Space Engineers

Space Engineers

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Argentavis mk.1 Pirate Carrier
 
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Type: Blueprint
File Size
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0.594 MB
Sep 24, 2015 @ 10:02am
1 Change Note ( view )

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Argentavis mk.1 Pirate Carrier

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Description
A fearsome pirate carrier capable of printing a fleet of drone ships with the press of a button.

- Fully oxygenated interiors
- Jump Drive
- Assemblers with modules
- Drone factory on its undercarriage
- Large Reactor x 1
- Battery Backup
- Medbay and Cryo Chambers

- NO MODS
Popular Discussions View All (1)
4
Dec 18, 2015 @ 6:23pm
How does it work?
JamieDunz
< >
43 Comments
xXxXxANAL69RAVAGERxXxXx Jul 18, 2016 @ 10:13am 
This thing is amazing. A job indeed well-done.
Alterran Longbow May 5, 2016 @ 10:12pm 
for those who are saying that this isn't the original please read the "Workshop Links" section on this page: http://forum.keenswh.com/threads/update-01-101-landing-gear-fix-performance-improvements-small-ship-turrets.7368647/
Cheetah Mar 19, 2016 @ 1:59pm 
By the way, this needs some enhancements. Weapons are not strong enough, and the ship has a large blindspot behind the thrusters.
Dracathio Mar 19, 2016 @ 1:56pm 
To those looking at this, no this isn't the orginal, it's close but it's modified. It's supposed to have 6 welders, and the weird set up to the front of it with all the blocks wasn't something i saw on the orginal default either. So to the blueprint poster, I do hope you put in the ORGINAL and hopefully add in the full blue print for the drone if you haven't done either of those already. I'll be now looking for something that is the orginal, rework this blueprint and put it up, I'll find the blueprint for the Dryad and add that as well.
Korinth Feb 18, 2016 @ 4:43am 
Funny thing, When an argentavis spawns for me they meet up 5km away from my base, and "Kiss" eachother, breaking their faces :/
http://steamcommunity.com/sharedfiles/filedetails/?id=626337692
Korinth Feb 18, 2016 @ 4:23am 
So are you the original maker of this, and keen added it in?
:steamhappy:
Peregrine Jan 18, 2016 @ 4:38pm 
The one used "Stock" in game reports "NO FACTORY". So I guess this is the orginal version?

Regardless, great work on this beautiful lady. She's different from what I would have done, but very nice nevertheless. She was also very annoying to kill, but eventually captured two of them and killed another two, since the AI seems to love sending these girls after me. Those drones HURT if you're not ready for them, and she's quite the fighter herself.

8/10 for looks and 10/10 for deadly.

Now, how to get Drone Blueprints to work?
[PSI] BC Nov 18, 2015 @ 1:43am 
How did you get the barbs into the same blueprint as the main ship? That's a really useful trick.
Cheetah Oct 26, 2015 @ 6:44am 
I suggest to add more missile turrets, then put the turret blocks in heavy armor slopes, leaving only "head" entity for shooting. Ship also lacks a "surprise turret", which will emerge from the insides of the ship only if a player ship is closer than 500m (that should be easy by adding a Program block which looks for nearest player every few seconds, by the same function as existing PBs on the bridge do), and a deadly trap for curious looters, something like 3-5 Warheads next to Cargo Container, triggered by few sensors.
Cheetah Oct 26, 2015 @ 6:25am 
Awesome design, formidable opponent even on it's own in vanilla game. Really nice ship, but with 88mm Raumschiffabwehrkanone (from CSD Battlecannon mod which is considered must-have by me) she's a easy target: approach at 1 km, shoot off two antennas and all turrets (camera zoom and gyro force limit are your best friends), then cut through it's backsection to rip off remote control, build your own and set it to fly the now-captured ship to your base. Don't send it closer than 900m though, if your base has turrets... or you will have a bad surprise.