Crusader Kings II

Crusader Kings II

136 ratings
Suez Canal
File Size
0.625 MB
Aug 31, 2015 @ 4:12am
Nov 20 @ 12:39am
6 Change Notes ( view )

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Suez Canal

Adds navigable Suez canal to the game. It looks like standard river-river portage, but you don't need to be Norse to sail it (only Norse can navigate major rivers, but no such restrictions on portages).

In spite of common skepticism, canals connecting Red Sea and Nile (which then goes into Mediterranean Sea) existed in antiquity, only closed in 767, and Venice considered rebuilding it in 1400s, so it's not outside realm of possibility that one might exist in CK2 timeframe. At least it's much more likely than a bridge connecting Ireland with Wales.

Check Wikipedia for historical context:

More importantly - adding Suez Canal makes India part of the actual game, not just some separate minigame with no effect on the rest of the world, other than making harming performance.

Mod changes checksum, obviously. Should be compatible with most mods that don't change the map.

Last updated for 3.0.

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Zugidor Nov 21 @ 12:17pm 
@taw Thancc
Grok Nov 20 @ 3:57pm 
God Bless you wonderful son of a bitch
taw  [author] Nov 20 @ 12:39am 
Updated for 3.0.
taw  [author] Nov 15 @ 4:43pm 
It's on my todo list for sure.
volkerball Nov 15 @ 1:53pm 
I can hardly play the game without this mod anymore. Godspeed, taw.
Late Game Wonder Nov 13 @ 4:57pm 
the current suez canal does not work with recent update
Ryżotto Nov 13 @ 3:35pm 
Please Update for 3.0 Holy Fury. THX
HGVhGVxJY4Cz2xD0 Jul 25 @ 7:48am 
I'm playing as Ethiopia and you don't know how badly I want this......
Thanks, excellent work : -)
Lord_Daemonar Apr 27 @ 8:07am 
@taw excellent, thank you!
taw  [author] Apr 27 @ 6:07am 
Lord_Daemonar : They should be. De jure map and holy sites don't need to modify map/*.
They'll modify common/landed_titles/* and maybe history/* or common/religions/*.