Sid Meier's Civilization V

Sid Meier's Civilization V

38 ratings
DMS' The Kingdom of Araucania and Patagonia
 
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File Size
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Updated
17.694 MB
Sep 20, 2015 @ 6:15am
Aug 27, 2017 @ 3:36pm
6 Change Notes ( view )

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DMS' The Kingdom of Araucania and Patagonia

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DMS' Civilizations
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Description
This adds the Kingdom of Araucanía and Patagonia led by Orélie-Antoine I to Sid Meier's Civilization V.
For full support, please see the Civfanatics Homepage[forums.civfanatics.com].



Installation

Brave New World is required.

Steam

1) Select Subscribe above
2) Start up Sid Meier's Civilization V
3) Enter the Mods submenu
4) Enable the mod by pressing the circle to the right of this mod's name
5) Click next and start a game

Direct

1) For Direct Download press somewhere on the above infographic
3) Press Download and wait for the file to finish downloading
2) Use your favorite compression/extraction software (7Zip, WinRar, etc.) to the file's content to your Mods folder
3) Start up Sid Meier's Civilization V
4) Enter the Mods submenu
5) Enable the mod by pressing the circle to the right of this mod's name
6) Click next and start a game
Supported Mods
Gedemon's YnAEMP[forums.civfanatics.com] + JFD's Patch[forums.civfanatics.com]
Sukritact's Events and Decisions[forums.civfanatics.com]
JFD's Rise to Power[forums.civfanatics.com]
JFD's Cities in Development[forums.civfanatics.com]
JFD's Cultural Diversity[forums.civfanatics.com]
JFD's Exploration Continued Expanded[forums.civfanatics.com]
JFD's and Pouakai's Mercenaries[forums.civfanatics.com]
Tomatekh's Historical Religions[forums.civfanatics.com]
Leugi's Panem et Circenses
Hulfgar's Ethnic Units[forums.civfanatics.com]
Bingles' Civ IV Leader Traits in Civ V[forums.civfanatics.com]
Hazel16's Map Labels[forums.civfanatics.com]

[www.buymeacoffee.com]
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16 Comments
DMS  [author] Dec 29, 2017 @ 4:49am 
@p_rowlandson, a report like that is close to 100% useless. Without at the very least log files I can't look into it at all. Plus, I am completely convinced that the crash you mention is related to a problem in another mod or, though very unlikely, a mod conflict, because this civ has been out for more than two years and I haven't gotten reports on turn 0-crashes before. If you want help with you problem, you need to figure out if this mod is conflicting with anything by disabling mods one at a time and see if the crash persists. That said, I do not think the crash have anything to do with AP, so you should probably just look at what large game altering mods you have enabled and disable some/all of them.

If you do not have any other mods active, then yea, logs are needed. And ofc verify your game integrity via steam.
p_rowlandson Dec 29, 2017 @ 1:22am 
The music dosen't work and the game crashes after turn 0
DMS  [author] Jun 27, 2017 @ 5:43am 
Actually there's one in the works by another modder. I'm contributing to it and it's fairly close to release :)
MagnusMaximus7 Jun 25, 2017 @ 12:21pm 
could you make a mod of tehuelches? would be great!
DMS  [author] Jan 22, 2016 @ 12:33pm 
Thank you. Yeah, the colour scheme is fairly unique I think, and very pleasent to look at.
Foxforch Jan 22, 2016 @ 8:38am 
Very good mod! I like the color too ^^
Dylan, the Debonair Daemon Sep 26, 2015 @ 4:25pm 
Oh no worries, the UB and UU are fine as-is, the UA just lacks that "oomph" that I was hoping for. I'm going to think about it and give you some further suggestions if they come to mind.

It might just be because I'm using a mod that slows research, resulting in bigger armies and upkeep costs and as such less income. To counteract the dependency on opponents, maybe adding a small static element to the UA. The risk here is that it might push him over the edge towards OP.

Keep in mind this is just my opinion and your mod is actually good! :)
DMS  [author] Sep 26, 2015 @ 3:06pm 
@Fenragon, really? Well, I'll have to do consider that. It's just that in my own games I've waged war on multiple fronts resulting in almost absurdly amounts of Gold (sometimes +2000 per Civ per war - and that's mid game!).

I know the UB can seem a bit underpowered - it takes a bit of planning to really exploit it's ability, but if you're playing with E&D, the Constitution decision makes it a lot stronger.

The UU though, I don't consider that underpowered at all - having two of those adjacent, giving each other combat bonuses, that's almost unstop-able.

In any case, appreciate the feedback. I'll do some further balance testing on the UA and will consider changing it accordingly.
Dylan, the Debonair Daemon Sep 26, 2015 @ 6:23am 
After testing, I can conclude that this civ feels a little bit underpowered. The unique oftentimes does not give gold, and even when hunting high income targets it netted me 200 max. I do really enjoy the colors and general dynamic of the civ though!
DMS  [author] Sep 21, 2015 @ 2:04pm 
@Fenragon, @LogicBomb47
Thanks. Hope you'll enjoy it.

@Flying_trampoline, @IT'S HAPPENING
Yeah, this civ as well as my other recently released civ, Kingdom of Denmark (Valdemar II), kind of drowns in the Nile right now, so to speak (though those Egypt civs are all worth it). Just glad some peope actually noticed this mod in the chaos :D.
About the promotion thing, iirc, the enemy spy stealing rate stays upon upgrade, but the bonus to adjacent units doesn't.