This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC
Languages: English
Players: Single-player
Oct 20, 2015 @ 2:27am
Aug 9, 2016 @ 10:02am
Release date: Early 2016
This is a leap motion controlled flight simulator action adventure game that uses _optional_ custom hardware based upon Texas Instruments launchpad. You mission is to defend your island from pirate attack by bombing pirate ships. The optional custom hardware provides you with a "power" glove that vibrates when signal is lost to the leap motion controller. If you don't have a leap motion device, you can use a game pad or keyboard.

This is an experimental game that is trying out leap motion and custom DIY hardware. You would need to build your own custom hardware which would cost around $20 with full build details given.

I you like the idea of using custom hardware in game, please support me. The custom hardware uses a USB connection to the PC.
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funkinessfactor  [author] Jun 2, 2016 @ 11:27pm 
I'm currently evolving into a spherical hexmap and have added a youtube link.
funkinessfactor  [author] May 17, 2016 @ 1:37am 
Nah, currently status is abandonware.
Slimebeast May 16, 2016 @ 2:58pm 
Is this for VR?
Zhe Ulrik Nov 6, 2015 @ 2:10pm 
better than the one digital homicide made
funkinessfactor  [author] Oct 26, 2015 @ 2:16pm 
Thanks Skygunner. I agree on you comments around being a gimmick and not a good game. Others have said this as well.

I was really focused on experimenting on integrating custom hardware and using leap motion as a controller. I think there is enormous potential in not just being limited to off the shelf hardware. Sure, only big companies will be able to seriously produce stuff. But I can imagine some people, like those that build their own gadgets, very niche, might be interested in games that use custom hardware. Also there would be heaps of cool stuff that big companies would never go near due to safety and liability etc.

I was thinking about connecting up a high powered fan and a nerf gun to simulate enemy fire. I think some people would like just to see a video of that, just to see how it was done. Anyway, thanks again. I'm really chuffed to get so much support and it has really inspired me to do more.
OwO Notices ur Horse Oct 26, 2015 @ 12:10pm 
This is actually kinda cool . However, I only see a gimmick, and not a particularly good game. This just screams "power glove" to me, which for those of you who weren't say...alive, when that released, was a way to control your NES with hand movements.

Voxel based bombing game, that's it.
So once more, I will reward you that this idea has merit, but when it comes down to it, you're just selling a gimmick controller that the end user has to provide, and not a partiucarly in depth, or challenging game.

*Okm* Bacq Stellan Oct 23, 2015 @ 4:46am 
Looks good, upvoted
Аркаша Oct 21, 2015 @ 11:26pm 
funkinessfactor  [author] Oct 21, 2015 @ 10:19pm 
Thanks for all the wonderful feedback.
Descargo Oct 21, 2015 @ 1:30pm 
nintendo power glove anyone?