Recettear: An Item Shop's Tale

Recettear: An Item Shop's Tale

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capitalism HOLD IT!: sand bird’s quick n dirty recettear beginner’s guide, 2015 edition: the keynes to your success
By sand bird
or: the things i wish that ♥♥♥♥♥♥ fairy would’ve told me
 
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foreword
recettear is a cool game and i really enjoyed it but there are some pretty darn opaque mechanics that make the game unreasonably frustrating if you don’t know what’s up with em

it’s bad design in the sense that the concept and execution don’t interlock as well as they should – but the real mechanics are solid and pretty fun (and the game has a lot of heart!) so i’ve supplied a little something to meet your demand ;*

let’s jump right in!
customers
every customer has a predetermined maximum amount they’re willing to spend per purchase (exception: if a customer buys an item off a shelf, they’ll always be able to afford it at their regular markup). let’s call it “wallet size”. this increases over the course of the game.

wallet sizes do not reset with ng+. you can sell loyal customers expensive items on day 1.

you can look up a table of wallet sizes and their increments on the recettear wiki. i feel like this is reasonable, since for some bizarre reason customers who can't pay get real p*ssed -- at you. it's not supposed to be your problem if some retard desn't have enough dosh for your luxury goods, you know?
pins
this is what happens when you ask a customer to pay more or less what they were expecting to. generally it’s 6-12% for a markup, depending on the customer (there’s a table for this too, though exact pin amounts are randomized within a threshold).

pins earn you experience and reputation, which are the real currencies of recettear. experience gets you exponentially more expensive items and other cool sh*t. rep increases wallet size (this happens when you see a speech bubble with a heart, though you have to keep track of it manually) and is shared by all customers of a given type (eg little girl). better wallet sizes allow you to offer more expensive items in suggestions and orders, which eventually comprise the bulk of your sales.

chaining pins grants you exponentially scaling bonus exp, up to 128. this is a huge deal: a full chain is worth more than pretty much any amount of money you could possibly make. so, try your best never to break a chain, unless you literally can't afford not to.
dungeons, crafting & adventurers
90% of crafting mats come from dungeons. the end goal of crafting is a pretty looking item list, some exclusive decorations, and the best equips in the game for each character for use in the end-endgame dungeon. crafting that stuff requires two different kinds of headaches: a) thousands of basic mats (never drop a fur ball) and b) very rare dungeon-only weapons and armor.

when adventuring, always prioritize dungeon exclusives (even basic monster drops) over sh*t you can buy. don’t sell crafted items either, since most are next-tier mats. don’t kill yourself worrying about crafting before endgame, though, since good drops are far more common in later dungeons and it really isn’t relevant till then anyway.

when you beat the game you get a permanent adventurer card from your most-used adventurer (boss runs count; you can check your statistics on the character loadouts in the pause menu) for immediate access to them in all future new games plus. do yourself a favor and make sure your first one isn’t louie.

an adventurer will equip something they’re buying if a stat menu shows up in the top right. new adventurers have stupid small wallet sizes (though, like other npcs, they can always afford items they pick off a shelf), but you can and should sell them quality equipment via suggestion by marking it down to what they can afford. when in doubt, just go cheaper: any weapon price is chump change compared to the opportunity cost of waiting until they come around themselves.

nagi is the best adventurer.


the free market can be a scary place, but do not worry! now that you have read my guide i am sure you will laissez-fare just fine. enjoy! ♡
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1 Comments
mahoodlum Sep 24, 2015 @ 10:04am 
Thumbs up for you - I see what you did in the title there - very capitalist!