Source Filmmaker

Source Filmmaker

Not enough ratings
Gun Mettle Skin Tutorial (Pretty Easy) [OUTDATED]
By Green Supreme
This guide shows how to apply Gun Mettle skins for SFM and GMod.
So I felt like some of you would like to know how to put your Gun Mettle skins into SFM/GMod.

Programs to use
You're going to need a couple programs to use to do these, I'll just give you the links to the ones I use if you don't have any.



Photoshop: Cause steam's being a dingus you'll have to go to the guide I put on DeviantART for it:

Steps (No Pictures)
  • Go to this link:

  • Find the weapon you'd like by the list on the left

  • Then click the team colour and condition on the right!

  • Then go to the gear in the bottom right and click "save texture"

  • Save it and then go to your texture.dir

  • Look for materials/models/weapons/c_models/

  • In there are all the new HD skins for the higher poly models

  • Find the one you want to reskin

  • Open the VTF in GIMP, Photoshop, whatever you use for reskinning

  • Open up your downloaded texture in the program too, but in another window

  • Flip the downloaded texture upside down

  • Press ctrl+A, then ctrl+C

  • Go to the VTF window, press ctrl+V

  • expand the texture to fit the VTF size

  • Anchor down, export over the VTF

  • Move to either folder:
Garry's Mod:
C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials\models\weapons\c_models\ (Weapon folder)

Source FilmMaker:
C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\materials\models\weapons\c_models
Steps (Picture Guided)
Here's a guide with Pictures if any need it:

1. Go to the link:

2.Click the list you want to open:

3. Click which weapon you want: (Use your mouse to zoom and move it around)

4. Click the condition and team you want it to
((To change the marks and blood, just click the condition tab again))
(((I will show you how to put custom blood on it after this.)))

5. Go to the little gear on the bottom right:

6. Click "save texture"

7. This should pop up in a new tab: (It should just say "data:" in the search box, thing)

8. Save the picture:

9. Go to: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\tf2_textures_dir and open it

10. You should see this:

11. Look for "models":

12. Look for "weapons" inside of the models folder, then inside that go to "c_models":

13. Go to the weapon folder you need:

14. export the VTF you need:

15. You should now have both the downloaded and VTF skins:

16. Open the VTF in GIMP (Or whatever you use), same with the downloaded version but in another window:

17. Flip the downloaded one:

18. Go to the VTF now, disable the mask:

19. Copy and paste the download to the VTF:

20. Now start to line up the download with the VTF: (Please try to line all the sides up, if not it'll look like♥♥♥♥♥♥

21. Hit enter and let it scale:

22. Hit anchor and then click "Disable Layer Mask" again to enable it:

23.Overwrite the file:

24. Move it to either of the folders:
Garry's Mod:
C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials\models\weapons\c_models\ (Weapon folder)

Source FilmMaker:
C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\materials\models\weapons\c_models\(Weapon folder)
Adding Custom Blood
How to add custom blood:

This one I think you should use Photoshop for. The link I just gave is a portable Photoshop, full thing but free! Place it the folder inside here:

1. So, when you overwrite the skin with your gun mettle skin, open the VTF of it and export it from VTFedit:

2. Now open your picture in Photoshop:

3. Also make a new layer:

4. Now go back to your tf2_texture_dir and go to materials\patterns\paint_blood.vtf:

5. Open it and export it then open it in Photoshop, then turn it into and "Colour burn":

6. Move the blood around to where you want it at, then flatten the image, save it and then open the VTF in gimp again, and put this overtop, anchor it down and all that♥♥♥♥♥♥again.

If all else fails
Just add me and ask, I'll do it for you. Give me a picture of your gun, and show where all the blood is and I'll get it done and send it to you in a couple minutes.
< >
FUTURE10S Jan 27, 2018 @ 11:25am 
Fix for my issue: The file I wanted is now located at *workshop/weapons/c_models/c_scorch_shot/c_scorch_shot.mdl*, so as of Jungle Inferno, TF2 has old copies of the weapon and new copies with higher-quality textures, which work perfectly with and the textures in the game's memory. This guide still works perfectly fine, although it's a bit different for any updated models.
Green Supreme  [author] Jan 27, 2018 @ 9:17am 
It might still. I saw the site updated.
FUTURE10S Jan 27, 2018 @ 12:03am 
I had this bookmarked before it got the tag just to remember which way to flip textures, no idea when this change occurred precisely, but it did work 3 months ago.
Green Supreme  [author] Jan 26, 2018 @ 11:55pm 
Why do you think this has [OUTDATED] In the title, after like... a year ago.
FUTURE10S Jan 26, 2018 @ 11:08pm 
I don't think this works as of the Jungle Inferno update, textures are mapped differently in memory (and by extension, how renders it) compared to the texture in the game's assets. I'm gonna see if there's a way around it, but the textures don't match up AT ALL.
Green Supreme  [author] Jan 27, 2017 @ 8:15am 
Yes you do.
ρяєѕтσηנαмєѕ Jan 26, 2017 @ 5:30pm 
I dont have the tf_textures_dir
Bheem Apr 6, 2016 @ 5:38am 
Thank you! That would be great! :D
Green Supreme  [author] Apr 6, 2016 @ 5:35am 
I'll give a look into it!
Bheem Apr 6, 2016 @ 5:34am 
Hi, I tried creating a texture for woodland warrior rocket launcher but one side and the back of the launcher got messed up. I did it twice to be sure I wasn't doing something wrong.

Can you please check if there's a problem with that texture?