December 2015. The full game is expected to be finished in late 2016.

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DeroZaza_AK27 Feb 1, 2016 @ 5:11am 
sieht net schlecht aus
Alex Olinkiewicz Jan 25, 2016 @ 9:40pm 
Game does look like a 3D version of the LAST DOOR game series
GhastlyRuko Jan 10, 2016 @ 7:15pm 
I've always had a huge fondness for the PC adventure games of yesteryear and I have to admit, the look and feel of this game kinda did it for me. It certainly retains that victorian, horror / mystery style that you seem to be going for.

My biggest issue with the first episode was some of the inaccuracies / inconsistencies in the writing (it could use a proof read or two, I think) and, while I didn't mind the graphical style personally and actually think it lent something to the experience, it quickly turned this game into a pixel hunt, and that can be a real killer for adventure titles. The items needed for the episode's core puzzel really weren't all that apparent and were /very/ easy to miss. If you could iron out these issues somehow, I think this game would be a far more enjoyable experience.

Anyhow, despite all that I actually quite enjoyed playing through the first episode and am excited in the hopes that you can expand and polish this title as you continue to develop it.
Distrainer Dec 4, 2015 @ 12:27am 
Love the art style and atmosphere
GranDADDY Nov 13, 2015 @ 1:53am 
Like ht eold school design
René Bühling  [author] Nov 12, 2015 @ 2:49am 
Hi all, I just want to say thank you for all of your comments! Even if I do not respond to each comment in detail, I want to let you know that I read everything and try to improve my work according to your feedback and constructive criticism. Thank you very much for your support. :steamhappy:
halissoni Nov 11, 2015 @ 8:45pm 
Muito bom. Gostei da arte em pixels. Votei
DenArgon Oct 30, 2015 @ 7:24am 
Indie Games Channel одобряет! :steamhappy:

soularcollapse Oct 26, 2015 @ 3:00pm 
This pixel-art style reminds me somewhat of Sword & Sworcery . It's a personal taste, I suppose, but count me among the people who like the visuals. Add in a good P&C adventure, and I'm on board.

The description, though, could use more fleshing out of the storyline — what's the character's background? What are these mentions of a Fog Wanderer? How is it that we end up in a forest speaking to a NPC? (The video doesn't take place in the "gloomy cave" of the description, so is this gameplay after escape from the cave?) Is the main quest escaping the cave, or is that just the beginning of the adventure?

You don't need to give away any secrets or key plot twists, but you can give a fuller sense of the deeper narrative.

The current plot summary is very broadly sketched and doesn't speak at all to what the player encounters throughout the game. NPCs? Ghosts/demons? Hidden items, doors, cottages, passageways? Puzzles? Is this more of a storytelling P&C, or a puzzle P&C?
Koos Oct 26, 2015 @ 2:55am 
Too few pixels for me. No vote.