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Also the FAQ it mentions for pre-exsisting worlds, you must move around to spawn new encounters, does that mean never before visited locations, or simply your current rendered area? Thanks!
I don't think I've ever tried trading with the dromedary trader...always just though it was another NPC ship out there to tempt me into piracy...
The sensor range on Helios is 500m though typically. Pretty sure I'm going to have to do away with the sensor idea and move the start / stop to the ModAPI.
Problem is ships won't despawn at the end of their flight path if they have taken any damage what-so-ever. On top of that, KSH changed thruster cone damage a while ago. This leads up to the fact that a lot of EEM prefabs were never updated for this change, so they end up damaging themselves with their thrusters, which means they won't despawn when they are supposed to.
The only fixes available are:
1) Turn off thruster damage in game settings
2) Clean the ships yourself occasionally
3) Use MES as your spawner since it will properly kill ships when their flight path has ended