Don't Starve Together

Don't Starve Together

318 ratings
S.T.A.L.K.E.R. faction pack
File Size
49.502 MB
Sep 18, 2015 @ 3:51pm
Aug 8, 2018 @ 4:48pm
48 Change Notes ( view )

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S.T.A.L.K.E.R. faction pack

Warning this mod uses strong language (bad words) and use of "alcohol", if you do not approve of this don't download and the saying goes "Get out of here stalker!".

If not "I said come in don't stand there!".

Huh I'd didn't think I'd see the day one of my mods would of reached a five star rating(thought it changed every rating milestone). Either way thanks for the upvotes! It has no doubtively been a long and tedious job making this mod to what it is now: 24 stalkers, bots with multiple functions, 15+ artifacts, armor mechanics, 10 consumables, 17 weapons, 12 ammo types, over 20,000 lines of code ranging from quotes to mechanics and more. While it did cost quite a bit from me (money cost and mainly time), Mr Saval (the artist) and a bit from dragon wolf leo, all that is ask from you is just rating it up and giving us the error reports/bugs. Its the small things that keeps us going (not the errors mind you) and brings a smile just seeing the rating just to assure that all the hard work shows(Don't ask about ds still down about it).

This mod was mainly made for dst since some of the mechanics were made for dst by putting some challenge into cooperation.

This mod contains twenty-four playable stalkers that come from different factions: Loners, Duty, Freedom, clearsky, bandits, military, mercenary, ecologist and Monolith.Most of which contain a suit that is REPAIRABLE by GOLD NUGGETS. You can start off as the new recruit for your choosen faction, or become the dreadnought of the faction also known as the exoskeleton or just play as your favorite suit. Read on about each faction's advantages and disadvantages and decide which faction you feel comfortable to play as. Factions now can craft their faction suits with a alchemy engine.


Zone experience:
+90% negative sanity drain

-You're commonly targeted by the military and bandits and lose sanity being next to them


Military Trained:
+75% negative sanity drain
+75% night sanity drain

-Your rival Freedom drains your sanity at a good rate being next to each other due to conflicts in ideology and your war with them.
-You consider the mercenaries an enemy that spreads the zone's influence and must be stopped.

-Your code is to protect the world from the mutants that threaten the outside world, making you uneasy in cooperating with pigmen, bunnymen, and the pig king as they drain your sanity (even if you befriend them!)
+Fighting mutants is your speciality so you get 10% extra damage against pigmen, bunnymen, giants, and other monsters.


Zone Trained:
+80% negative sanity drain

Light suit:
+10% faster movement than all the other factions
-10% faster hunger rate

-You fight for free access to the zone for everyone, but this conflicts with the military and duty because of this. You lose sanity being next to military and duty.


Decayed mind:
+0% negative sanity drain
-100 max sanity making nights your main concern
+Ignore food spoilage and monster meat penalty

Spider Allies:
+Your mind is partially connected to the Noosphere, thus you're able to communicate with spiders to aid you in battle.
~You are also neutral to merms unless you provoke them

Bad reputation:
-Stalkers speak of stories about your hostilility to protect the monolith at all costs and your fanatic behavior frightens all nearby player greatly. Cooperating with non-monolith players is difficult without driving them insane.
-You reputation is known not only by word of mouth... catcoons, pigmen, and bunnymen sense you're ill intentions and attack you on sight.


Military Trained:
+75% negative sanity drain
+75% night sanity drain

-You've attacked stalkers that tried to enter the zone, you're peers low morals gives you a bad reputation amongst the stalkers and thus most stalkers lose sanity being near you.
+On the bright side your commanders deal making with duty has earned you neutrality towards them, after all most of their equipment comes from you.


Zone experience:
+90% negative sanity drain

-You're commonly targeted by the military and bandits and lose sanity being next to them

+Your unique suit was well designed and does the following: reduces building costs by 50%, 65% damage protection, medium rain protection and has insulation that changes in the summers like the seva suits, 50% fire protection, radiation protection and small sanity recovery.

