rFactor 2

rFactor 2

41 ratings
Fiat Abarth 500_695
File Size
126.180 MB
Sep 20, 2015 @ 4:12am
Aug 18 @ 8:11am
6 Change Notes ( view )

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Fiat Abarth 500_695

- full scratchable vs damageable option
- full rain effects
- 4 classes position led panels
- fixed disc glow range due to some change to the rF2 code
- update real time section with latest code for all tires

Here few links to the mod for manual downloading:
- https://www.amazon.com/clouddrive/share/gv9B82eCRks7A4ui0invqJni0HcJ0qHDeQBGJYdgvuM

other classes,

BUILD 3.75: added semi-fictional class 500 Ares by Pogea Racing (street car) 400+hp (3D by Chris "redapg" and skins by LcR) - DX11 READY - some improvements to 2D and totally remake of the structure and the whole physics by Slow Motion Group
More info here: https://forum.studio-397.com/index.php?threads/fiat-abarth-500-695-build-3-75.56864/

First build 1.0 was released on September 2014... So, after few new builds that came in a couple of months, always in the 2014, now I have updated the mod to the DX11.

In these 3 years I learned a lot of things and the remake of this very old mod, can be seen much more like a new mod: don't expect visible improvements into the 3D, because I'm able only to modeling easy parts, but I improved also few 2D for working better with DX11 and I remade the whole physics, from the internal structure to the engine, suspensions and chassis, steering wheel, tires, etc, etc... with the goal to provide to you a "modern" rF2 mod, keeping the features of the original mod in driving... I hope a better feeling for this funny car that comes in 3 different series:
- 500 Assetto Corse
- 695 Assetto Corse
- 695 Evoluzione

Ported by Thuro76 (SimRacingZone.net) to rFactor2, starting from 500_695 Abarth RFE 1.0 by Slow Motion RFE and & Nicola Acciarri RFE. New physic matching rF2 criteria by Nicola Acciarri RFE & Slow Motion RFE. Liveries by LcR (RuinedRoadSimracing.com). Motec 3D by Alessio Contardi. Thanks to the rF2 community and some guys for their patience and tests!
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Wolfman Jul 25 @ 9:39am 
Total overpowert, the 500 is on Spa 4 sek. faster than a 911 RSR.
[DAA520]GoldenBear Jan 27 @ 2:51am 
The two highest powered Abarths are a blast to drive. An outstandng job on this mod and a big thank you.
Spectator6 Aug 24, 2017 @ 4:01pm 
@marcoround This mod is great, one of my favorite front wheel drive cars to sling around the tracks! Thak you for uploading to the workshop!
elbrat Jul 17, 2017 @ 11:01am 
boring cars imho
marcoround  [author] Jul 15, 2017 @ 9:31am 
build 3.46 is online with the fix for AI top speed
marcoround  [author] Jul 15, 2017 @ 6:43am 
@gadaga-31, you are right... my fault. I forgot to tune again the top speed once new TGM tires were generated for humans. Fixed, it will be available in the next build.
gadaga-31 Jul 15, 2017 @ 3:44am 
Very good mod physics wise. Little problem however spoiling the fun... On the straights I'm much faster than he AI
boriskulagin Jul 12, 2017 @ 12:44pm 
Thanx for new version!
Tnadz Jul 3, 2017 @ 6:03pm 
Impressive. Not a fan of Fiat. Big fan of this mod.
marcoround  [author] Jul 3, 2017 @ 6:57am 
ahahahah @onslaught
I'm working since few weeks ago to update this mod. But it is old and I remade all the physics for the 3 classes, tires (also the view of the compounds), full flex chassis, new steering wheel, engines, etc.... Physics is finished, for graphics updated to DX11 I can say to be at 50%, more or less