Sid Meier's Civilization V

Sid Meier's Civilization V

38 ratings
DMS' Civilizations - Araucania and Patagonia (Orelie-Antoine I)
File Size
17.709 MB
Sep 20, 2015 @ 6:15am
Apr 14, 2021 @ 3:16am
7 Change Notes ( view )

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DMS' Civilizations - Araucania and Patagonia (Orelie-Antoine I)

In 1 collection by DMS
DMS' Civilizations
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This mod adds Araucanía and Patagonia led by Orélie-Antoine I to Sid Meier's Civilization V.

Araucanía and Patagonia (Orélie-Antoine I)
Futha rume Mapuche Trapemn
At the declaration of Peace, gain a lump of Gold equal to the amount generated by the enemy during the duration of the war.
Replacing the Courthouse and with a slightly lower maintenance cost, the Koyang is unique to Araucanía and Patagonia. In addition to the features of the Courthouse, the Koyang increases the Production of Great People in the city in which it is built by 50% for 10 turns after a declaration of Peace. This effect is stackable.
The Huampelen is the unique unit for Araucanía and Patagonia, replacing the Lancer. The Huampelen, unlike the Lancer, receives no bonus against cavalry units and cannot move after attacking. Instead it ignores enemy flanking bonus and increases friendly flanking bonus as well as increases friendly unit attacks against fortified units and provides -25% enemy spy stealing rate when stationed in a city.


Brave New World is required.


1) Select Subscribe above
2) Start up Sid Meier's Civilization V
3) Enter the Mods submenu
4) Enable the mod by pressing the circle to the right of this mod's name
5) Click next and start a game


In the past I have either provided a direct download option through Dropbox or Drive, or recommended using SteamWorkshopDownloader[]. However, the former has the disadvantage that it requires me to keep the direct download version of the mod up-to-date, which is unnecessarily inconvenient, and the latter is unstable and often not functioning. Thus if you need to download this mod directly, let me know and I will provide a link.

See the included credits file for a complete list.

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DMS  [author] Dec 29, 2017 @ 4:49am 
@p_rowlandson, a report like that is close to 100% useless. Without at the very least log files I can't look into it at all. Plus, I am completely convinced that the crash you mention is related to a problem in another mod or, though very unlikely, a mod conflict, because this civ has been out for more than two years and I haven't gotten reports on turn 0-crashes before. If you want help with you problem, you need to figure out if this mod is conflicting with anything by disabling mods one at a time and see if the crash persists. That said, I do not think the crash have anything to do with AP, so you should probably just look at what large game altering mods you have enabled and disable some/all of them.

If you do not have any other mods active, then yea, logs are needed. And ofc verify your game integrity via steam.
p_rowlandson Dec 29, 2017 @ 1:22am 
The music dosen't work and the game crashes after turn 0
DMS  [author] Jun 27, 2017 @ 5:43am 
Actually there's one in the works by another modder. I'm contributing to it and it's fairly close to release :)
MagnusMaximus7 Jun 25, 2017 @ 12:21pm 
could you make a mod of tehuelches? would be great!
DMS  [author] Jan 22, 2016 @ 12:33pm 
Thank you. Yeah, the colour scheme is fairly unique I think, and very pleasent to look at.
fox Jan 22, 2016 @ 8:38am 
Very good mod! I like the color too ^^
Fenragon Sep 26, 2015 @ 4:25pm 
Oh no worries, the UB and UU are fine as-is, the UA just lacks that "oomph" that I was hoping for. I'm going to think about it and give you some further suggestions if they come to mind.

It might just be because I'm using a mod that slows research, resulting in bigger armies and upkeep costs and as such less income. To counteract the dependency on opponents, maybe adding a small static element to the UA. The risk here is that it might push him over the edge towards OP.

Keep in mind this is just my opinion and your mod is actually good! :)
DMS  [author] Sep 26, 2015 @ 3:06pm 
@Fenragon, really? Well, I'll have to do consider that. It's just that in my own games I've waged war on multiple fronts resulting in almost absurdly amounts of Gold (sometimes +2000 per Civ per war - and that's mid game!).

I know the UB can seem a bit underpowered - it takes a bit of planning to really exploit it's ability, but if you're playing with E&D, the Constitution decision makes it a lot stronger.

The UU though, I don't consider that underpowered at all - having two of those adjacent, giving each other combat bonuses, that's almost unstop-able.

In any case, appreciate the feedback. I'll do some further balance testing on the UA and will consider changing it accordingly.
Fenragon Sep 26, 2015 @ 6:23am 
After testing, I can conclude that this civ feels a little bit underpowered. The unique oftentimes does not give gold, and even when hunting high income targets it netted me 200 max. I do really enjoy the colors and general dynamic of the civ though!
DMS  [author] Sep 21, 2015 @ 2:04pm 
@Fenragon, @LogicBomb47
Thanks. Hope you'll enjoy it.

@Flying_trampoline, @IT'S HAPPENING
Yeah, this civ as well as my other recently released civ, Kingdom of Denmark (Valdemar II), kind of drowns in the Nile right now, so to speak (though those Egypt civs are all worth it). Just glad some peope actually noticed this mod in the chaos :D.
About the promotion thing, iirc, the enemy spy stealing rate stays upon upgrade, but the bonus to adjacent units doesn't.