-You rob everyone in the zone regardless of faction. You'll lose sanity to most factions.
+Working in the black market and underground world earns you neutrality towards the mercenaries

Bandit jacket/suit:
~Your jacket inherits 25% damage protection and a small amount of winter insulation.
+The suit how ever gives 30% damage protection and stacks with armor you wear over it.

-You're a thinker not a fighter -20% damage
+larger sanity pool.
+No radiation damage, you've had your fair share of dissecting artifacts and research to find out how to handle radioactive material correctly.

Ssp suit:
+Just like a seva suit but with nightvision, higher durability and 50% building cost reduction
+Radiation protection and you spawn with a certain artifact.

Good reputation:
+You're neutral to most stalkers making it easy to cooperate with them.
+You can recruit most neutral stalkers besides clearsky companions.
-Monolith and bandit faction are your only enemies

Military training:
+75% negative and night sanity drain, your exmilitary after all.

-Military and duty consider you a threat to their operations and drain your sanity being next to you

+gain sanity through killing enemies, the larger the kill the more sanity restored.
-lose sanity from: getting hit and miss hitting your target. (fleeing from battle loss not working)

Updates: Only bug fixing, minor fixes, minor add-on's and that sort. Overall the mod is finished. Minus the possible strider's faction in stalker 2 when it comes out in 2021(dam ill be engineer, will I be able to re-edit the mod in that time?).

Refer to the discussion threads for more info about the mod.

With all perks laid out will you cooperate with your rivals? Even though you'll be driving each other insane! Or will your ideologies and differences get the best of you?

You can configure this mod at the beginning to disable any of the stalkers you don't want available in your game and keep the ones you do want.

Will this mod be made for don't starve? Its hidden due to low rating and subscriber count. If you want it download it from klei.

The Meaning of S.T.A.L.K.E.R:

Also checkout Mindmaster's mod:

My other work:

Special thanks to a dragon wolf leo for the repairable armor, weapon code, sanity code, nightvision code and more, sw1tchbl4de once again for the artwork, Mindmaster for ai experimentation, youtuber ZoranAustralia(For Užičko Kolo video) for the bandit voice, and GSC game world for the character and their music that was used for their voices.
Popular Discussions View All (9)
Aug 26, 2018 @ 5:56pm
Weapons (third update)
Jan 26, 2018 @ 8:22pm
Nov 1, 2019 @ 8:50am
AI guide
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МакБивстер! Oct 4 @ 10:35pm 
СУПЕР МОД !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ᛁᚢᚱᛃᛗᛖ Jul 13 @ 9:45pm 
thank you!
K1NGT1GER609  [author] Jul 13 @ 5:05pm 
The required items are recommendations for the ai (extra actions) and artifacts (extra equip slots) to be used properly. I changed the extra equip slots to the api edition for the meanwhile, so hopefully this helps.
ᛁᚢᚱᛃᛗᛖ Jul 13 @ 2:31pm 
do we still need the extra equip slots even though that mod page states "I dont update this anymore itll break your game" ?
stalker May 31 @ 8:19am 
автор увилич оружие на 50 процентов и и так чтобы сталкер держал его как оружие за русчку пажалуста
Dr. KFC Kat Nov 15, 2019 @ 1:47pm 
Spawn ids?
77500 Nov 10, 2019 @ 12:44pm 
Чики брики):csgob:
VODKABLET Aug 27, 2019 @ 12:02am 
Mr.S Aug 11, 2019 @ 10:26am 
Really great mod, i have alot of fun playing it with my friend, however, we never found a use for radioactive medicine as we didn't encounter any radiations, is this normal ?
K1NGT1GER609  [author] Jul 6, 2019 @ 3:50pm 
Shadow manipulator and ancient pseudoscience station (or ancient altar).