This game has been Greenlit by the Community!

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Galactic Insomnia
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Genre: Strategy, RPG
Platforms: PC, Mac, Linux
Languages: English
Posted
Updated
26 Aug, 2015 @ 2:03pm
8 Oct, 2015 @ 11:09am
Recent Announcements View All (4)
We’ve been Greenlit!
Guns Collection
Description
Galactic Insomnia is a classic turn-based tactical squad game with RPG elements in which the player manages a group of agents, each of them having their own unique set of features, equipment, and individual personalities.

The player can choose from a series of missions that take place in various environments. These include both vibrant and elegant city landscapes as well as inhospitable deserts and the cold desolation of outer space.

We want to offer:
  • Compelling tactical combat
  • A diverse universe
  • Complex interactions between team characters
  • A story-driven campaign
  • Multiplayer mode

Game Universe
Galactic Insomnia is set in a world existing more than 500 years into the future. The advancement of technology, science and medicine has enabled human beings to expand across the whole galaxy, creating diverse cultures and societies, all of which have very complex relations among one and another.

Some groups shut themselves off from the rest of civilization, looking for a return to “the good old days”, while other groups remain in a state of commercial or ideological warfare between factions. The most developed societies have reached the heights of technological development, unlike those less competitive and ambitious who inadvertently make steps back in development.

Conflicts and misunderstandings between galactic communities are usually resolved by small dedicated groups of agents. These agents will often use radical means like bombings, kidnappings and sabotage. This approach allows them to avoid larger and much bloodier conflicts between mega-corporations that control the politics and trade in major areas of the known galaxy. Agents recruited by the player will actively participate in these dangerous games.

Gameplay
Galactic Insomnia game-play has both tactical and strategic dimensions.
Tactical level – comprises the efficient use of all available means. Equipment, the mission geography plus the active and passive abilities.
Strategic level – covers team management and the team. The choice of agents and control of their development will prove more challenging as the game progresses.

Key features:
  • Dozens of recruitable agents with individual personalities
  • Characters leveling with both statistical points and special abilities tree
  • Morale as an important factor in the combat statistics
  • Combat stances affecting both offensive and defensive stats
  • Characters gear: weaponry, armor, implants
  • Weapons with multiple firing modes and limited ammo
  • Additional senses (sound, electronic emission)
  • Destructible covers
  • Opponent flanking
  • Basic healing protects only against bleeding out
  • Personal and area forcefields
  • Intelligent drones and landmines

Technology
By using the flexible Unity engine we are able to customize code thus making our game match our specific requirements and expectations. Furthermore, due to the massive amount of available assets on the Unity Asset Store we can drastically reduce time spent on the modeling and texturing of repeatable environmental elements. We use that time to focus on key elements crucial to developing our original game mood/ethos .

Key features:
  • Modular (grid-based) locations
  • Advanced AI
  • Customizable UMA characters
  • PBR Lighting
Popular Discussions View All (1)
3
28 Aug, 2015 @ 2:28am
z0mb13n3rd has something to say
z0mb13n3rd
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36 Comments
Dragon 19 Sep, 2016 @ 12:33pm 
Is this still in development?
Z. Ramone 2 Mar, 2016 @ 5:20pm 
Any news?
YaQuIrO 28 Oct, 2015 @ 5:21pm 
well guys keep the good work, good luck
k202games  [author] 9 Oct, 2015 @ 10:57am 
@questorat7acres-> "I'm getting nostalgic for the 90's Firefly & Stargate series here".
Classic, aren't they? ;)
(btw, sorry for late reply, and thx for kind words ;) )
questorat7acres 4 Oct, 2015 @ 8:23pm 
Found you by your Kickstarter, sorry it was after the close date. It's an extremely interesting & original idea, & should be a positive business opportunity since this particular model hasn't been explored much in PC gaming. I'm getting nostalgic for the 90's Firefly & Stargate series here. The combination of squad turn-based tactics, solid story line & Unity goodies will propel you forward. And it looks like you already have plenty of graphical talent. I wish you much luck and fortune with your enterprise! Thanks for the creative work.
quantum_jak 2 Oct, 2015 @ 6:49pm 
Voted yes, this looks very cool.
k202games  [author] 24 Sep, 2015 @ 8:41pm 
@Halfgeek -> we really love Satellite Reign , we backed their KS campaign two yrs ago ;)
Halfgeek 24 Sep, 2015 @ 7:31pm 
Btw, Insomnia doesn't have a good meaning in common English, there's really nothing good associated with that word that inspires interest.
Halfgeek 24 Sep, 2015 @ 7:28pm 
Hey there, this game looks great, lots of potential and we do need more tactical turn base combat games. As a solo indie dev myself, I understand the challenge and difficulty of marketing to the press. I believe your problem may be you put it on Greenlight too early. With more polish and a much better trailer, you should get press coverage no problems.

Check out the trailer for this indie tactical RPG/RTS: http://store.steampowered.com/app/268870/

Note, they tell a story quickly using in-game gameplay scenes that describes everything about the game. I voted yes because I like this genre. I wish you guys all the best of luck!
AcidHermit 17 Sep, 2015 @ 5:44pm 
Looks good +1