Divinity: Original Sin (Classic)

Divinity: Original Sin (Classic)

76 ratings
File Size
74.767 MB
Oct 20, 2015 @ 2:00pm
Dec 16, 2015 @ 7:16pm
5 Change Notes ( view )

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Strange creatures roaming the valley, a town in distress, and you are stuck in the middle of it. Discover the hidden truth surrounding Dunamis and unite the populace in order to drive the marauding creatures out of the valley once and for all.

For the EE version of Dunamis, go here:

Dunamis Features:
12 Quests with 21 total solutions and 28 total results.
Varied endings based on quest outcomes
Dense map design.
19 specifically crafted combats featuring custom stats and scripting; all designed for challenge and not filler.
Dialog based skill checks used for alternate solutions.
Final dungeon with puzzles and choices that impact the ending.
A Day/Night Cycle and accompanying NPC behaviors.
The first D:OS campaign I'm aware of to feature most Original Sin systems.
A game economy where you aren't drowning in loot.
1 player campaign with up to 2 Companions (4 available).

Known issues:
1. Don't use lone wolf or pet pal.
2. Killing everybody is not supported (yet!).
3. Enable full rotation, and disable dual dialogs in the options menu.
4. Use the Rift Travel Menu for fast travel, there are no waypoint shrines.
5. Check the Rug.
6. Save before selling or buying anything!
7. With Divinity mods, it's usually a good idea to create a new profile for the mod and keep it separate from the main game.

Have fun, and if you have any issues contact me on the Forum or message me on Steam

Thanks to the following people who helped during the course of creating the mod:

Also thanks to TheMasterRat and Baardvark for creating the Standalone Project Template.
And of course to Larian for creating Divinity Original Sin.
Popular Discussions View All (1)
Nov 11, 2015 @ 9:31am
PINNED: Dunamis - Spoiler Light Walkthrough.
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SniperHF  [author] Nov 18, 2016 @ 11:23pm 
The EE version of Dunamis is out, here's the link:
SniperHF  [author] Feb 20, 2016 @ 10:29am 
Still waiting for Larian to release the EE editor. I can't start moving it until then.
Bicycle Joe Feb 18, 2016 @ 4:58pm 
whats the status on this going to EE?
SniperHF  [author] Jan 2, 2016 @ 11:48pm 
As an FYI, I released one more update fixing some of problems Sdf found.

That will probably be the last update the mod receives until Larian released the Enhanced Edition editor. When that happens I'll begin porting it over.
SniperHF  [author] Nov 17, 2015 @ 2:39pm 
Weird. Thanks for the info.
Sdf Nov 17, 2015 @ 2:20pm 
I bought it from a traveling merchant when he proved the huntress's alibi.
SniperHF  [author] Nov 17, 2015 @ 1:29pm 
Can you tell me where you found that sword? Was it a drop?
Sdf Nov 17, 2015 @ 1:27pm 
7. The last two spiders in the canyon do not attack if not come close to them.
8. OP sword with 414-465 piercing damage in mid game.
9. Poison and ice surfaces dont disappear eventually.
10.The crate of fruit is called the "soothing song" in inventory.
11.Blacksmith says that sells materials, but in his stock only a hammer.
12.Dyo had a dialogues about the First and Creatures, which doesn't reveal info to the end of game.
13.The iron door near robotic rats gives 300 xp infinite number of times.
14.Large roborats don't attack.
15.Before leaving the valley, minister and mayor say same speech.
Sdf Nov 17, 2015 @ 1:27pm 
Thanks for mod ). Here is bugreport for make it more polished:
1. There is no exit from the lab if penetrated there with a ladder.
2. Camera can't move far away from party.
3. Blue mushrooms don't attack in melee.
4. In the forest near the start one of the undead boars stuck inside the tree.
5. Black screen when you talk to a npc while it moves to another location. For example when mayor goes from second floor to first.
6. Phrase "you recently bought some custom made arrows from town didn't you?" doesn't disappear after I picked it (Huntress).
SniperHF  [author] Nov 12, 2015 @ 3:19pm 
Not sure what's up with the steam version updating, just checked by subscribing and it downloaded so maybe to get the new version you'd have to unsubscribe and delete the pak first.