Age of Wonders III

Age of Wonders III

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Age of Wonders 1 Wood Elves
 
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0.064 MB
Sep 10, 2015 @ 8:24am
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Age of Wonders 1 Wood Elves

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In 1 collection by Gloweye
Age of Wonders 1 Overhaul
3 items
Description
Please note: This race is NOT balanced for the current state of the game, but instead balanced to be part of a greater project that aims to recreate AoW 1 with the modding tools.

High Elves are replaced with AoW 1 - style Wood Elves. Uses replacers.

Made as intended part of a greater project intending to make the game much closer to AoW base and recreate it's campaign.

Disclaimer: this mod contains no new Icons or models. all has been made using existing assets.

Removed Units:
High Elves:
Gryphon Rider
Initiate

Fey:
Nymph, Nightshade Fairy, Unicorn

Arch Druid:
Horned God, High Elf Ranger

New Elven Roster:

Barracks:
Longbowman
Swordsman, as you're used to them.

War Hall:
Wood Elf Scout (fast light cavalry)

Gryphon Spire(pending rename)
Wood Elf Ranger (T3 archer, has Longshot and Befriend Animal)

Shrine:
Nymph(fragile Support with Seduce)

Temple:
Wood Elf Cleric (T2 support with Healing and Entangling Touch, Fairy Fire)

Great Temple:
Fairy (T3 fragile melee floater, rainbow damage. Phase.)

Sacred Glade(Replaces Public Baths)

Nature's Rule (Replaces Hospital, permanent Thorn Hedge Walls around city in sieges)
Unit: Unicorn (T3 fast Animal with Healing and Phase)

Tree of Life:(replaces Grand Palace, and borrows it's Icon)
Give medal to produced Animals and Fey
Nature Elemental (Entangling Strike, Poison(Blight) Immune, Melee focus)

Report your bugs here., if they are not noted in the Mod description[age-of-wonders-3.wikia.com]
Popular Discussions View All (1)
0
Sep 11, 2015 @ 5:01am
Bugs
Gloweye
< >
8 Comments
Gloweye  [author] Nov 1, 2015 @ 6:42am 
It's in the druid pack. It's called Unit_Animist or AoW_UnitAnimist. Something like that. (Just like Dreadnough being Imperator sometimes..)

And I basically took the hunter, made it one instead of three units, and scaled it up. It uses one new ability, the Longshot, which is defined in UnitProperties.rpk, under Active Abilities - Ranged. Be sure to use Tactical Unit Effect: Damage, NOT Tactical Unit Effect: Ranged Damage. The second one will always apply ranged damage penalty, no matter what you specify in the property. The first one will not.
PsychoticSoul Nov 1, 2015 @ 3:38am 
Thanks, I think I'll take you up on that.

Did you change the hunter model at all or copy and paste it, then change the formation, and then created the longshot ability?

Also, I can't find what pack you put the unit in to get a better feel for what you did. It doesn't seem to be in the elf units pack, and I can't even find the druid units pack to guess at that one.
Gloweye  [author] Nov 1, 2015 @ 3:13am 
No that won't work. It's also not easy to split it off, since I used the Druid Hunter as a base unit for it - the Hunter is now gone. Mostly because I intended this as part of the overhaul that also has a planned part to remove classes(replace them with sphere's, which have no associated produced units). I could help you make the unit yourself?
PsychoticSoul Nov 1, 2015 @ 2:38am 
Hi Gloweye.

At Some point I will want to use the entire AOW1 mod and play your campaigns.

For now though, I just want to add your Ranger to the normal High elf set.

Could you advise how I could go about doing that?

I don't think using Quo's bridge mod process would work because that would require activating this mod as well...
Gloweye  [author] Sep 26, 2015 @ 4:39am 
@honker I think they'd be to similar. After all the High Elves are supposed to be a combination of Wood and Dark Elves, hence why I replaced them. Dark Elves are coming as well, in the same style as these Wood Elves/Frostlings/Orcs. May take some time though.
honker Sep 26, 2015 @ 4:32am 
HeY! Mayby wood Elves and high Elves together in game?
Gloweye  [author] Sep 15, 2015 @ 12:41am 
Thanks!
Ulrich Sep 14, 2015 @ 5:08pm 
Good work!