Space Engineers

Space Engineers

94 ratings
Super Gyroscope (DX 11)
 
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Type: Mod
Mod category: Block, Production, Modpack, Other
File Size
Posted
Updated
1.372 MB
Oct 8, 2015 @ 2:05am
Jun 10, 2017 @ 11:40pm
7 Change Notes ( view )

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Super Gyroscope (DX 11)

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Description
Just a Large Gyro with x10 and x100 strengh

With Upgrade Module (x4 Strengh) (x6 PowerInput)
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20 Comments
Thor Jul 20, 2018 @ 11:14pm 
Just for info:
**WARNING!**
Script for MyObjectBuilder_Gyro is using the obsolete MyEntityComponentDescriptor overload!
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!
Yanny Aug 5, 2017 @ 1:37pm 
Tnx , Amazing
Hadies_Alchemist Jun 11, 2017 @ 12:23am 
sorry it was a different mod i find out by lots of trial and error sorry for wasting your time
Rider  [author] Jun 10, 2017 @ 11:47pm 
@ haydenspieler, I tested it in some worlds and there was nothing to fix except some icons, i uploaded it again maybe it helped.
Hadies_Alchemist Jun 10, 2017 @ 10:34pm 
Rider can you please fix this mod i spent alot of resources on those gyros and i dont want to have to remove the mod such a waste, please fix this mod its a good mod
=MGC=Snowmech Jun 10, 2017 @ 10:25am 
Hadies_Alchemist Jun 3, 2017 @ 10:09pm 
Two questions one what upgrade module? and can you fix this mod please it has just broken
Wingnut Dec 21, 2016 @ 11:21am 
Can you put in a x5 gyro so the devices escalate in a logical sequence?
Wolf Dec 20, 2016 @ 5:18pm 
not working for me on latest update ship still counting it as 4 gyros depending on if you have it maxed
PhyreFox Dec 19, 2016 @ 2:57pm 
These really helped make my larger ships a lot more space efficient as well as not having ot render hundreds of gyros. Good work. :D