rFactor 2

rFactor 2

26 ratings
Fiat Abarth 500_695
 
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99.684 MB
Sep 20, 2015 @ 4:12am
Jul 15 @ 9:25am
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Fiat Abarth 500_695

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Description
First build 1.0 was released on September 2014... So, after few new builds that came in a couple of months, always in the 2014, now I have updated the mod to the DX11.

In these 3 years I learned a lot of things and the remake of this very old mod, can be seen much more like a new mod: don't expect visible improvements into the 3D, because I'm able only to modeling easy parts, but I improved also few 2D for working better with DX11 and I remade the whole physics, from the internal structure to the engine, suspensions and chassis, steering wheel, tires, etc, etc... with the goal to provide to you a "modern" rF2 mod, keeping the features of the original mod in driving... I hope a better feeling for this funny car that comes in 3 different series:
- 500 Assetto Corse
- 695 Assetto Corse
- 695 Evoluzione

Ported by Thuro76 (SimRacingZone.net) to rFactor2, starting from 500_695 Abarth RFE 1.0 by Slow Motion RFE and & Nicola Acciarri RFE. New physic matching rF2 criteria by Nicola Acciarri RFE & Slow Motion RFE. Liveries by LcR (RuinedRoadSimracing.com). Motec 3D by Alessio Contardi. Thanks to the rF2 community and some guys for their patience and tests!
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15 Comments
elbrat Jul 17 @ 11:01am 
boring cars imho
marcoround  [author] Jul 15 @ 9:31am 
build 3.46 is online with the fix for AI top speed
marcoround  [author] Jul 15 @ 6:43am 
@gadaga-31, you are right... my fault. I forgot to tune again the top speed once new TGM tires were generated for humans. Fixed, it will be available in the next build.
gadaga-31 Jul 15 @ 3:44am 
Very good mod physics wise. Little problem however spoiling the fun... On the straights I'm much faster than he AI
boriskulagin Jul 12 @ 12:44pm 
Thanx for new version!
Dick Sledge Jul 3 @ 6:03pm 
Impressive. Not a fan of Fiat. Big fan of this mod.
marcoround  [author] Jul 3 @ 6:57am 
ahahahah @onslaught
I'm working since few weeks ago to update this mod. But it is old and I remade all the physics for the 3 classes, tires (also the view of the compounds), full flex chassis, new steering wheel, engines, etc.... Physics is finished, for graphics updated to DX11 I can say to be at 50%, more or less
Onslaught Jul 2 @ 2:26pm 
@marcoround: Why would one still work on GP3 mods?
Dick Sledge May 5 @ 2:56pm 
I hate these things in real life but damn if they aren't fun as hell to drive and slam around. Great job. Thank you.
boriskulagin May 4 @ 11:25am 
Okay, thanx again! ))