login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Currently a pure good character can kill a pile of pure good mobs and nothing happens. They should offer to join you or give you a severe Good penalty if you kill them.
It's the same with cities and other characters you meet. They totally ignore that you are pure good and pure evil mobs will join you and be your friend while other pure good npc will war you very quickly lol.
This whole "woke" crap has destroyed the gaming industry.
btw a late remark concerning the comment of Tanksy: racial hero abilities were never intended to be a thing by the devs, so they could only be modded in via a hack. This involces modifying each individual hero that is supposed to get racial abilities.
The pattern is for me hard to determine. The problem showed up with all three mods active.
However if you already tried it out and it doesn't work, just tell me and I'll be looking into this ;-)
The hero development and professions mod are easily 2 of my favourite mods. Having this patch to cover triumphant heroes is icing on the cake.
I think it's great.