Crusader Kings II

Crusader Kings II

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Suez Canal
 
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0.624 MB
Aug 31, 2015 @ 4:12am
Nov 19, 2017 @ 2:44am
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Suez Canal

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Description
Adds navigable Suez canal to the game. It looks like standard river-river portage, but you don't need to be Norse to sail it (only Norse can navigate major rivers, but no such restrictions on portages).

In spite of common skepticism, canals connecting Red Sea and Nile (which then goes into Mediterranean Sea) existed in antiquity, only closed in 767, and Venice considered rebuilding it in 1400s, so it's not outside realm of possibility that one might exist in CK2 timeframe. At least it's much more likely than a bridge connecting Ireland with Wales.

Check Wikipedia for historical context: https://en.wikipedia.org/wiki/Suez_Canal#Nile.E2.80.93Red_Sea_canals

More importantly - adding Suez Canal makes India part of the actual game, not just some separate minigame with no effect on the rest of the world, other than making harming performance.

Mod changes checksum, obviously. Should be compatible with most mods that don't change the map.

Updated for 2.8.1 Jade Dragon

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129 Comments
Lord_Daemonar Apr 27 @ 8:07am 
@taw excellent, thank you!
taw  [author] Apr 27 @ 6:07am 
Lord_Daemonar : They should be. De jure map and holy sites don't need to modify map/*.
They'll modify common/landed_titles/* and maybe history/* or common/religions/*.
Lord_Daemonar Apr 25 @ 1:15pm 
Are mods that change the de jure map or holy sites locations compatible with this mod?
taw  [author] Mar 11 @ 6:50am 
(Sheep)TacoTuesday : Are you using it with other map modifying mods? That will cause a crash.
(Sheep)TacoTuesday Mar 10 @ 6:56pm 
doesnt seem to work just causes my game to crash while loading startup
Nuff_Said Mar 4 @ 1:33am 
@taw
Thanks a lot!
Nuff_Said Feb 28 @ 1:56am 
Direct download link, please? Steam doesn't download mods for me for some reason.
The Sun Feb 23 @ 4:11pm 
@taw
Thanks, I'll be waiting for it!
taw  [author] Feb 23 @ 12:46pm 
The Sun: CK2+ has a completely different map, so it would need to be a separate mod, but yeah, it's possible.