login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- JFDLC support: UB change: Additionally, it provides +2 Faith per turn and a one-time +2 Piety for enemy Units killed nearby. So UB with JFDLC also provides Piety.
- Art: Slightly enlarged the alpha icon.
- Decisions: Changed Decisions text to JFD’s formatting.
- Decisions: Dropped the Missionary spawn of the Castrum Danorum Decision.
- Decisions: Castrum Danorum decision now costs Captain resources instead of Magistrates with JFDLC.
- Decisions: Tweaked costs and requirements and generally updated the code of decisions.
- Misc: Removed internal support for JFD’s TopPanel thing.
- Misc: Text: Added 10 more cities - bc reasons.
- Events: Disabled Events and added to DMS’ Events mod instead. They can easily be reactivated in the UserSettings file if one wishes to stick with Sukritact’s Events.
The word knight, from Old English cniht ("boy" or "servant"),is a cognate of the German word Knecht ("servant, bondsman").This meaning, of unknown origin, is common among West Germanic languages (cf: Old Frisian kniucht, Dutch knecht, Danish knægt, Swedish knekt, Norwegian knekt, Middle High German kneht, all meaning "boy, youth, lad", as well as German Knecht "servant, bondsman, vassal"). Also from Wiki.
By the way, how is the Ragusa civ coming along?!? ...
UA: Kings' Right Hand - +15% faster diplo ability with regards to CS's, but lose influence at a 10% faster rate. 50% chance of getting a 50% empire wide 30 turns production increase, if acting rudely (bullying, demanding tribute, declaring war etc.) towards a CS.
UU: Plague Exterminator (18 combat strength), available at Theology - have the ability to 50% heal two units within two tiles range.
UB: Medicine House, available at Engineering - replaces the Aqueduct. Keeps the Aqueduct ability, except carrying food over by 55%. Additionally provides the city in which it is build with +2 food and +1 production.
Alternative UU: The Kings' Guard (25 combat strength), available at Steel - +15% combat strength against land units. If a Kings' Guard is gifted to a CS, gain 30 influence points. Like the Longswordman it replaces, a source of iron is needed to be able to construct the unit.
Btw, I've decided to do a Struensee(+Christian VII) led Denmark civ. If you have any ideas, I'd be glad to hear them.