Crusader Kings II

Crusader Kings II

110 ratings
Suez Canal
File Size
0.624 MB
Aug 31, 2015 @ 4:12am
May 2 @ 10:39am
4 Change Notes ( view )

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Suez Canal

Adds navigable Suez canal to the game. It looks like standard river-river portage, but you don't need to be Norse to sail it (only Norse can navigate major rivers, but no such restrictions on portages).

In spite of common skepticism, canals connecting Red Sea and Nile (which then goes into Mediterranean Sea) existed in antiquity, only closed in 767, and Venice considered rebuilding it in 1400s, so it's not outside realm of possibility that one might exist in CK2 timeframe. At least it's much more likely than a bridge connecting Ireland with Wales.

Check Wikipedia for historical context:

More importantly - adding Suez Canal makes India part of the actual game, not just some separate minigame with no effect on the rest of the world, other than making harming performance.

Mod changes checksum, obviously. Should be compatible with most mods that don't change the map.

Updated for 2.7.1

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taw  [author] Aug 29 @ 8:34am 
Tebix: Umbra Spherae replaces the whole map, so it won't be compatible. It's fairly easy to make one for Umbra Spherae, like I explained in comments below (merge oceans, add portage).
Tebix Aug 28 @ 7:37am 
Is it compatible with Umbra Spherae?
taw  [author] May 7 @ 6:45pm 
AxiomExotic: No way to run two mods that modify map in different way.

To get canal in another map mod you need two changes:
* Add canal to map/adjacencies.csv, "939;1382;portage;789;-1;-1;-1;-1;Suez Canal" line if vanilla provinces IDs are there, or adjust the numbers if province IDs changed.
* Edit map/ and merge oceans together, with ocean_region = { sea_zones = { 1 2 3 4 5 6 7 8 } } replacing 2 existing ocean_region entries.

That should work with mods that only do minor modifications to game map.
AxiomExotic May 7 @ 7:14am 
Hey, if Central Africa Map Expansion mod is enabled alongside with this, the Suez Canal mod wont work. For now, i want the Suez Canal more than i do Africa, but maybe you can find a way to make them both work together? That would be awesome :D
taw  [author] May 2 @ 10:40am 
namenlosnutz: Fixed now. That extra crossing wasn't there in 2.6 map, they added it in 2.7. Now it's all working.
Emperor Hadrius Apr 25 @ 3:55pm 
conquering india and persia is far easier
namenlosnutz Apr 23 @ 11:46am 
Switching this mod off makes Bosphorus passable again, so it's definitely not some other reason.
taw  [author] Apr 23 @ 8:12am 
namenlosnutz: I don't think this mod did anything to Bosphorus. I'm going to double check, because if that happened, it's definitely not intended.
namenlosnutz Apr 23 @ 7:41am 
I play Bysantine Empire and it sucks that this mod made Bosphorus impassable for ground troops. Suez works fine though.
Emperor Hadrius Mar 24 @ 7:44pm 
next game i play i will either use this mod. So annoying having to have two seperate navies