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MMORPG Tycoon 2
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
May 11, 2016 @ 3:08pm
Jan 6, 2020 @ 3:04pm

View MMORPG Tycoon 2 in the store

Store page
Recent Announcements View All (4)
MMORPG Tycoon 2 has been greenlit!
We're in the top 25!
Release date: Mid 2017

MMORPG Tycoon 2 is a single-player world-builder game about creating the greatest MMORPG of all time – yours.

Get ready for a creation and customisation game on the grandest scale, with a world as large as the original World of Warcraft.

In MMORPG Tycoon 2, you exist inside the game world as its creator, building the greatest MMO world and watching your AI players enjoy (or complain!) about the world you have crafted.

You are in control of buffing and nerfing the in-game classes. You wield the banhammer – will you use it to ban cheaters, or to troll your users? Your choices could create a great reputation, or perhaps a scandal that will bring more media coverage to your game.

In MMORPG Tycoon 2, you can be a wild game developer, as experimental as you please. Feel like building an MMORPG which contains no combat? Or maybe you want your MMORPG to be a hardcore roguelike which outright bans subscribers if they die in the game? Or perhaps you want to make a game where your players quickly reach maximum level, and then just fight each other in a massive PvP free-for-all?

It's your world to build as you like!

  • Create from the ground up, in a world where anything can be changed – every detail is yours to design or delegate!
  • Build a huge MMORPG world, with well over 200 square kilometers of territory available for use.
  • Free, seamless zooming from a full map view right down to ground level.
  • Create towns, villages, dungeons, and monster zones.
  • Create and edit quests for your subscribers to complete (or let your designers do that for you!)
  • Extensive character creation options – freely customize all of your player classes, monsters, and NPCs.
  • Tweak your game rules. Don't want your players to have a health bar? Get rid of it, or replace it with something else.
  • Your choice: Get your subscribers addicted, then raise your prices, or start charging them microtransactions – or let the game be free!
  • Buff and nerf character abilities at your whim – every detail is changeable.
  • Responsive AI player base – do they love you? Are they complaining about the game online, or petitioning you for a certain feature?

  • Is this an online game?
    MMORPG Tycoon 2 is a purely local game; no internet connection is required. The subscribers to your MMORPG are simulated users, albeit ones with needs, desires, and money to spend.
  • What platforms are supported?
    The game will be released for Windows, OS X, and Linux. All three versions already work very well.
  • What are the minimum hardware requirements?
    Due to the amount of world geometry which has to be drawn (seriously -- you can zoom all the way out and look at the whole game world simultaneously!), the game requires GPU/driver support for OpenGL 3.3. This is approximately equivalent to DirectX 10. The game currently runs at full frame rate on my seven year old home PC, but if your computer is much older than that, or if you're using a laptop that only has an integrated graphics chipset, you might have trouble.

Popular Discussions View All (4)
Sep 25, 2016 @ 12:44am
Some questions about the game.
Jan 27, 2017 @ 12:45am
Vaporware as ♥♥♥♥.
Jan 27, 2017 @ 12:52am
Will MMORPG Tycoon 2 be a Massively Multiplayer Online game?
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Sekij Jul 24, 2017 @ 1:16am 
Ok, very good. I was just confused because of VectorStorm's "last time online"
VectorStorm  [author] Jul 23, 2017 @ 6:54pm 
Yes, we're still under development! There were some major production troubles earlier this year as a few team members suddenly became unavailable, which slowed down development for a while. Apologies for that! We're back up and running now, though! If you're interested in the game, you can follow the progress on the game in much more depth on our discussion board over here:
yxxxx Jul 23, 2017 @ 9:36am 
Alive and kicking
RustPickle Jul 23, 2017 @ 4:17am 
It is, check the website.
Sekij Jul 23, 2017 @ 4:15am 
i hope this project is still alive :steamsad:
RustPickle Apr 12, 2017 @ 6:23am 
"Release date: Mid 2017"- First fucking thing in the description.
Krwawy^^ Apr 12, 2017 @ 6:15am 
When u release this game?
VectorStorm  [author] Mar 27, 2017 @ 7:28pm 
Hi, masterpierround! The current plan is to aim for a $20-$25 price point; I feel like most tycoon games need to reach that general price point, in order to be taken seriously, which also means that they need a lot of content, to make them justify that price. It's this content-adding and economy-tuning that I'm working on right now; the core game simulation itself is basically complete at this point.
masterpierround Mar 25, 2017 @ 11:28am 
I'm not expecting anyone to see this, but does anyone have a price estimate for this game?
Kiana Mar 9, 2017 @ 1:10am 
I haven't been this stoked for a game in many years.