Age of Wonders III

Age of Wonders III

47 ratings
High Elf warbreed replace
File Size
0.251 MB
Sep 11, 2015 @ 12:25pm
Sep 15, 2015 @ 2:22pm
16 Change Notes ( view )

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High Elf warbreed replace

Replaces the high elf Warbreeds with high elf wardancers and the dwarf warbreeds with monster slayers.

High Elf Wardancers
60 hit points
36 movement points
18 Physical melee atack
12 def
11 res

Ranged resistance
martial arts
Inflict dazzled
Total awerness

First strike on bronze lvl up
Killing spree on gold lvl up

Dwarf Monsterslayers
65 Hit points
32 Movement points
18 Physical attack
13 Def (With Armored)
11 res

Giant slayer
Dragon slayer
Monster slayer
Guard Breaker
Mind control Imunity

Inflict crippling wounds on bronze lvl up
Minor bard skills on gold
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Lampros Jan 27 @ 5:29am 
Wait, can't you just subscribe to the mod and edit from there? I don't remember how to mod any more, but I recall editing mods was easy...
Lampros Jan 27 @ 5:28am 
Ah, ok :(
Gamling  [author] Jan 27 @ 3:49am 
Yeah I guess it is but i no longer have acces to the orignal files so i can´t change them anymore.
Lampros Jan 26 @ 2:27pm 
Is it possible for you to decrease Melee Strength at each level-up from +2 to +1? As far as I can tell, none of the vanilla units have +2 Melee Strength increase, and I feel this is a bit over-powered.
Akinaba Aug 6, 2017 @ 9:32am 
What about Halflings?
Gamling  [author] Mar 17, 2017 @ 3:54pm 
Sorry I dont have the computer I used to create the files anymore. So the files are gone.
Ana Mar 16, 2017 @ 3:19pm 
or do you have a better idea?
Ana Mar 16, 2017 @ 3:18pm 
Thanks for the reply. Someone said I could create a new mod based on yours using your package as a set and change the new mod to a priority higher than the mods which are overwriting yours to get your changes to show up. But it didnt work. Could you provide me with a version of your mod that has a priority of 20 so I can see if that fixes it? I really love what you did with the warbreed for the elves, but cant get it to work. Thanks so much.
Gamling  [author] Mar 16, 2017 @ 11:51am 
Well I created it when the modding tools were released. It worked fine with the mods I used then. I just added the units using in game graffics. I placed the them further down under the ordinary units. If someone else added units using the same rows I am pretty sure there will be conflicts
Ana Mar 15, 2017 @ 11:22pm 
I cant get your mod to work. Sure I run a lot of mods, but even when I created a new mod file and added your package and changed the priority to 20, which tied Celestial Happenings mod for the highest, it still didnt work. Any ideas?