Space Engineers

Space Engineers

196 ratings
Frontier Economy (Adds money and Trade)
 
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Type: Mod
Mod category: Modpack, Other, Npc
Tags: Hud
File Size
Posted
Updated
6.305 MB
Aug 22, 2015 @ 1:33am
Aug 22 @ 5:50pm
58 Change Notes ( view )

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Frontier Economy (Adds money and Trade)

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In 2 collections by Captain X (PhoenixX)
Ramblers Frontier
26 items
Blue Mining Inc
30 items
Description
[ Adds an economic system to space engineers. Type /ehelp in game for command summary]
[work in progress ]
Congratulations on joining the "Blue Mining Inc" trading network. Blue mining Prides itself for being the largest mining company in the frontier, and we welcome you to our family.

What can your new trading system do for you?

Below we have compiled a quick list of the benefits of joining the Blue Mining Inc Trade Network -
  • As a miner - it allows you to easily sell your mined ores, and negotiate the purchase of much needed supplies.
  • As a trader - it will streamline the process of making money buying and selling commodities.
  • As a mercenary - makes it easier to get paid then safely refuel, repair, and resupply your warships quickly.
  • As a contractor - it allows you to easily requisition building materials and supplies to build your ships and bases and minimising inconvenient distractions such as running out of air or the lights going out.
  • As a shuttle operator - it allows your clients to easily pay you for transporting passengers and goods with a minimum of fuss.
Install today, and Blue Mining gives all space pioneers a complimentary 100 credit for all new installs. Just issue the command /bal to your trade system to get started.

Blue Mining Inc thanks you for your business.

Please refer to the attached manual for details on how to service and operate your Trade system.


(( Click here For Instruction Manual ))

-----------------------------
In short:

* It tracks a money balance against all players that join the server.
* Players can pay each other
* It assigns a economic value to each raw material or resource (current)
* It allows players to calculate approximate value of ores or cargo quantities (partially implemented)
* It allows players to trade these. (partially implemented - players can buy/sell to server or each other)
* Balance survives server restarts

==================
Tips / Donations
==================
Bitcoin:
Tip Screaming Angel - Main Programmer
(Bitcoin):
1NtUSvncmgRcQwxg6azsWMTtRnmGJaZX82

Tip xPhoenixXx - Project Design / Director
(Bitcoin)
15FWUsjLK4Ma5j4sspRR2FYbRZoun2ws99
(Mars coin)
M9VMGxLaEcbfu665p75keZQCq8TDW5Ks6Y


=====================================
Interesting Unforseen Consequences (For Server Admins):
=====================================
  • You can now disable players starting with ships or tools. They start with just enough cash to buy tools.
  • They can mine by hand and sell the ore to the main market to make enough money to buy enough parts to build a ship !
  • Griefers hate having to do hard work .. no more "ramming" issues unless they steal a ship.
  • If ship stealing and ramming is an issue, put up the price of grinders to above the starting money by editing the pricing! Now to grief requires mining and hard work first.. they hate that.
  • You should build an oxygen supply and/or medbay in or near location 0,0,0 on the map to "represent" your NPC trading station.. miners dont appreciate suffocating!
  • Players are more likely to sell off their junk ore instead of tossing it out an airlock, minimising lag hopefully!

We also have a github for the curious:
https://github.com/jpcsupplies/Economy_mod

Also running pre-release test versions on my game server "Ramblers Frontier Wars"
http://se.our-game.net/indexb.html and https://space-engineers.com/server/16582/ for details.

Known issues:
1) Trying to trade with someone in space master mode is not a good idea. Game bug not economy.
2) Due to Keens changes to the realism settings of space engineers, refining/assembling speed and inventory size settings can change the manufacturing requirements. This may have a subtle effect on your economy as the default price table is based on 1:1:1. Eg Platinum ;o)
3) NPCZONE's - strange thing may happen if zones overlap.. try to avoid operlappng them.
4) If a player and NPC zone overlap, the NPC zone has priority.
5) A few commands dont do anything yet.
6) The movehere paramter defaults size to 2500 sphere

Refer here for a full list of changes.
http://steamcommunity.com/sharedfiles/filedetails/changelog/504209260

Wyqer suggests the following file for calculating your item pricing (German) http://www.killahpotatoes.de/files/SEconomy.xlsx
Popular Discussions View All (11)
17
Feb 28 @ 11:57pm
Frontier Economy - Feature Suggestion Collection
Basti91
20
Jun 19 @ 11:37am
Frontier Economy Server List
Captain X (PhoenixX)
2
Jul 24 @ 12:51am
Economy Price Scaling
Mystogan
< >
712 Comments
Captain X (PhoenixX)  [author] Dec 3 @ 1:25pm 
Still works on all my servers I run myself, ymmv.
FacebookmyYahoo Nov 26 @ 9:41pm 
still works?
Captain X (PhoenixX)  [author] Aug 22 @ 6:07pm 
I will shortly attempt to add a section to the frontier economy manual briefly describing the new items.
Captain X (PhoenixX)  [author] Aug 22 @ 6:06pm 
This update to frontier economy adds a new LCD category "supply" which lists the new keen items. I would strongly suggest admins remove and addhere their NPC zones to get the updated product list and pricing, otherwise they are probably defaulting to blacklisted. Or better yet backup your player bank balances and just reset your economy price/npczone entirely.

This also adds a new "hidden" item called "space credits" which has a 90ish to 1 exchange rate with our Frontier economy credits. (the keen credit has a lot more inflation and is worth about 100 times LESS than frontier economy credits) if you wish to covert to or from Keens Space credits - just buy or sell "space credits" at any Frontier economy trade zone.
Captain X (PhoenixX)  [author] Aug 22 @ 6:06pm 
So. Here it is. Early on I had a lot of discussion with keen when they started on their economy. You may have noticed that the Updated "roadmap" post on our economy github shows a lot of very familiar sounding objectives. This is why.

Myself and several other workshop modders also relentlessly harassed keen about the suit battery issue, so we got that too.

Captain X (PhoenixX)  [author] Aug 22 @ 5:31pm 
Have an update coming shortly, just need to tweak the in-game help :-)
lonowind19 Aug 22 @ 2:42pm 
new economy stuff broke frontier economy
can not buy components to build base
Scooba Aug 3 @ 5:59am 
The comment below is why I dont listen to the buillshit and just watch and see how keen develops this game going forward. Everytime, i am blown away regardless of what people say. KSH really do care and want to see this game in the best possible capacity :)
Captain X (PhoenixX)  [author] Aug 2 @ 7:20pm 
We can sell ships and do a few other things like a live status hud, while keens cannot yet. But we discussed our mod with them a lot when they were designing theirs, so they wouldnt balls it up, they added a lot of stuff we wanted to do, but modAPI didn't let us. So it should work out well either way. :steamhappy:
Dots Aug 1 @ 11:55am 
meh. cool mod but economy vanilla update is coming.. soo exited to see how this mod holds up vs vanilla