Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

181 ratings
Artifact Helper
Tags: Ui
File Size
0.010 MB
Oct 23, 2015 @ 9:31am
Mar 14, 2016 @ 8:47pm
6 Change Notes ( view )
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Artifact Helper

For Rising Tide.
up to date as at 2016/03/15.

1. Each artifact card will show its reward preference and yields.
2. Can right-click on a card to send it to the first empty research slot.

That's all. There's no change to the underlying artifact system. This mod just tries to make it easier to enjoy the game without having to resort to notes and the trouble of drag-and-drop all the time. (Drag and drop still works the same as before.)

NOTE: If you cannot open the Artifact library interface, or if your game crashes to the desktop when loading a saved game, please DELETE this mod from within your MODS menu and exit to the root main menu, then enter MODS menu again to let it re-sync. My tests are done with on 2016/03/15. If you recall any updates to the game after this date, though, most likely this mod is broken again, in which case please leave me a note on the Steam Workshop.

IMPORTANT NOTE: When and if Civilization Beyond Earth gets another expansion, I will not be able to support this mod in the new expansion (if it even needs this at all) because I don't have plans to buy new expansions to the Beyond Earth title.
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QUASAR Aug 4 @ 5:14am 
Thankyou for the mod; I will give it a try...:)
kztm  [author] Aug 31, 2016 @ 10:09pm 
@PKOIzen: because this modifies the Artifacts interface script, any other mod that also modifies it will completely override this mod. It is perhaps easier to incorporate this mod into Ryika's Awesome Stations, seeing it's a much more elaborate mod.

Alternatively, it's possible to note the combinations of artifacts and techs they produce and print them out, since they're a very limited set of techs and artifacts.
PKOlzen Aug 30, 2016 @ 8:28am 
Nice addition to the game, but when used with Ryika's Awesome Stations, I lose the info provided under under any of the artifacts. Any chance of getting that back?
kztm  [author] Jul 28, 2016 @ 4:27pm 
@Juggernaughty: have you updated your game to I tested just now and haven't found any problems. I haven't found any new updates since that version either.
Juggernaughty Jul 28, 2016 @ 1:20pm 
having same problem as Chickin & this is a brand new game (i.e. i just bought it)
le chiKin Jun 4, 2016 @ 4:28am 
The mod has stopped working for me. I can still open the artifacts interface, it just doesn't display the reward preference and yields on the card anymore, and the right-click doesn't work either. It's basically like the mod wasn't even there to begin with.

I've tried removing the mod and letting my game resync to get it again. Still nothing. ;'c
wolfgang Mar 15, 2016 @ 11:33am 
game crashes since last update, worked before like a charm. Clearing cache, complete reinstall didnt help, uninstallation did the trick.

Unhandled Exception
Error reading address 0xc8

Call Stack
(0x000000002B680000 : 0x001C8B83) CvGameCoreDLL_Expansion1FinalRe ! lua_toboolean (???, line 0)
(0x000000002B680000 : 0x002778E3) CvGameCoreDLL_Expansion1FinalRe ! HksCompilerSettings::getStrip (???, line 0)
(0x000000002B680000 : 0x00245790) CvGameCoreDLL_Expansion1FinalRe ! HksCompilerSettings::getStrip (???, line 0)
(0x000000002B680000 : 0x00243487) CvGameCoreDLL_Expansion1FinalRe ! HksCompilerSettings::getStrip (???, line 0)
(0x000000002B680000 : 0x00243567) CvGameCoreDLL_Expansion1FinalRe ! HksCompilerSettings::getStrip (???, line 0)
(0x000000002B680000 : 0x0019FAA6) CvGameCoreDLL_Expansion1FinalRe ! lua_toboolean (???, line 0)
Morwo Mar 15, 2016 @ 6:13am 
thanks for the update @kztm
kztm  [author] Mar 14, 2016 @ 8:52pm 
Just a note that I've updated this mod and it works with the latest game version on my side. If it doesn't work for you, please first DELETE this mod from your MODS menu in the game, and let the game re-sync the mod to the latest version. Clearing your game cache may also help, although I did not need to do that during testing.

I'd also like to take this opportunity to thank all the players who have reported back when this mod did and didn't work. Thank you very much!
kztm  [author] Mar 14, 2016 @ 4:55pm 
Sorry for being out of touch for a while. Real life getting too busy. I'll try find time to update this before the weekend starts. My apologies for the inconvenience.