Team Fortress 2

Team Fortress 2

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Gorge_event
 
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Other: Halloween, Night
Game Mode: Attack / Defense
File Size
Posted
Updated
11.820 MB
Sep 29, 2015 @ 6:24pm
Oct 18, 2015 @ 6:58pm
4 Change Notes ( view )

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Gorge_event

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Description
Originally started over a year ago as an attempt to learn new skills, this quick artpass of the facade housing capture point B of cp_gorge quickly turned into a complete re-imagining of the setting in a super spooky halloween theme.

Now with the 2015 Scream Fortress event accepting community maps I figure I'd give it a shot posting this here.


*UPDATE*
Valve added color correction back!



Link to TF2maps page: http://tf2maps.net/threads/gored.23340/

I want to thank everyone that made this map popular. I really appreciated all of the feedback and positive messages on the thread and on my steam profile. I was going through some rough times and this made all the difference. Thank you!
Popular Discussions View All (10)
32
Sep 18, 2016 @ 8:06pm
Notes, Ideas, issues for creator.
flammingidiot (rip my toaster)
10
Oct 19, 2015 @ 7:55am
Spooky Issue Report
Ten'son'
7
Nov 1, 2015 @ 1:36pm
AI compatibility?
Khorne Flakes
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461 Comments
c.qcumberfunny Mar 20 @ 12:49pm 
thanks buddy
puxorb  [author] Mar 18 @ 1:55pm 
Where is the map not? Its in the game. Just type "map cp_gorge_event" in the developer console (minus quotations).
c.qcumberfunny Mar 18 @ 10:39am 
the map is not there any more HELP
THE LOADING Dec 1, 2017 @ 12:58pm 
apparently it's a good map
Whoop Sep 5, 2017 @ 6:07pm 
Want to play this map ? 72.204.87.176:27015 connect to our server! We have it in our rotation, just type !nominate and select the map you want to play on!
Archangel SK Aug 30, 2017 @ 11:38pm 
Oh ok, Sorry. Yeah. it only occurs when the nav mesh is generated by me. Well.....did not think of that. Maybe it could work if VALVe would create the nav for this map.
puxorb  [author] Aug 30, 2017 @ 10:35pm 
There's not really a fix for it. The navmesh isn't connected from the top to the bottom so bots don't see a way to get down. Its the same story if you try to use the nav_generate command on cp_gorge or cp_5gorge; the bots don't know how to leave forward spawn. The only reason that there is a navmesh in gorge_event is because of the skeletons that spawn after capturing A. They had no need to go up to the spawn room so it wasn't worth fixing it.
Archangel SK Aug 30, 2017 @ 8:20am 
(BLU) Bots get stuck in 2nd spawn. (on top) Any fix? Or is is fixed? I played the VALVE original one.
SunderMind Aug 25, 2017 @ 1:19pm 
░░░░░███████ ]▄▄▄▄▄▄▄▄ Bob is building an army.
▂▄▅█████████▅▄▃▂ \☻ This tank & Bob are against Valve for giving us Artifact.
Il███████████████████]... ▌\︻╦╤─ Copy and Paste this all over
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤.../ \ Tf2, Csgo, and Dota Store pages if you are with us.








WE WANT HL3 NOT SHARTIFACT
PopcornMann Aug 9, 2017 @ 6:37am 
superbe map